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====Lepre-Khans, Lindgrub, and the Grassblade Commune==== '''Lepre Khans:''' Between the Imperium of Dright and the Maritime Khurultai lays a land neither dares to thread into. Known as the Lepre-clans these lands are primarily inhabited by leprechauns. The leprechauns are a race feared by all of Lapus, capable of feats of great trickery, incredible magic and clever deception, they can steal someone's underwear undetected while maintaining eye contact with them. '''Lindgrub''' The leprechauns are however not alone, a colony of Alkor named Lindgrub had settled east of the Lepre Khans. When news came out of Harlbourg's rebellion many of the colonists sympathized with Harlbourg. Fearing this might cause instability, the government ordered the Alkor Global Press to censor any information of the rebellion that would paint Harlbourg in a positive light. The people caught on however, and when the government attempted to imprison several whistleblowers, the colonist launched a revolt of their own. The leprechauns, wanting to cause some chaos, decided to aid the colonist in their battle. Together they kicked Alkor of the continent, and the Liberated Lands of Lindgrub remain in relative peace to this day. '''Grassblade Commune''' On the northernmost point of Lindgrub, east of Dright grows a tree so tall that its peak pierces the stratosphere. This tree is the birthplace of the leprechauns and other fae who roam the continent of Lapus. An entire city filled druids, ents, dryads and monkeymen reside within the the tree's stem, with a colony of harpies who have evolved to breathe in high altitude environments living atop the tree. These people refer to themselves as the Grassblade Commune. '''People:''' The main inhabitants of this region are the Lindgrubians. Descendants of an Alkorian colony that rebelled about a century ago, they have picked up many traits from the Lepre-Khans both before and after the rebellion, and these days can be easily identified by their strange accent and mannerisms. Lepre-khans (also known as leprechauns and lepres) are the most common type of fey in the region, though they prefer the mountainous uplands to the coastal hills preferred by the Lindgrubians. Harpies and ents are also fairly common, and occasionally other fey are seen as well like giants, dryads, hags, and monkeymen. '''Religion:''' Lindgrubians have a strange syncretic religion combining elements of both the Nantic religion and the ancestor gods of various fey. The primary god is Gallywa, a nude corpulent, pig like goddess that combines elements of Gelune/Gaelhalla, Gayin, and the Lepre-Khan goddess Gorutt. She is associated with greed, fertility, and cunning. The Old Man of the Seas is associated with weather and oceans, and combines elements of Shomdar and Alcar. Liik is the Raven Goddess, and is worshipped in a similar manner to in Unkor, Falconhead, and Gabaet due to the fact that some of the original colonists were refugees from those areas fleeing upheaval at the time. Wyrn/Weir is the forest god, and incorporates elements of ent ancestor spirit worship. The fey have a wide range of gods, generally more powerful versions of themselves. '''Military:''' Lindgrub is a poor and backwater nation, who have little to trade, and who are generally uninterested in trading with outsiders anyways. Despite this, they do have a reasonable number of cheaply made firearms purchased from The Union which are used by the Lindgrub Revolutionary Army. This army, more of a coalition of militias really, are constantly preparing for the inevitable Alkorian invasion attempt, though in reality, Alkor has shown little interest in trying to reconquer Lindgrub, which was only ever slightly profitable at its best. In battle, Lindgrub uses a strange mix of Nantic and fey tactics. Raids and guerilla warfare is preferred. Humans use muskets, and the occasional cannon, then switch to swords, axes, spears, and repurposed farm tools. Fey provide support in accordance to their strengths (ents as heavy hitters, harpies as aerial skirmishers, lepre-khans as saboteurs, etc.) Skirmishes with Dright and Khurultai are not unheard of. Thanks to their alliance with the lepre-khans, the Lindgrubians are one of the few nations that Khurultai rarely get the drop on. However, although they hate most foreigners, Lindgrubians prefer to be left alone, and have yet to launch an extended campaign against anyone, though rumors persist that The Union, Imperium of Dright, and/or Dun Costa have approached them to form an alliance. Occasionally small groups from Dright and Khurultai will march directly on the highlands to try to retaliate against the lepre-khans, but bringing the wily fey to battle is almost impossible. Most of their strongholds are in fact located in the fey realms, and only one with strong ties to that realm can enter them. Even strongholds located in this world are just outposts for strongholds in the fey world, and can be cleaned of anything of value on short notice. '''History:''' For countless ages, the lepre-khans, lapus elves, and other fey from the Grassblade Commune roamed the continent of Lapus freely, but invasions by the Orgillons and Sartyrians in ancient times have convinced them to consolidate their communities mostly in hard to reach locations. Never seeing eye to eye, the lapus elves went west, while the lepre-khans stayed in the east and central highlands, however, other fey tribes settled in both regions. In time, various other cultures settled in the coastal areas and flatter sections of the island. At first the fey usually avoided or fought with the outsiders, but in time it was decided that some of the human cultures weren't as bad as the Orgillons and Sartyrians of old. The lepre-khans formed close relations with Alkorian colonist that settled in the eastern portion of the continent, and about 100 years ago helped them rebel against their colonial masters. Since then, the Lindgrubians and their allies among the lepre-khans and other fey have been stubbornly isolationist for the most part, though some ties exist with Dright, The Union, and Dun Costa. '''Economy:''' Lindgrub is a fairly poor nation with poor, hilly land suited for little other than potato fields and sheep. The lepre-khans are famous for their hordes of gold, but are extremely reluctant to part with it, despite the fact that some lepre-khans can use their magic to produce large amounts of gold. However, some lepre-khans are fairly generous spenders, thus allowing the more organized Lindgrubian militias to purchase weapons from The Union. The more sadistic and amoral lepre-khans sometimes purchase slaves from Dwight.
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