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===<span style="color:#8b0000;">Blood Blessings of Khorne</span>=== Every {{AOSKeyword|PRIEST}} in a {{AOSKeyword|Blades of KHORNE}} army (Slaughterpriests and Khorne-marked Chaos Warshrines, which sound pretty sweet) gains an additional prayer which can be used in addition to their other abilities in the hero phase, in the same vein as spells for other armies wizard (except that this isn't for pussies). Every {{AOSKeyword|KHORNE PRIEST}} can know a different blessing. Turns out, you were the test bed for the more universal priest rules that AOS 3.0 would be bringing onboard! Shame that all your unique prayers only cast on a 4. *Strictly RAW, Slaughterpriests are able to chant one of their Warscroll prayers, a Blood Blessing, AND a Judgement all during the same turn, giving you an effective tier3 wizard that can't be unbound, for 100pts. Bent. #'''Bronzed Flesh''': Casts on a 4. Pick a KHORNE unit from your army that is wholly within 16" of the PRIEST and which is visible to them. You can add 1 to the save rolls of the unit you picked until the start of your next hero phase. <s>This is effectively Mystic Shield</s> With the nerf to Mystic Shield, our Priests now make our eager-to-die units harder to kill. This is best used with a Khorne-marked Chaos Warshrine to make your (Mortal) Battleline incredibly tanky in combination with its 6+ ward save. #'''Blood Sacrifice''': Casts on a 4. Pick either a KHORNE unit from your army that is wholly within 8" of the PRIEST. The unit you picked immediately suffers D3 mortal wounds, but you gain 1 Blood Tithe point. Note that you could make some audacious shenanigans and use it on Skarbrand to heat him up quicker. Take a CHAOS SPAWN or two (They're dirt cheap at 50 points) and watch your Blood Tithe skyrocket. #'''Resanguination''': Casts on a 4. Pick a KHORNE HERO from your army that is wholly within 16" of the PRIEST and which is visible to them. The model you picked immediately heals D3 wounds lost earlier in the battle. Excellent, because one of the traditional weaknesses of Khorne armies has been that they can do a lot of damage, but can't take it; it's superb with Bloodthirsters or heroes with powerful artifacts. Still, "Priests know that a man killed will bleed for a moment; a man who keeps killing will shed blood for a lifetime". This can lend to cheeky trick like keeping the very mentioned above Warshrine alive for longer. #'''Brazen Fury''': Casts on a 4. Pick a KHORNE unit from your army that is wholly within 16" of the PRIEST and which is visible to them. The unit that you picked does not have to take battleshock tests until your next hero phase. We've lost our table-wide battleshock immunity from the Bloodsecrator, so this should see more use. Imagine buffing up your 40 Goretide Bloodreavers before launching them into the enemy lines. #'''Killing Frenzy''': Casts on a 4. Pick a KHORNE unit from your army that is wholly within 16" of the PRIEST. Add 1 to the hit rolls of the unit you picked until your next hero phase. Yes, the same as the Command Ability of some heroes. Yes, this blessing is better than almost every spell any other army gets, and can't be unbound. This is Khorne's concept of fairness. #'''Spellbane Hex''': Casts on a 4. You may dispel 1 endless spell. Now actually useful, but you're not going to let those spells go off anyways, right?
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