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==<span style=color:Gray>Famous Legions</span>== For awhile the best Legion was Petrifex Elite, by far. But due to Petrifex spam and the resulting complaints GW jumped them with something even they couldn't take - the nerf-bat. Oh, the old gray Petrifex, it ain't what it used to be... until 3rd edition, where Petrifex gained the ability to reduce rend as a consolation prize. And given that Mystic Shield now gives a +1 to saves bonus... Guess who's back, back again. Petrifex's back, tell a friend. Now it's more even with a wider range of strategies. <big>Mortis Praetorians</big> *'''Battle Traits''': '''The Dread Legion''':-1 bravery to enemy units within 12". *'''Command Trait''': '''Katakros' Chosen''': Once per battle if the general is on the Battlefield, gain D3 RDP points. *'''Command Ability''': '''Counter-strike''': Pick a friendly unit Wholly within 6" of a HEKATOS or Wholly 12" of a HERO. If charged, they can re-roll hits. *'''Artefact of Power''': '''Artificer's Blade''': Pick one of the bearer's melee weapons. It has -3 Rend. The poster boys, the jack-of-all-trades and the best choice if youβre bringing Katakros, otherwise it's decent but not an auto-take. Plus, certain other death armies capitalize on "fear-bombing" more effectively (looking at you, Nighthaunt). Also recommended to take Zandtos if you insist on a Liege-Kavalos. <big>Petrifex Elite</big> *'''Battle Traits''': '''Unstoppable Juggernauts''': Worsen the Rend characteristic of weapons that target Petrifex Elite units by 1, to a minimum of β-β. *'''Command Trait''': '''Mighty Archaeossian''': +2 Wounds. *'''Command Ability''': '''Bludgeon''': In the combat phase, give a unit +1 rend on one weapon, can't stack. *'''Artefact of Power''': '''Godbone Armor''': The first wound allocated to the bearer in each '''phase''' is negated. Makes your entire army (except Nagash) more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you're bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop. One of the best choices, but no longer the auto-take it originally was. <big>Null Myriad</big> *'''Battle Traits''': '''Eldritch Nulls''': Ignore the effects of spells on a 5+. *'''Command Trait''': '''Unsettling and Sinister''': -1 to Bravery in 3", and -1 to be hit during combat phase. *'''Command Ability''': '''Holdfast''': Make the battle trait work on a 2+ instead of 5+. *'''Artefact of Power''': '''<s>Cheese</s> <s>Chad</s> Baleful Blade''': Pick 1 of the bearer's weapons. [[Awesome|Saves can't be made against attacks from this weapon and wounds can't be negated]] (though they can later be healed). The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos. One of the best choices, but if your meta is very magic heavy this is clearly the best. Make those six hallowheart battlemages cry because they can do nothing to you. <big>Ivory Host</big> *'''Battle Traits''': At the start of each combat phase, any IVORY HOST unit within 6" of an IVORY HOST <i>model</i> that is wounded is subject to rage for that phase. While subject to rage, get +1 to hit, but -1 save. Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard. Fortunately, as it's only for the combat phase, you don't have to worry about it when you're being shot at. *'''Command Trait''': Every hero phase your general gains 1 attack for all his melee weapons on a 5+. Best to have a Liege-Kavalos as your general for this. *'''Command Ability''': Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time. *'''Artefact of Power''': '''Beastbound Blade''': One of the bearer's melee weapons gets +1 attack. The absolute worst. This army has nearly everyone hitting on 3+ basic, and hit bonuses or re-rolls falling out its ass, why the fuck would you take a -1 to save (fucking huge in 3.0) for a buff you can get from a Liege with the Crown, the Shrieker or more. The worst choice crunch-wise compared to the others. <big>Stalliarch Lords</big> *'''Battle Traits''': Run and charge. Pretty good for increasing your threat range on a slow army. *'''Command Trait''': Pick an enemy hero within 3" at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster. *'''Command Ability''': Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here's looking at you, Deathriders. *'''Artefact of Power''': '''Nadir-Bound Mount''': Can only be taken by a Liege-Kavalos. They roll D3 additional dice for their Unstoppable Charge ability. The speedy and somewhat trollish choice. Do you wanna go fast? Do you want a liege or Zandtos to run fast next to fast cavalry? Or if you take a Liege make them hit like a ton of bricks? Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster. They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent. <big>Crematorians</big> *'''Battle Traits''': '''Immolation''': When a model dies you get a chance to cause MW to an enemy within 3" on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+. *'''Command Trait''': '''Wrathful Avenger''': If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1. *'''Command Ability''': '''Levelers of Cities''': One friendly CREMATORIANS unit with 6" of a Hekatros or 12" of a hero ignores cover saves. *'''Artefact of Power''': '''Searing Blade''': Pick one of the bearer's melee weapons and add 1 to the Damage characteristic. The TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat. Especially lulzy against Sons of Behemat, given how reliant they are on combat... which is ground zero for your skeleton suicide bombers.
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