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Warhammer 40,000/8th Edition Tactics/Space Marines
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====Warlord Traits==== #'''All Flesh Is Weakness:''' 5+++ FNP. #*You could already have this if you take a Chief Apothecary warlord with Father of the Future. Just saying. #'''The Will of Iron:''' Can deny a psychic power. If they can already deny, they can deny one more. #'''Adept of the Omnissiah:''' Can repair vehicles like a techmarine, but only repair 1 wound. If you can already do this, you repair +1 wound. #'''Merciless Logic:''' The Warlord's ''unmodified'' 6 (''not'' 6+) to hit with any attack procs an extra attack with the same weapon, which can't proc this again, essentially multiplying his attacks by 7/6. {{W40Kkeyword|Primaris}} Captains and the Teeth of Terra make good use of it, as they naturally have more attacks with which to proc the extra ones. For shooting, {{W40Kkeyword|Biker}} and {{W40Kkeyword|Terminator}} Captains have better chances, as they have two ranged weapons. #'''Student of History:''' When consolidating, the Warlord can move up to 6", and doesn't need to move towards the nearest enemy. Malkaan Feirros has this as his warlord trait, and boy does it work well with him. #*Great on smash captains if you want more mobility rather than hitting things, lets him run from enemy swings or engage a bubble-wrapped character. #'''Target Protocols:''' In the shooting phase, pick a friendly {{WH40Kkeyword|Iron Hands}} unit within 6" of the Warlord. They can re-roll one hit, one wound, and one damage roll that phase. Good for ensuring that forgeworld death titan cannon destroys something.
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