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===Galg Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Heavy Burst Pistol || 6" || 4 || - || Pistol |- | HEI/AP Rounds || 6" || 6 || 4 || Pistol, Rending, Pinning, Gets Hot! |- | Underslung EX-HEAT Grenade || 6" || 7 || 3 || Heavy 1, Large Blast, One Use only |- | Thump Gun || 12" || 4 || 6 || Assault 2, Blast, Pinning |- | Rotator || 12" || 5 || 6 || Assault 3, Blast, Barrage |- | Heavy Rotator || 24" || 7 || 4 || Heavy 4, Rending, Pinning |- | Galg Pulse Rifle || 30" || 4 || 5 || Rapid Fire |- | Galg Pulse Carbine || 18" || 4 || 5 || Assault 2 |- | Dart Gun || 12” || 3 || - || Assault 2, Poisoned(4+), Precision Shots |- | Dart Rifle || 24" || 3 || - || Assault 2, Poisoned (4+), Precision Shots |- | EX-HEAT Charge || 8" || 8 || 2 || Heavy 1, Armourbane, One Use Only |- | Tank-Wrecker Missile Launcher || - || - || - || --- |- | (TWML) Tank-Wrecker Missiles || 36" || 7 || 2 || Heavy 1 |- | (TWML) Spoiler Chaff Missiles || 36" || 7 || 4 || Heavy 1, Blind, Engine Spoiler |- | (TWML) Crusher Concussive Missiles || 36" || 6 || 4 || Heavy 1, Large Blast, Concussive |- | AA Spoiler Cannon || - || - || - || --- |- | (AASC) Spoiler Chaff Missiles || 36" || 7 || 4 || Heavy 1, Blind, Engine Spoiler, Skyfire |- | (AASC) Scatter Trident Missiles || 36" || 8 || 4 || Heavy 3, Skyfire |- | (AASC) Burster Fragmentation Hive Missiles || 36" || 6 || 4 || Heavy 3, Large Blast, Barrage |- | High-Power Thump Gun || - || - || - || --- |- | Heat Rounds || 18" || 7 || 3 || Heavy 2, Large Blast |- | Concussive Rounds || 18" || 6 || 4 || Heavy 2, Large Blast, Concussive |} <br style="clear: both; height: 0px;" /> '''Melee Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Machete || Melee || +1 || 6 || - |- | Power Machete || Melee || +2 || 3 || - |} <br style="clear: both; height: 0px;" /> *Amphibious Combat Armour: Confers a 5+ Armour Save. *Amphibious Scout Armour: Confers a 6+ Armour Save. *Swamp Camo: Grants the Shrouded special rule. '''Thump Guns''' With their evolution from an aqueous environment, the Galg have an unexpected affinity for explosives, with most of their weaponry being either explosive or concussive in nature. This is in part due to the nature of how concussive explosives interact with their native amphibious environment, where highly advanced weaponry, such as plasma, Ion, Laser, Gauss, or other such high-tech weaponry is at constant risk of either shorting out, or just not working properly, and due to the fact the concussive effect of explosives is multiplied tenfold when used properly underwater. This had led to the Galg using simple, if reliable (some might say they’re more reliable than the imperium’s Las-rifles which can suffer fairly catastrophic breakdowns if mishandled, but the Thump-Gun is hindered by its need for material ammunition, and its much shorter range), hand held grenade launchers, known as thump guns, which can be loaded with a variety of explosive ammunition, from the shaped EX-HEAT charge rounds capable of melting through the toughest of armour, to the wide spread Crusher Concussion Rounds which knock down even the hardiest of opponents. '''Missiles''' The Galg are also infamous for their use of Missiles, which while usually shorter ranged than their Imperial equivalents, pack a far more focused punch than the missiles of other races, with either a shaped charge Tank-Wrecker warhead that will melt a fist sized hole straight through a Tank’s engine block, or the Engine-Spoiler, a magnesium packed flare that releases a cloud of incredibly tough fibres, designed to stall & immobilise enemy vehicles that their regular missiles cannot pierce. Finally they also have access to the Trident-Scatter Missile; a MRV Missile designed to cluster fire several warheads against the same target, and while the Armour piercing qualities of these miniature warheads is inferior to the regular Tank-Wrecker missiles, the tightly clustered explosions can provide a much greater impact to a vehicle allowing them to destroy vehicles through sheer weight of fire. '''Rotary HEAP Grenade Launcher''' The secondary main Infantry weapon of the Galg, also known as the “Rotator”, the Rotary HEAP (High Explosive, Anti-Personnel) Grenade Launcher resembles nothing more than a short-barrelled Thump Gun with a drum magazine, which can contain up to 15 rounds of ammunition, combined with the Semi-automatic firing mechanism, the “Rotator” can put out an unparalleled amount of anti-infantry ordinance at extremely short range, however when used for indirect fire there is the ever-present threat of the “Rotator’s” short range projectiles falling back upon its firer. While the “Rotator” is designed for infantry use, and thusly made with a minimum amount of exposed moving parts due to the Galg’s amphibious warfare, the Heavy “Rotator”, its vehicle-mounted cousin, is far more complicated in its design, and far deadlier in its effect. Reverse engineered from a surviving Avenger Bolt-Cannon, salvaged during a brush fire conflict against the Imperium, this belt fed Rotary HEIAP (High Explosive Incendiary/Armour Piercing) Grenade Launcher sacrifices some of the outright power, fire-rate, & range of its originator in order to be mounted on the Galgs light fan boats; however, the Galgs propensity for explosives has allowed them to exchange the original Bolter Ammunition for a HEIAP mixture of their own devising which combines highly compressed promethium, purified manganese, and an unknown accelerant, which spreads the explosive mixture over a huge radius, comparable to the Tau’s Sub-Munition Railgun Rounds.
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