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Codex - Necrons: /tg/'s 9th Edition
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====Tomb Citadel==== This unit contains 1 Tomb Citadel ('''Power Rating: 25'''). Each Tomb Citadel contains 1 Tomb Ziggurat, 1 Power Crucible and 2 Gun Emplacements. This unit can contain 1 additional Tomb Citadel ('''Power Rating: +25'''), 2 additional Tomb Citadels ('''Power Rating: +50''') or 3 additional Tomb Citadels ('''Power Rating: +75'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Gun Emplacement'''|| - || - || 3+ || 7 || 7 || 14 || - || 10 || 3+ || free |- |'''Power Crucible'''|| - || - || 3+ || 8 || 8 || 20 || - || 10 || 3+ || free |- |'''Tomb Ziggurat'''|| - || - || 3+ || 9 || 9 || 20 || - || 10 || 2+ || 500 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Repair Nanoscarabs''' - +15 pts. <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tesla Destructor''' (one for each Gun Emplacement) <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Defence Field (Aura)"> Friendly {{W40kKeyword|Necron}} units upon the Tomb Citadel have a 5+ invulnerable save against shooting attacks. This model loses this special rule if every Power Crucible in the unit is destroyed. </tab> <tab name="Eternity Gate"> In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Living Fortress"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Resurrection Amplifier (Aura)"> Friendly {{W40kKeyword|<Dynasty>}} units upon the Tomb Citadel add 1 to their Reanimation Protocol rolls. This model loses this special rule if every Power Crucible in the unit is destroyed. </tab> <tab name="Tomb Citadel"> After this unit is set up: *The Tomb Ziggurat is treated as a terrain feature with the following Terrain Traits: Scaleable, Defensible, Light Cover, Obscuring *The Power Crucible is treated as a terrain feature with the following Terrain Traits: Unstable Position, Dense Cover, Obscuring *The Gun Emplacement Mounts are treated as terrain features with the following Terrain Traits: Unstable Position, Dense Cover, Obscuring </tab> <tab name="Wrecked"> Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an Obstacle terrain feature with the following terrain traits: Difficult Ground, Exposed Position, Unstable Position </tab> <tab name="Ziggurat Dock"> A single friendly {{W40kKeyword|Monolith}} or {{W40kKeyword|Gauss Pylon}} can dock with the Tomb Ziggurat during deployment. Whilst upon the Tomb Ziggurat, all weapons on the docked model gain +1 to their Strength. A {{W40kKeyword|Monolith}} cannot use its own ''Eternity Gate'' special rule whilst docked with a Tomb Ziggurat. </tab> </tabs> '''Option:''' Any Gun Emplacement may replace its '''Tesla Destructor''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Focussed Death Ray''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Focused Death Ray''' || 36" || Heavy 1 || 14 || -4 || 6 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauss Exterminator''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heat Cannon''' - +25 pts <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Cannon''' || 36" || Heavy D6 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Tomb Citadel}}, {{W40kKeyword|Building}}, {{W40kKeyword|Gateway}}
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