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=HQ= ==Ancestor Lord== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I have the weight of my years behind me. What do you have?"'' <div class="mw-collapsible-content"> Amongst the Squats, none are more honored than the Ancestors, who form the basis of Squat religion. The Living Ancestors are legendary for their age and boundless wisdom. The respect given by the younger generations of Squats is well-earned, for they have often lived for more than 500 years, which is unheard of for the average Squat. Living Ancestors bear knowledge of ancient grudges that they use to inspire their brethren in wartime. Some Living Ancestors are so ancient that they have developed Psyker powers. While not as powerful as the Psyker of other races such as the Eldar, the Living Ancestors can still hold their own. As such, Living Ancestors often carry Rune Stones, which assist in their psychic abilities. When war comes to the Squat Strongholds, the Living Ancestors may be called to fight alongside the Brotherhoods and the Guilds. In these times, they take the title of "Ancestor Lord" and use their ancient wisdom to turn the tide of battle against the Squats' hated enemies. Some naive commanders have made the fatal mistake of underestimating the Ancestor Lord is frail and weak due to their "advanced" age, and have paid for their mistake in blood. </div> </div> '''Points Cost''' - 80 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Ancestor Lord | 6 | 4 | 4 | 5 | 3 | 4 | 3 | 10 | 5+ | Infantry (character) | 1 Ancestor Lord |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation *Independent Character '''Wargear:''' *Flak Armour *Shot Pistol *CCW *Frag Grenades *Krak Grenades '''Options:''' *May select items from the Special Issue Wargear or Tech Relics lists in the armoury at the points cost indicated. *May purchase up to two Psychic Mastery Levels (25pts each) *May replace his Flak Armour, Shot Pistol, CCW, Frag Grenades and Krak Grenades with Squat Exo-Armour, an Auto-shot rifle and a power weapon (40pts) *The Ancestor Lord may select items from the Melee Weapons, Special Weapons or Ranged Weapons lists. *If not riding a Bike then the Ancestor Lord may select items from the Heavy Weapons list. *If wearing Exo-Armour then the Ancestor Lord may select items from the Exo-Suit Melee Weapons and Exo-Suit Ranged Weapons lists. '''Psychic Powers:''' An Ancestor Lord that has been upgraded to a Psyker may generate powers from the ''Biomancy, Daemonology (Santic), Stonemind, Divination and Pyromancy'' disciplines. ==Warlord== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"They think that just because they got more bodies than us they can win! They think tha because we're short and squat that we're weak! They think that we'll just roll over in front o' their green tide! LET'S SHOW 'EM WHY THEY'RE WRONG!"'' <div class="mw-collapsible-content"> Squat Warlords are the commanders of a Hold's army and the deadliest fighters an enemy will find. Possessed of great fighting skills, decades of experience, incredible courage and cunning, Warlords lead their lads through the most grueling of battles. Always being where the battle is the most intense and leading from the very forefront as frontline commanders, the reputation of Squat Warlords and the tallies of enemy skulls they collect can impress even Space Marine Chapter Masters or any other powerful warrior from any faction in the known galaxy. Sometimes a Warlord will outright refuse to back down if the odds prove to be against him and his lads due to sheer stubbornness. Yet even then the aforementioned stubbornness proved to be a contributing factor in turning what many would normally see as imminent defeat into victory. In battle, Squat Warlords use the many weapons and wargear they have access to. It is not uncommon for the Warlords to sport more exotic tech or be clad in a suit of Exo-Armour while leading similarly clad stone kin where the fight is fiercest. </div> </div> '''Points Cost''' - 60 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warlord | 6 | 4 | 3 | 4 | 3 | 3 | 3 | 10 | 5+ | Infantry (Character) | 1 Warlord |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation *Independent Character *Stubborn '''Wargear:''' *Flak Armour *Shot pistol *CCW *Frag Grenades *Krak Grenades '''Options:''': *May select items from the Special Issue Wargear or Tech Relics lists in the armoury at the points cost indicated. *May replace his Flak Armour, Shot Pistol, CCW, Frag Grenades and Krak Grenades with Squat Exo-Armour, an Auto-shot rifle and a power weapon (40pts) *The Warlord may select items from the Melee Weapons, Special Weapons or Ranged Weapons lists. *If not riding a Bike then the Warlord may select items from the Heavy Weapons list. *If wearing Exo-Armour then the Warlord may select items from the Exo-Suit Ranged Weapons and Exo-Suit Melee Weapons lists. ==Thane== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I'd sooner shave my beard than let this banner fall! Now onward, my brothers! For the League of Norgyr!" - Thane Oskar, during a battle on Cadia during the 13th Black Crusade'' <div class="mw-collapsible-content"> If the Squat Warlord would be the equivalent of a Space Marine Chapter Master, then the Thane would be one to a Space Marine Captain. Although not as lethal as Warlords, Thanes are tough and hardy military leaders that usually lead a single or more detachments of warriors. For every Warlord of a Squat Hold, there are dozens of Thanes that answer to him directly. Thanes are not only leaders, but also standard bearers. Usually mounting said banners on the back of their armors so to have both arms free to wield their weapons, the presence of a Thane boosts the resolve of the Squats around him and will never let the banner he possesses to fall. Thanes that proved to be particularly strong in both mind and body, to be exceptionally cunning and courageous, may have a chance to become the next Warlord. </div> </div> '''Points Cost''' - 25 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Thane | 5 | 4 | 3 | 4 | 2 | 3 | 2 | 10 | 5+ | Infantry (Character) | 1 Thane |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *League Affiliation *Hardy Souls for Hardy Men *Independent Character '''Wargear:''' *Flak Armour *Shot pistol *CCW *Frag Grenades *Krak Grenades '''Options:''': *May select items from the Special Issue Wargear or Tech Relics lists in the armoury at the points cost indicated. *May replace his Flak Armour, Shot Pistol, CCW, Frag Grenades and Krak Grenades with Squat Exo-Armour, an Auto-shot rifle and a Power Weapon (40pts) *The Thane may select items from the Melee Weapons, Special Weapons or Ranged Weapons lists. *If not riding a Bike then the Thane may select items from the Heavy Weapons list. *If wearing Exo-Armour then the Thane may select items from the Exo-Suit Ranged Weapons and Exo-Suit Melee Weapons lists. *May take a Battle Standard (15pts) ==Guild Engineer== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"No, you daft bastard! The Coils wrap around the gun like this! How did the Mechanicus survive this long with idiots like you?" - Guild Engineer Baldrek, angrily mocking a Tech Priest of the Cult Mechanicus. <div class="mw-collapsible-content"> Squats since times ancient, back to the times of their human ancestors, had access to many technological achievements of the Dark Age of Technology while most of it was lost during the turbulent times of the Age of Strife. Despite this, they never stopped improving on existing technological pieces nor stopped with innovating and creating new techno-marvels. These tasks, along with making sure that every machine in a Hold works well, is the job of the Engineer Guilds. Guild Engineers are the driving force behind the advancements of Squat technology. Most of the time they sit in the guild's vast factoria or laboratories constructing new armaments, tinkering with existing pieces, trying out something new or creating new tech from the very base. Unhindered by the likes of the Adeptus Mechanicus, Guild Engineers are free to pursuit passionately new heights (as long as they will not cross lines that should not be crossed no matter how tempting it would be). There are however times when Guild Engineers need to leave their Holds for various reasons, from joining expeditionary forces to reclaim lost technology or abandoned Holds, to aiding Squat armies with their expertise and knowledge. In the mists of battle, Guild Engineers will repair damaged machines and use their skills to analyze and counter enemy armor. Commonly seen wielding exotic weapons and usually wearing Iridium or Exo-Armour, these technomancers are always valued by allies and have their enemies be wary of them. </div> </div> '''Points Cost''' - 45 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Guild Engineer | 4 | 4 | 3 | 4 | 2 | 2 | 2 | 10 | 5+ | Infantry (Character) | 1 Guild Engineer |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *Independent Character *League Affiliation *Battlesmith: If a Guild Engineer is in base contact with, or embarked upon a vehicle, instead of shooting it may attempt to repair a weapon destroyed or Immobilised result, or restore a lost hull point on a D6 roll of 5+. *Master of Calculations: Instead of firing a weapon in the shooting phase, a Guild Engineer who has joined an artillery unit may confer his ballistic skill on any crew members firing artillery weapons. '''Wargear:''' *Flak Armour *Shot Pistol *CCW *Frag Grenades *Krak Grenades '''Options:''' *May select items from the Special Issue Wargear or Tech Relics lists in the armoury at the points cost indicated. *May replace his Flak Armour, Shot Pistol, CCW, Frag Grenades and Krak Grenades with Squat Exo-Armour, an Auto-shot rifle and a power weapon (40pts) *If not wearing Exo-Armour then the Guild Engineer may select items from the Melee Weapons, Special Weapons or Ranged Weapons lists. *If not riding a Bike then the Guild Engineer may select items from the Heavy Weapons list. *If wearing Exo-Armour then the Guild Engineer may select items from the Exo-Suit Ranged Weapons and Exo-Armour Melee Weapons list. *May take one of the following: **Servo-Arm (30pts) **Servo Harness (55pts)
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