Editing
Age of Sigmar/Tactics/Death/Flesh-Eater Courts
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Artifacts== There are 2 sets of artifacts now, one for Abhorrants and one for Courtiers. '''Royal Treasury: ABHORRANT HEROES only''' #'''Signet of the First Court:''' Unmodified wound rolls of 6 by the general get damage increased by 1 for that attack. Most Abhorrants have a lot of attacks, so they can definitely get some serious mileage out of this. Somewhat overshadowed by the support artifacts, but great if you want a damage focused abhorrant. #'''Splintervane Broach:''' Enemy Wizards within 12 subtract 1 from their casting rolls. Very nasty if you can get within range, but a lot of Wizards will just move out of range of it, so unreliable. Having said that, with the arrival of Malign Sorcery and increased focus on magic, this is definitely a more viable option than in AOS 1.0. If you are playing a one off against a magic heavy opponent or have a magic heavy local meta, it definitely bears consideration. #'''Blood River Chalice:''' Once per game heal D6 wounds on your character. Best on a mounted ghoul kings who just shifted down a wound level to bounce him back up. It's a great artifact. Wasted on foot kings, who only have 6 wounds, or Archregents, who already heal 3 wounds instantly. This should always be given to mounted kings, who can heal D6 from this, then D3 from their Royal Blood ability, which can mean a TON of wounds recovered. Excellent artifact, you can get a ton of mileage out of this. In practice, many opponents will try to one shot the bearer so he can't use it. If you can predict when he's gonna do it, try casting Unholy Vitality (Your TG riding king's unique spell). Even if your opponent manages to kill him, he would have wasted so much damage on your character trying to kill him. #'''The Grim Garland:''' Enemy units within in 6 subtract 2 from their Bravery. In practice, this means 1 enemy unit, but this is still incredible. An autopick for any Flayer or Terrorgheist heavy list. Your shooting attacks will deal huge amounts of damage, and that's not even taking into account the horrendous battle shock that you have to take, normally forcing the wasting of a LOT of command points for Inspiring Presence. #'''The Dermal Robe:''' Add 1 to casting, dispelling, unbinding rolls for bearer. Once again, just plain insane. You can either stack it with Dark Wizardry for a godlike caster who can compete with Arkhan and even Nagash, or you can give it to someone else to spread your spells around. Generally best with Archregents once again, who are complete gods of magic for the flesh-eaters. This is an insanely good artifact, that you seriously cannot go wrong with. #'''Heart of the Gargant Feast:''' Once per game rerolls to wound for your character. Solid, but limited, probably better to take something that helps more than one unit. What he said. The artifact is relatively meh, but if you truly wish to use it, use it with a strong mounted king, and buff him with stuff like Feeding Frenzy, the Archregent's Ferocious Hunger, Zombie Dragon King's Malefic Hunger, you get the idea, especially if you REALLY want something just that dead, since the aforementioned spells actually buff your mount too. '''Noble Heirlooms: COURTIER HEROES only''' #'''Keening Bone:''' One the bearer's melee weapons has its range changed to 3 inches. Formerly seen as a joke, but it's a very interesting artifact. 3 inches is massive, and as such, when piling in your hero, this can be used as a very nasty surprise. This actually makes for a great hero killer, especially after piling in. Feeding Frenzy can be used to get even more threat range, allowing you to hit squishy support heroes standing behind, or attack powerful melee characters from a safe range - behind his own troops. #'''Medal of Madness:''' Once per battle ROUND this now allows the Courtier to use one of the three generic command abilities for free. (per the FAQ) #'''The Flayed Pennant:''' Re-roll failed charge rolls for FLESH-EATER COURTS units wholly within 12 inches of bearer. Oh how the mighty have fallen. Yet, not all hope is lost. Still makes for super cool conversions, such as a Chaos warrior's banner, or heck even a Bloodletter's Bloodsoaked Banner. This is arguably stronger than before. It's effect is permanent, and once again, a Varghulf carrying this could zoom around, buffing everyone you need to buff. Free re-rolls means more CPs saved, and thus more Feeding Frenzies, or more summons or more Grand Court command abilities. Just make sure you position your Courtier to be where most of your charges will be made. #'''Carrion Wand:''' Bearer can cast Arcane Bolt like a WIZARD. If he's already a WIZARD, basically if he has the Dark Acolyte command trait, add 1 to casting rolls for Arcane Bolt. Not amazing, but it's interesting, since you can use Arcane Bolts to snipe enemy characters. It's decent, though not that useful. #'''The Fleshform Raiment:''' Subtract 1 from bravery of enemy units within 3 inches of bearer. A straight downgrade from the Grim Garland. In every single case, you should take Grim Garland over this. Abhorrants have access to larger bases, and the debuff is far more painful. However, if you still want this artifact, then you should probably take both this AND the Grim Garland. If you want the bravery bomb, then you pretty much HAVE TO COMMIT. Still not the most recommended choice. #'''The Bilious Decanter:''' Wow. Once per battle, add 2 to the attacks of the bearer's melee weapons. It goes without saying, but Varghulfs benefit massively from this. They have the most accurate attacks, a ton of damage, good rend, and this just boosts it to ridiculous levels. Use Feeding Frenzy to get the most out of this baby. And it's still incredible on Haunter or Infernal Courtiers, who will definitely love the extra damage. ====Mount Traits==== Similar to artifacts, you can pick one to give to your mounted ghoul kings. And for each battalion you have, you can pick another. Completely independent from artifacts, which is awesome. Designer's Commentary also confirms that these traits may be duplicated, unlike Artefacts of Power. '''TERRORGHEIST TRAITS: HERO mounted on Royal Terrorgheist only''' *'''Deathly Fast:''' This model can run and still shoot in same turn. It's decent, it means an extra D6 inches to your Death Shriek, but you can't charge, which is the main problem. Plus the D6 is unreliable. Overall, not a very good trait. *'''Razor-Clawed:''' Actually not bad. But relatively weak on a Terrorgheist, since most of his damage comes from his bite, which already does mortal wounds and has a TWO REND. A bit situational, since not many things have such a good save to warrant a -3 rend modifier. *'''Horribly Infested:''' When the monster dies, inflict 3 mortal wounds instead of D3 with the Infested ability. This is actually really good. A mounted king built for damage can swoop in the middle of the enemy, devastate them, explode and deal a ton of wounds. A very solid trait for Terrorgheists. *'''Horribly Resilient:''' Heal 3 wounds instead of D3 for Royal Blood. Wow. This is yet another solid trait, as it can bring you up on the damage table easily. Another really good trait. *'''Gruesome Bite:''' Re-roll hit rolls with the Terrorgheist's Fanged Maw. This is almost always the best trait to pick. A 4+ rerollable is better than a 3+, significantly improving your accuracy. Plus, you can fish for more mortal wound hits, which is utterly terrifying. A must-pick to skyrocket your damage potential. *'''Devastating Scream:''' Add 1 to the roll for Death Shriek. Not very strong, since it's only one extra wound. Overshadowed by the other traits here. Kings on Terrorgheists should usually prioritize Gruesome Bite, while Horribly Resilient and Horribly Infested are other great choices. The others are usually not that powerful, or are too situational. '''ZOMBIE DRAGON TRAITS: HERO mounted on Royal Zombie Dragon only''' *'''Deathly Fast:''' This model can run and still shoot in same turn. It's decent, it means an extra D6 inches to your Pestilential Breath, but you can't charge, which is the main problem. Plus the D6 is unreliable. Overall, not a very good trait. *'''Razor-Clawed:''' Actually a good choice for your zombie dragon. Most of his damage comes from that brutal claws, and 2 rend on those is terrifying. He doesn't do mortal wounds like a Terrorgheist, so extra rend is honestly much more useful for him. *'''Baneful Breath:''' Re-roll wound rolls for Pestilential Breath attacks. A very solid trait. Your accuracy is incredible, and you'll hit almost every single time. The biggest weakness of this is the unreliability of the damage D6. It's a decent choice. *'''Horribly Resilient:''' Heal 3 wounds instead of D3 for Royal Blood. Wow. This is yet another solid trait, as it can bring you up on the damage table easily. Another really good trait. *'''Necrotic Fangs:''' Re-roll damage rolls for your Snapping Maw. Not bad. But given the bad hit-rolls of this weapon, it can be skipped since the hardest part is hitting in the first place. *'''Death From The Skies:''' STEEL REEHN. Your Dragon can appear anywhere on the board at the end of the first movement phase. Actually a super good trait. Not for first-turn charges. But because your King can basically be where he is needed most. Maybe your Horrors are already getting stuck in, and need your king for the hit re-roll aura and the Malefic hunger buff? Or those Ghoul Patrol Crypt Ghouls are trying to charge and might need a Forward to Victory? There's a ton of possibilities with this trait, which gives you massive flexibility. Death From The Skies should be given first priority, while Razor-Clawed and Horribly Resilient are possible but worthy choices. ====Notable Artifacts of the Realms====
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information