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==Faction Short Tips== Keeping this as short and sweet as possible. Note these observations are made on vanilla Soulstorm, and mods MIGHT change this. *Space Marines- Focus on Tactical Marines. Give 'em weapons for the situations they come up against (missiles for bases & vehicles, for example). Vehicles generally sturdy enough, just properly support any force. *Imperial Guard- It may help to equip your Guardsmen with Grenade Launchers- they knock down enemy infantry very well. Use Execute to buff your units to high hell, always attach Priests and do the Tactica upgrades if you want to turn Guardsmen into lethal killing machines. Get Kasrkin and Ogryn and attach Priests to them, he turns them from subpar units into arguably the best ranged and melee squad in the game. Get the Baneblade and support it. Best turtling faction, but you don't need to. *Sisters of Battle- What generally helps is to build Holy Icons to give you Acts of Faith. Spam Celestians, do the Inferno pistols upgrade and get an Exorcist or two to keep the enemy army on their ass at all times. Penitent engines are better left on ranged if you are dealing with massed infantry due to their mighty flamers. *Eldar- Dark Reapers to mulch infantry, Fire Dragons for buildings. Pair 'em off and give them a vehicle, and they're a handy little taskforce. Remember to do the Soul Shrine upgrades for armor and health, the Eldar scale really well through the tiers. *Dark Eldar- Look up the Talos and try for Wyches. Wyches give morale immunity and speed and attack boosts with their combat drugs (use this with Warp Beasts to chew through anything), their attacks slow down the targets and their poison is extra lethal. Get the Archon, research the Crucible of Malediction and give him a full Incubi reutine so his 2 abilities last for a long long time. Use your Soul Powers. *Chaos- Standard CSMs are the way to go here, Cultists with grenade launchers are really good against the Imperial Guard. They're even better with Infiltration. Use Plasma Guns if you can help it. Get a Defiler or two and put them on ranged, they are like a slightly worse Basilisk who is on the other hand capable of providing heavy fire support. Get the Bloodthirster and the Daemon Prince ASAP too. *Necrons- What some think is that they get back up every time they get knocked down. If you play them here, DO '''NOT''' COUNT ON THIS. Some Necron Warriors have been known to go down and stay down on their first death. Flayed Ones and Warriors in a pair are typically a good combo. This, however, is for infantry. If you want to kill buildings too, swap out Warriors for Immortals or just add a few squads of them in. Good use of the Lord is essential.Get the Mono. *Orks- '''Never''' neglect the Pile O' Gunz nor the Big Mek. The upgrades are extremely useful in the long run and the Mek, while he can't compare to the Force Commander or Chaos Lord, can teleport himself and his boyz around while having great ranged and melee DPS. Your better all-rounders are typically Flash Gitz (they are very fragile and expensive however, attach Mad Doks and use the juice), but if you desire something simpler lategame, go for Tier 4 and do the more Sluggas upgrade, build a bunch of Banners and Boyz huts, put the Sluggas on autobuild and rally point them in the enemy base. Proceed to watch the most Orky thing ever. *Tau- Try a lot of Fire Warriors, or 3 Crisis Suits with Flamers. Remember, though, that Tau units are typically glass cannons- they can dish it out, but don't take it so well. Make sure you always have some form of backup for any pure Tau unit. If you go Kauyon be sure to use the special Kroot you have access to, they are rather good. Always get the Ethereal, but don't let him die.
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