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====MC75 Profundity==== [[File:MC75.png|thumb|300x300px|right|Profundity Expansion Pack]] Armed with a short-range front arc but longer-ranged broadsides, this somewhat odd weapon loadout makes the MC75 feel a bit schizophrenic at first. It serves as a sort of amalgamation of the other MC frames. The ordnance possibilities of the MC30, a lot of the fleet support ability and broadsides of the HMC80, with the speed and similar movement chart of the LMC80. Having two of it's defense token slots taken up by Contains is a liability, but the upgrade potential of either frame (especially with the Salvo granting Local Fire Teams) more than makes up for that shortcoming. The MC75 has a ton of potential for almost any Rebel playstyle, especially since it debuted the hyperspace-warping Admiral Raddus. *'''MC75 Ordnance Cruiser''' - The brawler version of the MC75. Throwing out 2 blue and 3 black on the front arc, 2 black and three red on the sides. Comes with 3 command, and 2 squadron with 4 engineering. Two ordnance upgrade slots are handy to make use of all those black dice, but remember that it's a waste to bring two black crit upgrades without Fire Control Teams. For a ship of this size and strength, the flak is pretty pathetic at just a single black die. It makes sense that the MC75 debuted with the Large ship flak boosting Ordnance Pods. Roll in with Ordnance Experts to make those black dice crits hurt more, or Local Fire Teams to give your opponent pause before trying to engage. *'''MC75 Armored Cruiser''' -Changes the side arc black dice to blue, one black on the front to blue, adds a squadron value and an additional blue flak die. Swaps out one of the Ordnance Cruiser's Ordnance slots for both a Turbolaser and an Ion Cannon upgrade. Almost any build is viable with the Armored Cruiser's upgrade slots. Bring on Leading Shots to make up for an Ordnance Team botched reroll, SW-7s and XI7s to drill through redirects for max damage potential, or put Flight Controllers and a squad-boosting officer aboard a sturdier frame than the Assault Frigate. *'''Titles:''' **'''''Profundity''''' - Do you ever suffer from "if only I could get my small ship up the field without being shot" problem? Well this may be the ship for you! Rush an MC75 up the field and drop out a small ship mid-game next to it, say, a Hammerhead torpedo corvette to unload a buttload of black dice. Pairs nicely with Admiral Raddus on another ship so you can warp, I mean hyperspace, the ''Profundity'' into the enemy flanks, AND deliver a little red (or black dice) corvette. **'''''Mon Calamari Exodus Fleet''''' - A generic title for all MC pattern ships. Spend a Repair dial or token and exhaust another Mon Calamari Exodus Fleet-equipped ship's card within distance 4 to gain 2 engineering points. Very situational, and you give up arguably more useful titles on ships like the MC30 and Liberty to equip it. But it lets your engineering token remove a damage card, or can boost a dial+token command on Home One (with help from a ''Redemption'' Nebulon-B or Engineering Teams) enough to recover 2 damage and a shield. **'''''Aspiration''''' - If you ever thought it would be a good idea to just load all of your shields on one side and charge headlong at the enemy, this is the best title for you. ''Aspiration'' lets you move your shields around before the combat starts, to a maximum of ''6'' shield points on two of your hull zones. Great for spearheading your fleet's attack, even better if you combine with Raddus.
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