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Warhammer 40,000/8th Edition Tactics/Space Marines
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====Special Units==== *'''HQ''' **'''Malkaan Feirros:''' The Iron Hands' first named character is a Gravis Captain but without the re-rolling 1s to hit aura. Stat-wise he's like a Gravis Captain with 7 wounds, 5 attacks, a 2+ save, and a 5+ FNP instead of the Chapter's 6+ FNP, and offense-wise his Gorgon's Wrath is an AP-2 D2 Heavy Bolter, and his Harrowhand is a S+3 AP-2 D2 axe. Naturally you want him for his buffing abilities, as awesome as his punch and durability may be. He gives all Iron Hands INFANTRY units (FAQ) within 6" a 5+ Invulnerable save. He's also a superior techmarine (which should be obvious being the Master of the Forge and whatnot) and repairs a flat 3 wounds to vehicles instead of d3 wounds (or 6W with Machine Empathy strat). He also has a Signum Array that gives a friendly unit within 3" BS2+ at the start of the shooting phase ([[awesome|if applied to vehicles, it overrides their damage bracket]]), so he acts like a versatile Devastator Sarge on top of that. Land Raiders hitting on 2+ and restoring 3 wounds a turn, anyone? Feirros is shaping up to be a blue chip unit in Iron Hands detachments, provided he doesn't cost over 200 points like a certain spiritual liege and...[[cheese|oh my god what he's only 110 points]]. Blue chip status confirmed. *'''Forgeworld''' {{W40kKeyword|Successor Chapters}} '''Characters''' **Remember, you don't necessarily need to pick Inheritors of the Primarch to be an Iron Hands successor and use this supplement.<br> **{{W40kKeyword|[[Sons of Medusa]]}} ***'''Vaylund Cal:''' Chapter Master/Techmarine. If you ever wanted to see the mechanized fusion of a Techmarine with a Chapter Master, this is the motherfucker for you. Sporting a monstrous statline of S5 (doubled with his Medusan Hammer and Servo-Arms) and an enviable T6, he'll be hard to take down. Also makes an excellent anchor for a firing line, because he gives both a re-roll bubble AND can repair vehicles. His price was dropped to <strike>173</strike> 116, making him a clear pick over a tech marine with an upgraded captain. While slightly less flexible, it will save you a few points along with three command points.
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