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Codex - Necrons: /tg/'s 9th Edition
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=Crusade Rules= ==Agendas== ===Universal=== *'''Inescapable Retribution:''' ''As though it were not enough of an insult that the creeping thieves of the lesser races defiled the dynastic tombs with their intrusion, they also stole precious artifacts whose true worth they cannot comprehend. These must be recovered, even if the quest should take a thousand years!'' ::If you selected this Agenda, then after both sides have finished deploying, your opponent must set up one objective marker on the battlefield that is not within their own deployment zone. This objective marker represents the Dynastic Treasure, but does not count as an objective marker for any rules purpose other than for this Agenda. ::{{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} units from your army can attempt the following action: ::'''Recover Treasure (Action):''' At the end of your Movement phase, one unit from your army that is within 3" of the Dynastic Treasure objective marker can start to perform this action. This action is completed at the start of your next Command phase. If completed, remove the Dynastic Treasure objective marker from the battlefield. ::A unit gains 3 experience points if it completed this action. If that unit is either within your deployment zone at the end of the battle, or if every enemy unit on the battlefield is destroyed, and if that unit is a {{W40kKeyword|Character}}, you can additionally use the Relic Requisition or Cryptek Arkana Requisition to give that model a Relic or Cryptek Arkana as if it had gained a rank, without spending a Requisition point (that model must be able to take either a Relic or an item of Cryptek Arkana). *'''Mechanical Support:''' ''Canoptek constructs have only one purpose in existence, to serve their Necron masters.'' ::Keep a Support tally for each {{W40kKeyword|Canoptek}} unit in your army. Add 1 to that unit's Support tally each time they destroy an enemy unit or use their Fabricator Claw Array on a friendly {{W40kKeyword|Necrons}} unit. ::Each unit gains a number of experience points equal to half its Support Tally (rounding up). *'''Supremacy Through Annihilation:''' ''To the Necrons, it is not enough to simply defeat their enemies. They must prove their superiority by completely obliterating them with contemptuous ease. How else, after all, are the lesser races to be truly put in their place?'' ::Keep an Annihilation tally for each {{W40kKeyword|Necrons}} unit from your army. At the start of each battle round, select one enemy unit that is at its Starting Strength in which every model has its starting number of wounds. If that enemy unit is destroyed this battle round, add 1 to the Annihilation tally of each unit from your army that destroyed one or more models from that enemy unit during this battle round. ::Each unit gains a number of experience points equal to their Annihilation tally. *'''The Unending Tally:''' ''Destroyers care only for the murder of organic life - their obsession is monomaniacal, their tally of the slain ever-growing and their joyless appetite never sated.'' ::Keep an Unending tally for each {{W40kKeyword|Necrons}} {{W40kKeyword|<Destroyer Cult>}} unit from your army. At the end of each battle round, add 1 to that unit's Unending tally if it destroyed 2 or more enemy units that battle round. ::At the end of the battle, each unit gains 2 experience points for every mark on its Unending tally. *'''Territorial Imperative:''' ''During the Great Sleep, the Necrons' once-sprawling territories were steadily eroded, conquered and parcelled up by other beings. Now that they are rising once more, the dynasties are loathe to lose any more ground.'' ::Keep a Territorial Imperative tally for each {{W40kKeyword|Necrons}} unit in your army. Add 1 to a unit's Territorial Imperative tally each time it destroys an enemy unit that started the turn within 3" of an objective marker and each time it completes the Territorial Imperative action (see below). ::If you selected this Agenda, {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} units (excluding {{W40kKeyword|Character}} units) from your army can attempt the following action: ::'''Territorial Imperative (Action):''' At the end of your Movement phase, one {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} unit from your army (excluding {{W40kKeyword|Characters}}) that is within range of an objective marker that is not wholly within your own deployment zone, can start to perform this action. A unit cannot start to perform this action while there are any enemy unit (excluding {{W40kKeyword|Aircraft}}) within range of the same objective marker. This action is completed at the start of your next Command phase. ::Each unit gains a number of experience points equal to their Territorial Imperative tally. ===Dynasty Specific=== *'''{{W40kKeyword|MAYNARKH}} - Decayed Glory:''' ''The once-great warriors of the Maynarkh are now blood-drunk killer machines. They don't care about glory but only to satiate their unending thirst for blood.'' ::Keep a Decayed Glory tally for each {{W40kKeyword|MAYNARKH}} {{W40kKeyword|Flayed}} unit in your army. Add 1 to that unit's Decayed Glory each time they destroy an enemy unit. ::At the end of the battle, if a unit has a Decayed Glory tally of at least three, that unit gains a Battle Trait; increase its Crusade points accordingly and make a note on its Crusade card. *'''{{W40kKeyword|MEPHRIT}} - Slayer of Giants:''' ''Once these warriors were capable of extinguishing the light of stars in spectacular supernovas. Now, although those terrifying weapons have long been lost, the weaponry of the Mephrit still holds the potential to bring down giants.'' ::Keep a Solar Killer tally for each {{W40kKeyword|MEPHRIT}} in your army. Add 1 to that unit's Solar Killer tally each time they destroy an enemy {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}} unit. ::Each unit gains a number of experience points equal to double its Solar Killer tally. *'''{{W40kKeyword|NEPHREKH}} - Devout to the Light:''' ''The members of the Nephrekh dynasty wish to become beings of pure light. Although this is a dream long distant from reality, the metagold in their bodies is able to make them live their ambition.'' ::Keep a Devout tally for each {{W40kKeyword|NEPHREKH}} unit in your army. Add 1 to a unit's Devout tally each time it translocates. ::Each unit gains a number of experience points equal to their Devout tally. *'''{{W40kKeyword|NIHILAKH}} - Eternal Protectors:''' ''The Nihilakh dynasty is well known for its territorial brutality and it will defend its domain with everything it has.'' ::Keep an Eternal Protectors tally for your army. Add 1 to the Eternal Protectors tally if, at the start of your Command phase, there are no enemy units within your deployment zone. Add 2 to the Eternal Protectors tally each time an enemy unit that is inside your deployment zone is destroyed by a {{W40kKeyword|NIHILAKH}} unit. ::You gain a number of victory points equal to the Eternal Protectors tally. *'''{{W40kKeyword|NOVOKH}} - Blood Ritual:''' ''In the age of flesh, the warriors of the Novokh used to paint their bodies with the blood of their enemies. Despite these times having long come to past, the members of this dynasty still seak the thrill of combat as to mark their honor inside their culture.'' ::Keep a Blood Ritual tally for each {{W40kKeyword|NOVOKH}} unit from your army. Add 1 to a unit's Blood Ritual tally each time they destroy an enemy unit during the Fight phase. ::At the end of the battle, if a unit has a Blood Ritual tally of at least two, that unit gains a Weapon Enhancement; increase its Crusade points accordingly and make a note on its Crusade card. *'''{{W40kKeyword|SAUTEKH}} - Merciless Conquest:''' ''The great Sautekh dynasty knows no border and instead directly attacks the heart of the enemy territory to assure a quick and flawless victory.'' ::Keep a Conquest tally for each {{W40kKeyword|SAUTEKH}} unit from your army. Add 1 to a unit's Conquest tally if at the start of your Command phase it controls an objective that isn't inside your deployment zone (2 if it's inside the enemy's deployment zone). ::Each unit gains a number of Victory Points equal to their Conquest tally. *'''{{W40kKeyword|SZAREKHAN}} - Harbingers of Unity:''' ''As done once, the forces of the last Silent King march to give unity to the Necron race and eradicate anyone that opposes them.'' ::Keep a Unity tally for your army. Add 1 to the Unity tally at the start of your Command phase for each objective you control. Add 1 to the Unity tally for each enemy {{W40kKeyword|Character}} destroyed by a {{W40kKeyword|SZAREKHAN}} unit from your army. ::You gain a number of Victory Points equal to half the Unity tally (rounding up). ==Requisitions== *'''Cryptek Arkana (1 RP):''' ''Crypteks are forever inventing, seeking to bend the laws of the material universe to their whims by shackling those forces within devices that stand testament to their subjugation of the living cosmos. Here is but the latest product of that endless quest.'' ::Purchase this Requisition when you add a {{W40kKeyword|Cryptek}} unit to your Order of Battle (excluding named characters), or when a {{W40kKeyword|Cryptek}} model in your Crusade force gains a rank. That model is upgraded to have one item of Cryptek Arkana; increase its Power Rating accordingly and make a note on its Crusade card. A model can never have more than one item of Cryptek Arkana. You cannot purchase this Requisition if doing so would cause your total Power Level to exceed your Crusade force's Supply Limit. *'''Cunning Advisors (1 RP):''' ''The greater a Necron nobles reputation, the more cunning and accomplished are the Crypteks who seek them out and offer them service.'' ::Purchase this Requisition when you add a {{W40kKeyword|Cryptek}} unit to your Order of Battle if your Crusade force already includes a {{W40kKeyword|Noble}} unit of at least Blooded rank. That {{W40kKeyword|Cryptek}} unit gains 6 experience points (and therefore gains the Blooded rank). Select one Battle Honour for them as normal. *'''Eldritch Artifice (1 RP):''' ''No greater status symbols are there to the Necron nobility than mighty war engines. Any dynastic leader with designs on hierarchical elevation would do well to pour all the resources they can into furnishing their armory with the finest weapons they possibly can.'' ::Purchase this Requisition when you add a {{W40kKeyword|Necrons}} {{W40kKeyword|Vehicle}} unit to your Order of Battle, or when a {{W40kKeyword|Necrons}} {{W40kKeyword|Vehicle}} unit in your Crusade force gains a rank, if your Crusade force includes a {{W40kKeyword|Technomancer}}. That {{W40kKeyword|Vehicle}} unit gains one Weapon Enhancement; increase its Crusade points accordingly and make a note on its Crusade card. *'''Flayed Epidemy (1 RP):''' ''The curse of Llandu'gor, the Flayer, lurks still in the Necron ranks and turns those it touches into macabre displays of gory insanity'' ::Purchase this Requisition after a battle in which your Crusade army contained one or more units with the {{W40kKeyword|Flayed}} keyword. Select one unit that was also part of that Crusade army and that can take a '''Flayed Upgrade''' (e.s. '''Flayed King'''; '''Flayed Warriors'''; etc...). That unit's '''Flayed Upgrade''' is immediately taken and takes effect from the following battle. *'''The Glory of Subjugation (1 RP):''' ''As the ancient codes of honour demand, the victor in any dynastic war may claim the resultant spoils - greater notoriety, rich treasures and a tithe of soldiery subsumed from the legions of the defeated foe.'' ::Purchase this Requisition after a victory is achieved in a battle against a {{W40kKeyword|Necrons}} army. Your Warlord gains 5 experience points and you can immediately purchase the '''Fresh Recruits''' Requisition once, for 0RP. *'''The Secrets of the Stars (1 RP):''' ''When unlocking the secrets written in the cosmos, an Astromancer enriches not only itself but the court of its patreon too.'' ::Purchase this Requisition after a victory is achieved in a battle. If your Crusade force includes a {{W40kKeyword|Astromancer}}, that model gains 3 experience points and you gain D3 Requisition Points. *'''The Slow Decay of the Self (1 RP):''' ''It is perilous to fight alongside the Destroyer Cults for too long, lest their nihilistic madness finds purchase within the personality engrams of formerly stable Necrons.'' ::Purchase this Requisition after a battle in which your Crusade army contained one or more units with the {{W40kKeyword|<Destroyer Cult>}} keyword. Select one {{W40kKeyword|Lord}} or {{W40kKeyword|Overlord}} model that was also part of that Crusade army; remove that model from your Order of Battle and replace it with either a {{W40kKeyword|Lokhust Lord}}, a {{W40kKeyword|Ophydian Lord}}, or a {{W40kKeyword|Skorpekh Lord}} from the same dynasty (if the model replaced is an Overlord then the replacing model must be upgraded to its Overlord counterpart). You cannot purchase this Requisition if doing so would cause your total Power Level to exceed your Crusade force's Supply Limit. The newly added {{W40kKeyword|<Destroyer Cult>}} {{W40kKeyword|Character}} model starts with the same number of experience points as the {{W40kKeyword|Character}} it replaced and immediately gains the appropriate number of Battle Honours for its rank. ==Battle Traits== ==={{W40kKeyword|Canoptek}} Units=== *'''1) Guardian Constructs:''' ''This Canoptek unit exhibits hyper-developed protective protocols, engaging extermination protocols to defend their Cryptek masters.'' ::While this unit is within 6" of a friendly {{W40kKeyword|Cryptek}} unit, each time a melee attack is made by a model in this unit, re-roll a wound roll of 1. *'''2) Optimised Aggressors:''' ''Their duties as tomb guardians discarded, these Canoptek constructs have adapted to focus on speed and aggression.'' ::You can re-roll Advance rolls and charge rolls made for this unit. *'''3) Self-replicator Nodes:''' ''Augmented with advanced matter-replication capabilities, these Canoptek constructs can swiftly repair themselves in battle.'' ::Each time you make Reanimation Protocol rolls for this unit, you can change a single dice result to a 6. ==={{W40kKeyword|Core}} Units=== *'''1) Engrammitic Imprinting:''' ''The soldiery in this unit are receptive to the desires and commands of their betters even at great distances.'' ::When picking this Battle Trait, pick a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Character}} model (excluding {{W40kKeyword|C'tan Shard}} models) from your roster; this unit counts as always being within range of that {{W40kKeyword|Character}}'s Aura abilities. *'''2) The Will to Serve:''' ''These combatants have developed a truly indomitable will, rapidly recovering from even the most catastrophic damage in their determination to serve their masters.'' ::Out of Action tests taken for this unit are automatically passed. *'''3) Undying Revenants:''' ''These Necrons rise again and again despite the most grievous wounding, resolutely refusing to succumb to their wounds.'' ::Each time you make Reanimation Protocol rolls for this unit, you can change a single dice result to a 6. ==={{W40kKeyword|Cryptek}} Units=== *'''1) Corporeal Integration:''' ''This Cryptek has taken into themselves elements of their own technologies with potent results.'' ::Once per battle, after this model has used its '''Chronometron''', '''Harbinger of Despair''', '''Harbinger of Destruction''', '''Harbinger of the Stars''', '''Harp of Dissonance''' or '''Rites of Reanimation''' ability, it can use that ability one additional time. *'''2) Dimensional Emancipation:''' ''By accident or design, this Cryptek has placed themselves slightly out of phase with realspace. As a result, their blows pass through foes' defenses as easily as any hyperphase blade.'' ::*Improve the Weapon Skill characteristic of this model by 1. ::*Each time this model makes a melee attack, a successful hit roll automatically wounds the target. *'''3) Energy Savant:''' ''Able to perceive the living currents of cosmic energy that power their stave, this Cryptek can channel its power with increased efficacy.'' ::Once per battle, in your Shooting phase, after this unit has shot, it can shoot again. ==={{W40kKeyword|<Destroyer Cult>}} Units=== *'''1) Improved Optics:''' ''Some destroyers augment their optical senses even more, to make sure nothing can escape their brutal attacks.'' ::Change this unit's ''Hardwired for Destruction'' special rule to read "Each time a model in this unit makes an attack, you can re-roll the hit roll". *'''2) Repulsion Engines:''' ''The screaming engines of these Lokhust Destroyers shout a powerful wave that slows down enemy charges.'' ::{{W40kKeyword|Lokhust Lord}}, {{W40kKeyword|Lokhust Destroyer}} or {{W40kKeyword|Lokhust Heavy Destroyer}} units only. When resolving a charge against this unit, roll an additional D6 and discard the highest dice before determining the final result. *'''3) Restless Advance:''' ''These harbingers of death know no rest; without hesitation, they run against their foes as fast as they can, so that the target can live less long.'' ::When this unit Advances, increase its Move characteristic by 6" until the end of the phase - do not roll any dice. ==={{W40kKeyword|Noble}} Units=== *'''1) Endless Legions:''' ''As ever more systems awake upon this noble's tomb world, ever greater legions become theirs to command.'' ::If this model is part of your Crusade army and it gained 3 or more experience points from the battle (excluding the experience gained from ''Marked for Greatness''). gain 1 Requisition point. *'''2) Hierarchical Advancements:''' ''This noble has successfully climbed another rung within the byzantine hierarchies of the Royal Court.'' ::Add 3" to the range of this model's ''My Will Be Done'' special rule. *'''3) Martial Apotheosis:''' ''The passing eons provide ample opportunity to improve one's bladesmanship when mortality is but a dim memory.'' ::Each time an attack is made by this model, re-roll a hit roll of 1. ==Dynastic Epithets== If the Warlord of your Crusade army is a {{W40Kkeyword|Necrons}} {{W40Kkeyword|Noble}} (excluding a named character), then, each time you win a battle, you must generate a new Dynastic Epithet for that Warlord. You can either select one from the tables below, or you can randomly generate one by first rolling a D6 to select one of the two tables (on a 1-3, use table l; on a 4-6, use table 2), before rolling a D66 on that table (to roll a D66, roll two D6s, one after the other - the first result is your 'tens' and your second is your 'units'. For example, a D66 roll where the first result is a 3 and the second is a 6 is a result of 36). Make a note of any Dynastic Epithets gained on that model's Crusade card. For every third title gained, you can select one of the Dynastic abilities shown below for that {{W40Kkeyword|Character}} unit. Increase its Crusade points by 1 for each of these abilities selected. No model can have more than five of these abilities and the same ability cannot be taken more than once in your Crusade force. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ===Table 1=== <div class="mw-collapsible-content"> :-'''11): Archnemesor of the Dread Legion''' :-'''12): Awakened Heir to the Crownworld''' :-'''13): Butcher of the Five Hundred Worlds''' :-'''14): Celestial Ruler of Divine Right''' :-'''15): Conqueror of the Xoraxians''' :-'''16): Death of the Great Krork Empire''' :-'''21): Destroyer of the Fleshling Curse''' :-'''22): Doom of Morrigar''' :-'''23): Embodiment of Metalloglory''' :-'''24): Enlightened Monarch of the Void''' :-'''25): Eternal Lord of Heavens''' :-'''26): Ever Vengeful Tyrant of the Night''' :-'''31): Grand Sunderer''' :-'''32): Indestructible Lord of Stars''' :-'''33): Intolerant Ruler of the Ninth Kingdom''' :-'''34): Keeper of the Bladed Void''' :-'''35): Keeper of the Hyper-ankh''' :-'''36): Keeper of the Light''' :-'''41): King of the Crimson Rising''' :-'''42): Majestic Lord of the Shifting Stars''' :-'''43): Master of the Coreworlds''' :-'''44): Master of the Twilight Kingdoms''' :-'''45): Reaper of the Dhorm System''' :-'''46): Rightful Ruler of the Third Dynasty''' :-'''51): Ruler of a Thousand Moons''' :-'''52): Sentinel of the Eternal Gate''' :-'''53): Slayer of the Cosmic Spyder''' :-'''54): Sovereign of the Thirty-five Hollow Worlds''' :-'''55): Subjugator of the Phloxos Hordes''' :-'''56): Technomagister of the Third Epoch''' :-'''61): The Eye of the Triarch''' :-'''62): Uncorroded Slayer of Empires''' :-'''63): Undying Commander of the Lost Legions''' :-'''64): Vanquisher of the Z'oath''' :-'''65): Voidlord of the Vassal Dynasties''' :-'''66): Wrathful Lord of the Crystal Empires'''</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ===Table 2=== <div class="mw-collapsible-content"> :-'''11): All-conquering Master of the Billion Blades''' :-'''12): Bane of the Talassari''' :-'''13): Bane of the Vyggh''' :-'''14): Beheader of the Emperor Enthroned''' :-'''15): Bladethief of the Kehletai''' :-'''16): Breaker of the Beings Below''' :-'''21): Breaker of the C'tan''' :-'''22): Champion of the Ancient Codes''' :-'''23): Conqueror of the Sperithrast Knarls''' :-'''24): Despiser of the Yabi-Yabi''' :-'''25): Destroyer of the Swarm''' :-'''26): Dominator of the Pernicious Antedil''' :-'''31): Eradicator of the Elquon''' :-'''32): He/She Who Bars the Gate''' :-'''33): He/She Who Listens Not to Unworthy Prattlings''' :-'''34): He/She Who Spits Upon the Ancient Codes''' :-'''35): Herald of the Night Unending''' :-'''36): Hierarch of the Ghoul Stars''' :-'''41): Keeper of the Sempiternal Tome''' :-'''42): Monarch of Monarchs''' :-'''43): Monarch of the Outer Void''' :-'''44): Nemesis of the Gul'dar Race''' :-'''45): Obliterator of the Negatuul''' :-'''46): Oppressor of the Unworthy''' :-'''51): Plunderer of the Solar Catacomb''' :-'''52): Resplendent Master of the Cosmic Fires''' :-'''53): Saviour of the Wars of Rust''' :-'''54): Scourge of the Blood Worlds''' :-'''55): Scourge of the Sslyth''' :-'''56): Slayer of a Thousand Foes''' :-'''61): Technomartyr of the Inner Worlds''' :-'''62): The Great Awakener''' :-'''63): Uniter of the Broken Worlds''' :-'''64): Unrusted Lord of the Bratak Empire''' :-'''65): Unsleeping Eye of Infinity''' :-'''66): Wielder of the Secret Blade'''</div> </div> ===Titles=== *'''Arch-machinator:''' ''There is much to learn in the galaxy, for much has changed since the Great Sleep. This noble pours all of their time into setting new schemes in motion, bending this new reality to their will.'' ::If this {{W40kKeyword|Noble}} is part of your Crusade army, then when selecting Agendas, you can select one additional Agenda. If you do so, after Agendas are revealed, you must discard one of them. *'''Arkane Collector:''' ''This Necron yearns to understand the mysteries of the galaxy, seeking to study the artifice of each of its other races to learn how best to subjugate them utterly.'' ::Each time a melee attack made by this {{W40kKeyword|Noble}} destroys an enemy model that has a Relic, this {{W40kKeyword|Noble}} gains 2 experience points. *'''Champion of Legends:''' ''In this noble burns the bravery and skill of the heroes of ancient Necrontyr lore. Impossible feats are all but a normal part of war for this exceptional warrior.'' ::Once per battle, if this {{W40kKeyword|Noble}} is on the battlefield, you can use one Epic Deed Stratagem on this model for 0 Command Points. *'''Conqueror of Worlds:''' ''This noble has fought campaigns against countless lesser races, conquering star systems and dismantling empires.'' ::This {{W40kKeyword|Noble}} has ''Objective Secured''. In addition, while this {{W40kKeyword|Noble}} is within 6" of an objective, add 2 to its Attacks characteristic. *'''Dynastic Embodiment:''' ''For this Necron, order and tradition are everything. The codes of battle must be adhered to.'' ::If this {{W40kKeyword|Noble}} is part of your Crusade army, you can select a maximum of two Necron Agendas instead of one. *'''Lord of Legions:''' ''This noble has prioritized the awakening of their vast legions as only an obsessive completionist could.'' ::If this {{W40kKeyword|Noble}} is part of your Crusade force, then the Fresh Recruits Requisition costs 0 Requisition points if the unit being increased is {{W40kKeyword|Core}} and from the same dynasty as this {{W40kKeyword|Noble}}. *'''Loyal Servant:''' ''This noble retains absolute devotion to the Silent King, command protocols or no. While some may now believe themselves more suitable to rule, this loyal servant seeks to work Szarekh's will by furthering his plans in battle.'' ::Once per battle, if this {{W40kKeyword|Noble}} is on the battlefield, you can use one Strategic Ploy Stratagem for 0 Command points. *'''Martial Perfectionist:''' ''Since their revivification, this noble has become obsessed with refining their fighting form to peak efficiency, for they desire to slaughter the lesser races.'' ::Once per battle, if this {{W40kKeyword|Noble}} is on the battlefield, you can use one Battle Tactics Stratagem for 0 Command points. *'''Mover of Spirits:''' ''The political influences and rallying spirit of this noble mean that never is he to fight alone, but instead marches alongside powerful allies.'' ::Once per battle, if this {{W40kKeyword|Noble}} is in your crusade roaster, you can use the ''Warlord Trait'', ''Relic'' or ''Specialist Reinforcements'' Requisition for 0 Requisition Points. *'''Restorer of Empires:''' ''This dynastic master seeks to impose an order of their own devising - that of dominance under their rule.'' ::If this {{W40kKeyword|Noble}} is part of your Crusade army and at the end of the battle you are the victor, you can increase your Crusade force's Supply Limit by 1. *'''Unflinchingly Regressive:''' ''This commander longs for the glory days of the past when their existence was simple and the galaxy was not plagued with upstart races. Nothing brings them clarity like the absolute expunging of the lesser species from their sight.'' ::If, at the end of the battle, this {{W40kKeyword|Noble}} is on the battlefield and there are no enemy models on the battlefield, this {{W40kKeyword|Noble}} gains 3 bonus experience points. *'''Unmerciful Destroyer:''' ''This noble feels no remorse for his enemies and instead unleashes the full power of his army in a brutal display of superiority.'' ::Once per battle, if this {{W40kKeyword|Noble}} is on the battlefield, you can use one Wargear Stratagem for 0 Command Points. ==Weapon Enhancements== ===Enmitic Weapons=== '''-1) Dissonant Molecular Frequencies:''' ''The wavelengths of this malevolent weapon are coordinated to produce a terrible cacophony of energies, lowering the strength of the impact but spreading the carnage further.'' :Change the number of shots of this weapon from D3 to D6 but subtract 1 from the Damage and Armour Penetration characteristics. '''-2) Enhanced Frequency Amplification:''' ''Enhanced resonance chambers turn this weapon into a powerful tool of destruction.'' :In your Shooting phase, when shooting with this unit, unless the Stratagem has already been used this phase, you can use the '''Repulsive Vibrations''' Stratagem for 0 CPs. '''-3) Suppressive Wave Disperser:''' ''Enemies hit by this weapon find their balance sensors shattered, leaving them disoriented and vulnerable.'' :Enemy units that suffer an unsaved wound from this weapon must subtract 2 from their Movement and Leadership characteristics. ===Gauss Weapons=== '''-1) Metallophagic Atomic Decouplers:''' ''Even the heaviest slabs of armor cannot resist the flensing touch of this vicious weapon.'' :In your Shooting phase, when the bearerโs unit is selected to shoot, unless the Stratagem has already been used in this phase, you can use the '''Disintegration Capacitors''' Stratagem for 0CP. '''-2) Molecular Vaporiser:''' ''Targets of this weapon are flayed apart with such violence that they explode in shocking molecular eruptions.'' :If an enemy model is destroyed as a result of an attack made with this weapon, until the end of the turn, that model's unit is treated as being at below Half-strength. '''-3) Nanoparticulate Disassembler Coils:''' ''This weapon assesses and then assiduously deconstructs its target's molecular makeup at a terrifying rate.'' :Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. ===Particle Weapons=== '''-1) Anti-matter Core Overload:''' ''Although dangerous, the bearer of this weapon can overload its enhanced core to fire a deadly salvo at the enemy.'' :In your Shooting phase, when shooting with this unit, unless the Stratagem has already been used this phase, you can use the '''Matter Annihilation''' Stratagem for 0 CPs. '''-2) Dark Energy Acceleration:''' ''This weapon employs arcane energies to accelerate the anti-matter particles contained within, amplifying the strength of the impact.'' :Add one to the Strength and Damage characteristic of this weapon. '''-3) Particle Chamber Overdrive:''' ''A special system installed in this weapon permits the bearer to eject the anti-matter particles at a higher rate of fire. This is a risky move as doing so damages the weapon and renders it useless until it is repaired.'' :When this unit is selected to make an attack with this weapon any number of models may choose to overdrive its weapon. If so, halve the Range characteristic of the weapon and double its number of shots; in addition, attacks made by that weapon automatically hit their target. However, after a model has overdriven its weapon, it cannot fire it anymore until the end of the game. ===Tesla Weapons=== '''-1) Arkshock Projectors:''' ''Quantum cells ensure this weapon fires at maximum discharge.'' :In your Shooting phase, after you have made attacks with this weapon, unless the Stratagem has already been used this phase, you can use the '''Malevolent Arcing Stratagem''' for 0CP. '''-2) Atmospheric Fulminator Array:''' ''As they rise skyward, this weapon's lightning blasts splinter into a crackling web that envelops aerial targets.'' :Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 1 to that attack's hit roll and wound roll. '''-3) Electromagnetic Overcapacitators:''' ''This weapon's living lightning discharge arcs and leaps with increased ferocity and aggression.'' :Each time an attack made with this weapon targets a unit within 12", the additional hits scored as a result of this weapon's abilities are on an unmodified hit roll of 5+, instead of a 6. ==Battle Scars== ==={{W40kKeyword|Canoptek}} Units Only=== '''-Depleted Transmaterial Reserves:''' ''These constructs are running on exhausted power supplies, leaving them nothing in reserve to effect self-repair during battle.'' *Add 1 to the Attacks characteristic of models in this unit. *This unit cannot use its ''Reanimation Protocols'' and ''Living Metal'' special rules. ==={{W40kKeyword|Cryptek}} Units Only=== '''-Broken Scientific Curiosity:''' ''The damages sustained in battle have damaged the neural links of this Cryptek. No more is it a subject of its Overlords, but instead moves to through the battlefield in search of new specimens to acquire and experiment on.'' *This model can't use its ''Harbinger of the Stars'', ''Chronometron'', ''Harp of Dissonance'', ''Harbinger of Destruction'', ''Harbinger of Despair'' or ''Rites of Reanimation'' special rule. *This model can't use its Cryptek Arkana. *Each time this model makes an attack against a {{W40kKeyword|Infantry}} or {{W40kKeyword|Beast}} unit you can add one to the wound roll. ==={{W40kKeyword|C'tan Shard}} Units Only=== '''-Broken Shell:''' ''The damage sustained on the field has taken its toll on the necrodermis prison of this shard. Although now physically weaken, its powers are now even deadlier and burst from the cracks of this fallen deity with fierce vengeance.'' *Subtract 2 from the Strength, Toughness, and Attacks characteristics of this model. *This model can use one additional Power of the C'tan at the end of your Movement phase, although it must always target the closest unit, even if friendly (in powers that target more than one unit, select the units in order from the closest to the farthest). ==={{W40kKeyword|<Destroyer Cult>}} Units Only=== '''-Mindless Reaper:''' ''Whatever dregs of personality or intellect this being possessed are draining away, replaced by their mechanistic obsession with endless slaughter.'' *When a model in this unit makes an attack, you can re-roll the hit roll. *In your Shooting phase, each time this unit is selected to shoot, models in this unit can only target the closest eligible enemy unit. *In your Charge phase, each time this unit declares a charge, you can only select the closest enemy unit (excluding {{W40kKeyword|Aircraft}}) as the target of that charge. ==={{W40kKeyword|Necrons}} Units Only=== '''-Engrammatic Degradation:''' ''So damaged has this unit been that their core personality engrams have become scrambled.'' *Subtract 1" from the Move characteristic of models in this unit. *Subtract 1 from Advance and charge rolls made for this unit. *This unit always benefits from the selected directive of the command protocol that was active for your army during the first battle round, instead of the selected directive of the command protocol that is currently active for your army. ==={{W40kKeyword|Noble}} Units Only=== '''-Creeping Madness:''' ''This noble's sanity is unraveling one engram at a time, lending them a savage vitality, but rendering their capacity to issue rational commands non-existent.'' *Add 1 to the Strength and Attacks characteristics of models in this unit. *This unit is not considered to be a {{W40kKeyword|Noble}} or {{W40kKeyword|Character}} unit for the purposes of the ''Command Protocols'' ability, and no longer has the following special ruless: ''My Will Be Done''; ''The Lord's Will''. ==Crusade Relics== ===Artificer Relics=== *'''Engrammatic Entangler:''' ''The core of this Necron's artificial cerebrum is maintained within a quasinium casing that is in a state of constant quantum entanglement with an exact copy stored within the vaults of the bearer's tomb world. Should the Necron's physical form be destroyed beyond all possibility of self-repair, their personality engram is instantly projected across the interstellar gulf and into its cerebrum backup.'' ::-All Battle Scars this unit has are removed from its Crusade card. ::-Out of Action tests made for the bearer are automatically passed. *'''Rod of Night:''' ''A mysterious rod of black metal, this strange artifact grants the user ever-lasting life, reaping the matter of lesser beings and adding it to the noble's body.'' ::{{W40kKeyword|Noble}} model only. The Rod of Night has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rod of Night''' || Melee || Melee || User || -1 || 2 || Each time a model is slain by an attack made with this Relic, the bearer recovers one wound previously lost in the battle. |- |'''Rod of Night''' || 18" || Assault 3 || 6 || -1 || 2 || Each time a model is slain by an attack made with this Relic, the bearer recovers one wound previously lost in the battle. |} *'''Transdimensional Shroud:''' ''A veil of gossamer-fine dimensional transitions billows about this Necron, obfuscating their precise location and causing incoming enemy fire to be diverted into alternate dimensional states.'' ::Each time a ranged attack is made against the bearer, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. ===Antiquity Relics=== *'''Gaze of Flame:''' ''The eyes of this Necron burn of ghostly emerald fire. Those who gaze into them are torn apart by fear before being burned to ash from the inside.'' ::Enemy units within 3" of this model must subtract 2 from their Leadership characteristic. In addition, at the beginning of each Fight phase, you can pick a single enemy unit within 1" of this unit. Roll a D6 for each model in this unit; for each roll of 3+, the enemy unit suffers a mortal wound. *'''Necroexcruciator:''' ''This unassuming device possesses the ability to inflict such potent agonies upon the necrodermis of C'tan Shards that even the stunted and recursive echoes of consciousness trapped within can feel it. So motivated, C'tan strives to unleash every iota of cosmic might available to them. Whether this reaction is an attempt to stop the pain or a confused gesture of outrage at the presumption of those who inflict it is debatable.'' ::The bearer has the following ability: ::'''Necroexcruciator (Aura):''' While a friendly {{W40kKeyword|C'tan Shard}} model is within 12" of this model, add l" to the Move characteristic of that {{W40kKeyword|C'tan Shard}} model and add 1 to the Strength, Toughness and Attacks characteristics of that {{W40kKeyword|C'tan Shard}} model.โ ===Legendary Relics=== *'''Tachyon Field Phase Inducer:''' ''A controversial and dangerous weapons technology, this device generates a tachyon energy field around its bearer's blade, resulting in their every blow striking faster than light and discharging tremendous destructive energy into their victims. Should the bearer be slain, the field rapidly overloads and detonates in a blinding flash of lethal power.'' ::-Select one melee weapon the bearer is equipped with. Each time an attack made with that weapon scores a hit, that attack inflicts 1 mortal wound in addition to any normal damage. ::-When the bearer is destroyed, roll one D6 before removing it from play. On a 2+ it explodes, and each unit within 3" suffers D3 mortal wounds. *'''Shadow Ankh:''' ''Disguised as the bearer's Triarch Ankh, this small amulet is capable of nullifying the energies of the Warp, oxidating even the likes of Greater Demons.'' ::{{W40kKeyword|Noble}} model only. This model can attempt to deny one psychic power in the same manner as a {{W40kKeyword|Psyker}}. In addition, enemy {{W40kKeyword|Psyker}} units must subtract 2 from Psychic tests and Deny the witch tests they take if they are within 6" of this model. Finally, {{W40kKeyword|Daemon}} units may not utilize their invulnerable Save while they are within 6" of this model. [[Category:/tg/ 40,000]] [[Category:Awesome]] [[Category:Codex /tg/'s Edition]] [[Category:Necrons]] [[Category:Warhammer 40,000]] [[Category:Warhammer Homebrew]]
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