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===IA Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Dispense Justice (1 CP):''' Operatives can re-roll one hit in melee if they don't move more than their basic movement speed. Expect to use this more once everyone's stuck in. *'''Guilt Reveals Itself (1 CP):''' When an enemy hides behind cover, they need to be over 4"/2 circles from a piece of terrain to benefit from the cover, which helps flush out any stealthy foes. *'''Inviolate Jurisdiction (1 CP):''' Your operatives can re-roll a save when they're within 2"/circle of an objective. *'''Terminal Decree (1 CP):''' Your operatives can re-roll a hit against an enemy within 4"/2 circles of them. </tab> <tab name="Tactical Ploys"> *'''Brutal Backup (1 CP):''' When one operative fights with combat support, that supporting operative can also fight that same enemy, meaning you can make for some incredible backup. *'''Exact Punishment (1 CP):''' When an enemy fights an operative or shoots an operative within 3"/square of them, the targeted operative can immediately fight back or fire overwatch in retribution. *'''Exaction Order (1 CP):''' When you activate your Proctor-Extant, you can mark one enemy they can see. Anyone who attacks this enemy can re-roll to hit. While this all sounds excellent, it is a single-use ploy so you need to save this for taking down a leader or some other key operative. *'''Long Arm of the Emperor's Law (1 CP):''' During the Scouting step, you can block the enemy from making their choice. Unfortunately this won't stop them from using any other means for a second scouting choice. </tab> </tabs>
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