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==The Galg== ===Special Rules=== *'''Amphibious''': Any Model with the Amphibious Special Rule may freely ignore Difficult Terrain and Dangerous terrain test from Swamps, Water, and other Aqueous Hazards, and are not immediately removed when they end their turn in such hazards. * '''Engine Spoiler''': Weapons with this rule automatically cause an Immobilization on a 6 "To Penetrate" against vehicles ===Galg Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Heavy Burst Pistol || 6" || 4 || - || Pistol |- | HEI/AP Rounds || 6" || 6 || 4 || Pistol, Rending, Pinning, Gets Hot! |- | Underslung EX-HEAT Grenade || 6" || 7 || 3 || Heavy 1, Large Blast, One Use only |- | Thump Gun || 12" || 4 || 6 || Assault 2, Blast, Pinning |- | Rotator || 12" || 5 || 6 || Assault 3, Blast, Barrage |- | Heavy Rotator || 24" || 7 || 4 || Heavy 4, Rending, Pinning |- | Galg Pulse Rifle || 30" || 4 || 5 || Rapid Fire |- | Galg Pulse Carbine || 18" || 4 || 5 || Assault 2 |- | Dart Gun || 12” || 3 || - || Assault 2, Poisoned(4+), Precision Shots |- | Dart Rifle || 24" || 3 || - || Assault 2, Poisoned (4+), Precision Shots |- | EX-HEAT Charge || 8" || 8 || 2 || Heavy 1, Armourbane, One Use Only |- | Tank-Wrecker Missile Launcher || - || - || - || --- |- | (TWML) Tank-Wrecker Missiles || 36" || 7 || 2 || Heavy 1 |- | (TWML) Spoiler Chaff Missiles || 36" || 7 || 4 || Heavy 1, Blind, Engine Spoiler |- | (TWML) Crusher Concussive Missiles || 36" || 6 || 4 || Heavy 1, Large Blast, Concussive |- | AA Spoiler Cannon || - || - || - || --- |- | (AASC) Spoiler Chaff Missiles || 36" || 7 || 4 || Heavy 1, Blind, Engine Spoiler, Skyfire |- | (AASC) Scatter Trident Missiles || 36" || 8 || 4 || Heavy 3, Skyfire |- | (AASC) Burster Fragmentation Hive Missiles || 36" || 6 || 4 || Heavy 3, Large Blast, Barrage |- | High-Power Thump Gun || - || - || - || --- |- | Heat Rounds || 18" || 7 || 3 || Heavy 2, Large Blast |- | Concussive Rounds || 18" || 6 || 4 || Heavy 2, Large Blast, Concussive |} <br style="clear: both; height: 0px;" /> '''Melee Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Machete || Melee || +1 || 6 || - |- | Power Machete || Melee || +2 || 3 || - |} <br style="clear: both; height: 0px;" /> *Amphibious Combat Armour: Confers a 5+ Armour Save. *Amphibious Scout Armour: Confers a 6+ Armour Save. *Swamp Camo: Grants the Shrouded special rule. '''Thump Guns''' With their evolution from an aqueous environment, the Galg have an unexpected affinity for explosives, with most of their weaponry being either explosive or concussive in nature. This is in part due to the nature of how concussive explosives interact with their native amphibious environment, where highly advanced weaponry, such as plasma, Ion, Laser, Gauss, or other such high-tech weaponry is at constant risk of either shorting out, or just not working properly, and due to the fact the concussive effect of explosives is multiplied tenfold when used properly underwater. This had led to the Galg using simple, if reliable (some might say they’re more reliable than the imperium’s Las-rifles which can suffer fairly catastrophic breakdowns if mishandled, but the Thump-Gun is hindered by its need for material ammunition, and its much shorter range), hand held grenade launchers, known as thump guns, which can be loaded with a variety of explosive ammunition, from the shaped EX-HEAT charge rounds capable of melting through the toughest of armour, to the wide spread Crusher Concussion Rounds which knock down even the hardiest of opponents. '''Missiles''' The Galg are also infamous for their use of Missiles, which while usually shorter ranged than their Imperial equivalents, pack a far more focused punch than the missiles of other races, with either a shaped charge Tank-Wrecker warhead that will melt a fist sized hole straight through a Tank’s engine block, or the Engine-Spoiler, a magnesium packed flare that releases a cloud of incredibly tough fibres, designed to stall & immobilise enemy vehicles that their regular missiles cannot pierce. Finally they also have access to the Trident-Scatter Missile; a MRV Missile designed to cluster fire several warheads against the same target, and while the Armour piercing qualities of these miniature warheads is inferior to the regular Tank-Wrecker missiles, the tightly clustered explosions can provide a much greater impact to a vehicle allowing them to destroy vehicles through sheer weight of fire. '''Rotary HEAP Grenade Launcher''' The secondary main Infantry weapon of the Galg, also known as the “Rotator”, the Rotary HEAP (High Explosive, Anti-Personnel) Grenade Launcher resembles nothing more than a short-barrelled Thump Gun with a drum magazine, which can contain up to 15 rounds of ammunition, combined with the Semi-automatic firing mechanism, the “Rotator” can put out an unparalleled amount of anti-infantry ordinance at extremely short range, however when used for indirect fire there is the ever-present threat of the “Rotator’s” short range projectiles falling back upon its firer. While the “Rotator” is designed for infantry use, and thusly made with a minimum amount of exposed moving parts due to the Galg’s amphibious warfare, the Heavy “Rotator”, its vehicle-mounted cousin, is far more complicated in its design, and far deadlier in its effect. Reverse engineered from a surviving Avenger Bolt-Cannon, salvaged during a brush fire conflict against the Imperium, this belt fed Rotary HEIAP (High Explosive Incendiary/Armour Piercing) Grenade Launcher sacrifices some of the outright power, fire-rate, & range of its originator in order to be mounted on the Galgs light fan boats; however, the Galgs propensity for explosives has allowed them to exchange the original Bolter Ammunition for a HEIAP mixture of their own devising which combines highly compressed promethium, purified manganese, and an unknown accelerant, which spreads the explosive mixture over a huge radius, comparable to the Tau’s Sub-Munition Railgun Rounds. ===Troops: Galg Mercenary Clutch - ''110 Points''=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Galg Mercenary || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 7 || 5+ |- | Galg Mercenary Veteran || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 8 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Veteran is a Character)<br> :'''Unit Composition''': 10 Galg Mercenaries<br> :'''Wargear''': Amphibious Combat Armour, Thump Gun, Heavy Burst Pistol, Machete :'''Special Rules''': Amphibious, Stealth (Swamps) :'''Options''': * May take up to 10 extra Galg Mercenaries for ''11 points/model'' * Any Mercenary may exchange his Thump Gun for a Galg Pulse Carbine and Photon Grenades for ''2 points/model'' * One Mercenary in the unit may be upgraded to a “Veteran” ''6 points'' * A Veteran may exchange his Thump Gun for a “Rotator” for ''15 points'' * A Veteran may upgrade his Heavy Burst Pistol with HEI/AP Rounds for ''10 points'' ===Troops: Galg Sworn Troopers - ''35 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Galg Sworn || 3 || 3 || 3 || 3 || 1 || 3 || 1 || 7 || 5+ |- | Galg Sworn Veteran || 3 || 3 || 3 || 3 || 1 || 3 || 1 || 8 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Veteran is a Character)<br> :'''Unit Composition''': 5 Galg Sworn<br> :'''Wargear''': Galg Pulse Rifle, Machete, Amphibious Combat Armour :'''Special Rules''': Amphibious, Stealth (Swamps), Supporting Fire :'''Options''': * May take up to 5 additional Galg Sworn for ''7 points/model'' * Any Galg Sworn may exchange their Galg Pulse Rifle for a Galg Pulse Carbine for ''free'' * One Galg Sworn may be upgraded to a Galg Sworn Veteran for ''10 points'' ===Fast Attack: Galg Swamp Sleuth Clutch - ''30 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Galg Swamp Sleuth || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 7 || 6+ |- | Galg Swamp Hunter || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 8 || 6+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Hunter is a Character)<br> :'''Unit Composition''': 5 Galg Swamp Sleuth<br> :'''Wargear''': Amphibious Recon Armour, Dart Gun, Markerlight, Machete, Swamp Camo :'''Special Rules''': Amphibious, Stealth (Swamps), Scouts, Move through Cover :'''Options''': * May take up to 5 extra Galg Swamp Sleuths for ''6 points/model'' * Any model can replace their Markerlights with a single Ex-HEAT Charge for ''10 Points'' * Any model can replace their Dart Gun with a Galg Pulse Carbine and Photon Grenades for ''2 points/model'' * One model in the unit may be upgraded to a Swamp Hunter for ''6 points'' * A Swamp Hunter may replace their Dart Gun with a Dart Rifle for ''5 points'' * A Swamp Hunter may take a Positional Relay for ''10 points'' * A Swamp Hunter may purchase a Heavy Burst Pistol with an Underslung EX-HEAT Grenade for ''6 points'' ===Fast Attack: Galg Wrecker Clutch - ''51 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Galg Wrecker || 2 || 3 || 3 || 3 || 2 || 2 || 1 || 7 || 5+ |- | Galg Demolisher || 2 || 3 || 3 || 3 || 2 || 2 || 1 || 9 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Demolisher is a Character)<br> :'''Unit Composition''': 3 Galg Wreckers<br> :'''Wargear''': Thump Gun, 2 EX-HEAT Charges, Heavy Burst Pistol, Amphibious Combat Armour, Machete :'''Special Rules''': Amphibious, Stealth (Swamps), Tank Hunters :'''Options''': * May take up to 2 extra Galg Wreckers for ''17 points/model'' * Any Model may exchange their Thump Gun and HEAT Charges for a Tank-Wrecker Missile Launcher with Tank-Wrecker Missiles & Spoiler Chaff Missiles for ''free'' :* A Model may purchase Crusher Concussive Missiles for an additional ''5 points'' * One model in the unit may be upgrade to a Galg Demolisher for ''10 points'' * A Galg Demolisher may upgrade their Heavy Burst Pistol with HEI/AP Rounds for ''10 points'' * A Galg Demolisher may upgrade their Heavy Burst Pistol with an Underslung EX-HEAT Grenade for ''5 points'' * A Galg Demolisher can take a Blacksun Filter for ''1 point'' ===Fast Attack: Galg Swamp Skimmer - ''60 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Galg Swamp Skiff|| 3 || 11 || 11 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Fast, Open-Topped)<br> :'''Unit Composition''': 1 Galg Swamp Skiff<br> :'''Wargear''': 2 Heavy Rotators :'''Special Rules''': Amphibious :'''Options''': * May take up to 2 Additional Galg Swamp Skimmers (60 Points/Model) * A Galg Swamp Skiff may replace either of its Heavy “Rotators” with Twin-Linked Tank-Wrecker Missile Launchers for ''5 points'' * A Galg Swamp Skiff may replace either of its Heavy “Rotators” with a Twin-Linked Burst Cannon for ''free'' * A Galg Swamp Skiff may take a Canopy, this removes the Open-Topped Rule for ''25 points/model'' ===Heavy Support: Galg Gunboat - ''135 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> One of the Galgs 2 main heavy vehicles, the Gunboat Skimmer is designed to deal with hordes of Infantry or enemy Vehicles. Designed off of the same Fan Driven hovercraft as the Swamp Skiff, the Gunboat is much heavier than the lightly armoured Skiff, requiring 3 fan drives to provide the basic propulsion, alongside another 2 for steering and manoeuvrability. Armed with a pair of Twin-Linked Heavy “Rotators” & a pair of Twin-Linked Tank-Wrecker Missile Launchers, with both Engine Spoiler Missiles & EX-HEAT Missiles, the Gunboat is often fielded by Galg Commanders when their normal weaponry either doesn’t pack enough punch to take out key enemy positions, or they need a heavy distraction while their other forces manoeuvre into position. Any opponent who has had multiple encounters with the Galg has learned to loath the constant, loud hum of this craft’s fan drives as it glides over water or land to deliver its explosive payload before skimming away into heavy cover. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Galg Gunboat || 4 || 12 || 12 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Tank)<br> :'''Unit Composition''': 1 Galg Gunboat<br> :'''Wargear''': 2 Twin-Linked Heavy “Rotators”, 2 Twin-Linked Tank-Wrecker Missile Launchers with Tank-Wrecker Missiles & Spoiler Chaff Missiles :'''Special Rules''': Amphibious :'''Options''': * A Galg Gunboat may purchase (TWML) Crusher Concussive Missiles for ''10 Points'' * A Galg Gunboat may replace its Twin Linked Heavy “Rotators” with Twin-Linked High-Yield Missile Pods (Free) * A Galg Gunboat may replace its Twin-Linked Tank-Wrecker Missile Launchers and Spoiler Chaff Missiles for 4 Seeker Missiles each (16 Points/4 missiles) * A Galg gunboat may take any item from the Tau Vehicle Systems list. ===Heavy Support: Galg Mobile Battery - ''160 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The Second of the Galgs main heavy vehicles, the “Battery” was designed as a counter to their opponents aerial units. The Galg have never been at home in the sky, even in the far flung past where they would train giant, exotic, dragonflies as aerial steeds, very few would ever choose to do so, instead preferring to navigate from town to town on foot. This prejudice against flying has only been exacerbated in the 41st millennium, as the Dragonfly riders have proven almost completely incapable of fighting against other, more suited to the role, aerial creatures; their discomfort at having to fly rendering them almost incapable of fighting on even sky with their opponents. To this end the Galg set to work on modifying a Gunboat chassis to carry at least some heavy anti-air weapons so that they wouldn’t be completely defenceless against skyborne enemies. Enter the Galg Mobile Battery, a slow moving, hovercraft, armed with the Galgs recently developed AA Spoiler Cannons, a quadruple-Barrelled, long bore Anti-Air Cannon, capable of firing either the Spoiler Chaff Missile, designed to interfere with an opponent’s engine systems, prompting them to crash, or the Scatter Trident Missile, which splits into 3 smaller missiles as it’s fired, filling the sky with enough explosives that even the most experienced of pilots can’t avoid all of them. However the heavy armament of the “Battery” renders it remarkably unsuitable for the Galgs normal swamp warfare, as the recoil of its main weaponry stands a chance of flipping it over if it is not positioned over solid ground, and the wider base needed to evenly distribute this recoil makes it far less manoeuvrable than both the Swamp Skiff, and the Gunboat. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Galg Mobile Battery || 4 || 12 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Tank, Heavy)<br> :'''Unit Composition''': 1 Galg Mobile Battery<br> :'''Wargear''': 2 “Rotators”, 2 Twin-Linked AA Spoiler Cannons with Spoiler Chaff Missiles & Scatter Trident Missiles :'''Special Rules''': Amphibious :'''Options''': * May purchase Burster Fragmentation Hive Missiles for ''10 points'' * May replace either "Rotator" with a Burst Cannon for ''5 Points/Burst Cannon'' * A Galg Mobile Battery may take any item from the Tau Vehicle Systems list. ===Elites: Nemeroth Mercenaries - ''100 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Nemeroth Hunter || 3 || 3 || 4 || 4 || 1 || 4 || 2 || 7 || 6+ |- | Nemeroth Hell-Toad || 3 || 3 || 4 || 4 || 2 || 4 || 3 || 8 || 6+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Hell-Toad is a character)<br> :'''Unit Composition''': 4 Nemeroth Hunters<br> :'''Wargear''': High Power Thump Gun, Heavy Burst Pistol, Power Machete, Amphibious Scout Armour, Swamp Camo :'''Special Rules''': Amphibious, Stealth (Swamps), Acute Senses, Infiltrate :'''Options''': * May take up to 4 additional Nemeroth Hunter Models for ''25 points/model'' * Any model may upgarde their Heavy Burst Pistol with HEI/AP Rounds for ''10 Points'' * Any model may upgrade their Heavy Burst Pistol with an Underslung EX-HEAT Grenade for ''5 points'' * One model may be upgraded to a Nemeroth Hell-Toad for ''15 points'' * A Nemeroth Hell-Toad may replace their Heavy Burst Pistol with a Swamp Rose for ''20 Points'' * A Nemeroth Hell-Toad may take a Multi-Spectrum Sensor Suite ''20 points'' ===HQ: Mammon the Unseen - ''110 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Mammon the Unseen || 4 || 5 || 4 || 4 || 3 || 4 || 3 || 9 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Character, Unique)<br> :'''Unit Composition''': Mammon the Unseen<br> :'''Wargear''': High Power Thump Gun, 2 EX-HEAT Charges, Power Machete, Amphibious Combat Armour, Swamp Camo :'''Special Rules''': Amphibious, Stealth (Swamps), Acute Senses, Infiltration, Hit and Run, Independent Character * From the Pits Below – If “Mammon the Unseen” begins play in reserves, he can at any point after the end of the first turn, Deep Strike without scattering. If he chooses to deep strike within 1” of an enemy Vehicle he may immediately resolve 1 HEAT Charge hit against the Vehicle’s Rear Armour. Mammon suffers an S:7, AP – hit in return, he is then either moved to a distance 1” from the vehicle if it survives, or staying still if the Vehicle is destroyed, before acting in the move phase as normal. Mammon cannot be attached to a group if he is placed in reserves and uses this special rule. ===HQ: Bokrug the Demolisher - ''130 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Bokrug the Demolisher || 4 || 4 || 5 || 5 || 2 || 3 || 3 || 9 || 5+/4++ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Character, Unique)<br> :'''Unit Composition''': Bokrug the Demolisher<br> :'''Wargear''': Heavy “Rotator”, Thunder Hammer, 2 EX-HEAT Charges, Black-Sun Filter, Shield generator, Amphibious Combat Armour :'''Special Rules''': Independent Character, Amphibious, Stealth (Swamps), Slow & Purposeful
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