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===The Complete Paladin's Handbook=== Much like its [[Ranger]] counterpart, the Complete Book of Paladins is first and foremost concerned with examining the rules and flavor of the [[Paladin]] to make it easier for players to understand. It spans 9 chapters, with an appendix for AD&D 1e Paladin rules. The first two chapters, Character Creation and Paladin Abilities, look deeper into the crunch of making a paladin and its inherent abilities. Chapter 3, Ethos, looks at the paladin's most infamous trait: the long and byzantine list of behavioral restrictions they were forced to undergo as part of their mandated "Knight in Shining Armor" character theme. This is perhaps the least-liked chapter in the book, as this is where the whole thing of paladins being encouraged to be dicks to non-good party members springs from. It also examines mechanical side-effects of the mandated "chivalric" behavior of the paladin, and how to deal with the inevitable behavioral violations. Chapter 4 covers [[kits]], as usual. It also examines abandoning kits, creating new kits, and mechanics for both demipaladins - [[demihuman]] [[multiclassing|multiclassed]] [[fighter]]/[[cleric]]s who gain limited paladin-like abilities as a result of their combination of devotion and martial talent - and for dual-classed paladins... which basically amounts to "Paladins can only dual-class as [[Cleric]]s". * True Paladin: Your "standard" paladin. * Chevalier: Basically an alternate name for the [[Cavalier]], this is a paladin who emphasizes the "[[knight]]" aspect by coming from noble stock. * Divinate: A paladin who serves as the military branch of a church. * Envoy: A paladin diplomat and representative. * Equerry: A paladin specialized in mounted combat. * Errant: A wandering paladin who has no ties to a singular landed authority, but seeks to do good wherever s/he roams. * Expatriate: An exiled paladin who still seeks to do good, usually fleeing a corrupt government or church. * Ghosthunter: A paladin specialized in slaying the [[undead]]. * Inquisitor: A paladin specialized in battling evil [[mage]]s. * Medician: A paladin with training in the healing arts. * Militarist: A paladin who focuses on their martial skills first and foremost, usually a member of an army. * Skyrider: An Equerry specialized in riding flying mounts, such as the [[pegasus]] or [[hippogriff]]. * Squire: A rookie or underling paladin. * Votary: A more fanatical and self-righteous form of the Divinate. * Wyrmslayer: A paladin specialized in fighting [[dragon]]s. Chapter 5 covers various old and new non-weapon proficiencies. Chapter 6 is a mixture of new equipment and examination of why paladins are so associated with particular pieces of equipment. New magical gear is part of this chapter, as you'd expect. Chapter 7 is devoted to roleplaying, with lots of basic assumptions about the paladin's nature and role given it is so pigeonholed into the Arthurian Shining Knight model. It includes examples of how a paladin may have been risen to their rank and routine activities. It even provides a look at things like marriage and and courtly love, the paladin's personality, and how they keep themselves financially solvent. Chapter 8 is devoted to examining faith and the precise relationships that could exist between the religions in a DM's setting and the paladins of that same setting. Finally, chapter 9 is devoted to Orders; organizations of paladins. Sample orders are provided, and there is also an examination of how the DM can make their own.
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