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====Seasonal Courts==== The most recent and by far the most popular Court system, at least in the Americas, was established with the Four Seasons (not the hotel). Because every Changeling is drawn to a particular opinion of Arcadia and their durance, the Seasonal Courts were designed with that in mind, to nudge Changelings into groups where they can hang out with people sharing similar perspectives, to foster friendships and to act as support groups. The circulation rule of thumb consists of every season ruling for 3 months of the year, during their respective seasons (Winter rules from December to February, etc) but as per usual the rules are different in every Freehold. However, just because they're designed to complement each other doesn't mean that there's no conflict or strife. Differing ideologies cause hell, with Spring directly opposing Fall because one chooses to forget and the other chooses to remember, and Summer opposing Winter because one beats their chest and the other hides. For reference of how nasty politics can get, in the fluff of the 1e Core book, Grandfather Thunder, the Summer King of Miami, has forcibly taken control of the freehold and has declared that the Summer Court will be its permanent ruler, and the other Crowns are all willing to step on each other to get the chance to punch him in the face. And incidentally, his refusal to give up power just so happens to be weakening its defenses against the Gentry. Interestingly, the Seasonal Courts embody the Kübler-Ross model of the Four Stages of Grief. Spring is Denial, Summer is Anger, Autumn is Bargaining and Winter is Depression. Acceptance is seems non-existant, though, since this probably makes you a Dusk courtier. '''Spring Court''' *'''Court Emotion''': Desire *'''Batman Villain Best Represented''': The Joker *Basically a Spring Court Changelings mind comes down to this: "Arcadia? Oh, you so crazy. Oh sure, I've been transformed. But, seriously, the True Fae ain't shit. Now get over here and suck on my tongue, lol asl?" They'll deny that their durance left them with anything but positive attributes, and they use passion as a way of flipping off the Fae because the Gentry can't imagine that their pets could experience pleasure without them. To that end, they'll laugh and fuck and drink and smoke, and encourage others to do the same, to enjoy life, and damn the consequences. The other Courts don't like them because they're loud and kind of crazy, but they're far from the mindless party animals who live above literally every apartment ever. In 2e, their Bargain is that when they're in power the True Fae cannot inflict harm upon a freehold unless that violence is born of their heart's desire. This might not seem helpful, but this really means that anyone short of a Keeper coming to reclaim its absolute favorite changeling cannot attack the freehold. **'''Contracts of Fleeting Spring''': Discover, manipulate and redirect the desires of man. **'''Contracts of Eternal Spring''': Thematic Spring Magic. Rejuvenation and Growth granted by Spring. Animate plants, make it rain, heal a person or make something age a season. **'''Contracts of Verdant Spring''': Cannot be learned through Court Goodwill. A series of buffs granted by Spring that encompasses pretty much any given situation. '''Summer Court''' *'''Court Emotion''': [[Rage|Wrath]] *'''Batman Villain Best Represented''': Killer Croc *The reality is that the Court is little more than a loosely organized militia made of monsters, but their desire and capacity to bring violence to bear against their enemies is undeniable and grants them a level of respect. Discipline and anger makes up the psychology of a member of the Iron Spear. They're quick to blame and willing to chase down anyone who slights them. Fanatics, extremists and murderers to the last. The other Courts, while they appreciate their protection and willingness to take the fight to the Gentry, don't really enjoy dealing with these hotheads. In 2E, Summer's Bargain forces the Others to fight to the last even when they would prefer to surrender or withdraw. The Summer courtiers use this to their advantage, goading weaker forces into drawing their weapons or setting up traps that they will be forced to fall into. **'''Contracts of Fleeting Summer''': Discover, manipulate and redirect the wrath of man. **'''Contracts of Eternal Summer''': Thematic Summer Magic. Summon sunlight and learn how to KAMEHAMEHA. **'''Contracts of Punishing Summer''': Punishing oathbreakers and setting fires in general. '''Autumn Court''' *'''Court Emotion''': Fear *'''Batman Villain Best Represented''': Scarecrow *Know thine enemy. The Autumn Court is made up of scholars, wizards and assassins, all brought together by their capacity to understand and spread Fear. Their belief is that Fear is what keeps people in line, and fear is what will keep them safe from the True Fae (along with the copious use of Fae magic, which they specialize in). If you've got a question about the Wyrd or you need a Token looked at, come to them. But get ready for a lecture like in Hannibal, because they probably know everything that scares you already. Or they'll just jump out of the shadows screaming OOGA BOOGA if your DM doesn't understand subtlety. In 2E, Autumn's Bargain compels the Gentry to announce their intentions before they attack, with more powerful attacks being announced further in advance. Despite the best efforts of the Gentry to work around it, the warning must be clear enough to be understood. **'''Contracts of Fleeting Autumn''': Discover, manipulate and redirect the fear of man. **'''Contracts of Eternal Autumn''': Thematic Autumn Magic. Cause crops to ripen for harvest, manipulate the weather and other cool fall stuff, like turning into leaves. **'''Contracts of Spellbound Autumn''': Contracts for gathering information. '''Winter Court''' *'''Court Emotion''': Sorrow *'''Batman Villain Best Represented''': Mr. Freeze *Keep your head down. Be quiet. Maybe They won't find you. Since they embody sadness, The Silent Arrow ends up being probably the most conservative of the Courts. They are also take their affinity for silence to the logical level, and some of the best assassins in the Freehold claim membership. Like the Autumn Court, they collect information but it's usually more for the sake of blackmail and spying than knowledge. There's a lot of potential here for cloak-and-dagger type characters, the book mostly writes them off as being mopey emo kids. 2E mitigates this somewhat by placing a greater focus on the Court's pragmatic side and skill in eavesdropping. In 2E, Winter's Bargain forces the Gentry to mourn for each of their deceased victims after every kill they make. As the majority of the True Fae have no idea what mourning actually involves, this makes for a rather peculiar sight- and Winter doesn't need to worry about honoring their crude imitations of grief. **'''Contracts of Fleeting Winter''': Discover, manipulate and redirect the Sorrow of man. **'''Contracts of Eternal Winter''': Thematic Winter Magic. Ice breath, Touch of Cold, etc. **'''Contracts of the Sorrow-Frozen Heart''': "They can't hurt me, I'm already ''dead inside!''"
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