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===Introduced in the Enhanced Editions=== Dorn Il-Khan - A male half-orc blackguard (implemented as a paladin kit) who benefits from the best [[Strength]] score among recruitable NPCs. Unlike the half-orc stereotype of being dumb, ugly rudeboys with no impulse control, he's intelligent, handsome, charming, articulate and pragmatic, if, you know... evil. Is openly bisexual and can be romanced regardless of gender. Starts out hostile and suspicious to most people but by the sequel has mellowed somewhat and is willing to make friends with people who share his interests. Neera - Female half-elven wild mage, with a running gag about being mistaken for a full-blooded elf. Angsts about her magic causing wild and crazy effects on and off the battlefield, but otherwise prefers to be cheerful and upbeat. Lives up to the [[Chaotic Stupid]] archetype, in that she's a classic Chaotic Neutral of the "is naturally selfish, as well as acts on first impulse and doesn't think about the consequences" type, which is often cited as a reason for disliking her. Is a romance option for males. Rasaad yn Bashir - A human male [[monk]] (specifically a Sun Soul monk) whose character arc involves him dealing with the death-except-not-really and corruption of his brother Gamaz and his attempts to get revenge on the perpetrator. Sadly, he has one of the most depressing and downbeat epilogues in the series, right down there with Cernd and a romanced Viconia, making his entire adventuring career with you a waste of time unless ''very specific'' courses of action are taken during his quests. Has a poor ability to recognize or tell jokes, which forms the bulk of his humour. Is a romance option for female PCs. Baeloth Barrityl - A flamboyant, motor-mouthed male [[drow]] [[Sorcerer (Dungeons & Dragons)|sorcerer]], he serves as the big bad of the first "The Black Pits" spin-off game, and can be recruited as a party member in both Baldur's Gate: Enhanced Edition (where he was banished to a pocket plane prison on the surface after having his gladiators rebel) and in Siege of Dragonspear (where he's trying and failing to run a new "Black Pits" gladiatorial arena) if you let him live in the first game. Captain Schael Corwin - A female archer serving with the Flaming Fist, she is the first companion that the player acquires after beginning the Siege of Dragonspear campaign proper. She's a great rear-rank warrior, but that does mean putting up with her personality, which is basically [[Lawful Stupid]] and a shameless shill for the Flaming Fist. Whilst she's technically romanceable (she's a bisexual woman), she is held back in fans' eyes by having some baggage (she has a daughter, Romah, from a deadbeat boyfriend she had... and whom she's murdered 5 times), and most importantly being such a Lawful Stupid asshole that when your PC is falsely accused of murder in the final chapter, she actually advocates that they make a guilty plea in order to "quell the civil unrest" that their situation is causing as swiftly as possible. Glint Gardnersonson - Male [[gnome]] [[cleric]]/[[thief]] devoted to [[Baravar Cloakshadow]] found in Siege of Dragonspear, Glint's entire character can be summed up as "gay Jan Jansen with divine magic". He's a motor-mouthed brilliant yet absent-minded and socially awkward gnome who is also the only purely homosexual male follower in the game. M'khinn Grubdoubler - Cynical, world-weary and bitter "redeemed" female [[goblin]] [[shaman]] whom is being held as a captive by Baeloth Barrityl in Siege of Dragonspear. Voghiln the Mighty - A flamboyantly [[viking]] [[bard]] from Siege of Dragonspear whose life revolves around music, booze, women and seeking adventure. He'd probably be more popular if he didn't feel so much like a slightly less crazy, more selfish and otherwise flatter drunkard version of Minsc, and he didn't have an affair with Safana behind your back. Yes, this happens whether you have a male PC who is trying to court Safana or a female one who is trying to court Voghiln. Hexxat - A [[SJW|black lesbian vampire from the Enhanced Edition of Shadows of Amn]]. Has a halfway-interesting sidequest introducing her, where she ''seems'' to be a very different character, only for the person you met in the inn to turn out to be her brainwashed puppet whom Hexxat snacks on after using her to free herself. Has a somewhat-standard character arc of hating being a vampire and wanting to be human again, which she does odd jobs for Larloch to attain, though the PC can talk her out of it. Gameplay-wise, has to wear a cape that heavily gimps her stats during the day or she'll dust herself and need to wait until nightfall to reincorporate, though completing her personal quest removes that cape's limitation. Achieves the impressive feat of picking even more fights with other party members than ''Keldorn'', including Jan Janssen when he reveals that one of her many victims was a member of his family. Wilson - A [[Bear Lore|bear]]. Very well-hidden; requires navigating multiple other Enhanced Edition characters' special sidequests to unlock in ''Shadows of Amn'', he seems like a wacky joke character at first, with his inability to talk or use equipment besides potions. Don't be fooled; he can get up to grandmaster proficiency with his claws, which also count as dual-wielding, which also get free scaling as he levels up, as do his physical stats and AC. He can also get free "bear hugs" if he connects with two in a row for even more free attacks, and has the ability to rage and shrug off status effects like a PC berserker, effectively making him a combination of berserker and kensai. Has no dialogue, which is part of the joke, but the way other characters react as if he can talk and his ending suggest it's not ''all'' comedy, and that he actually is a gentle, thoughtful soul who just so happens to be a motherfucking murder-bear.
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