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Codex - Necrons Angry Robot Edition
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====TESSERACT SINGULARITY CHAMBER==== A Tesseract Singularity Chamber may be fired at any target in the firing model's front ark. ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 48" | 5 | - | Assault 3, Barrage, Large Blast, Pinning, Rending, Quake |- | 24" | x | - | Heavy 10, Graviton, Pull, Pinning, Quake |- | 24" | x | 2 | Heavy 2, Large Blast, Graviton, Pinning, Quake |- |}<br style="clear: both; height: 0px;" /> '''Quake:''' All enemy units hit by a weapon with the Quake type treat all terrain including open ground as difficult- and dangerous terrain during their next Movement phase. A building or immobile/immobilized unit which is hit by a weapon with the Quake type suffers D3 automatic Hull Points/wounds with no saves allowed. If the unit has any void shields, they are likewise ignored. Treat any damage caused by this special rule as coming from center of the Large Blast. Wounds or hull points caused by this special rule cannot be allocated to non-immobile/immobilized models and must instead be allocated to the closest available model in the unit hit. <br/> '''Pull:''' Any unit hit by a weapon with this type is moved 2D6" towards the firing model, moving the shortest way around terrain, but immediately stopping when coming into base contact with a friendly unit or within 1" of an enemy unit.
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