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===Neolibyans=== Much like the Judges, the Neolibyans begin their story with a single founding figure, known as the Libyan. A shrewd merchant, he was responsible for bringing great wealth and prosperity to the city of Tripoli, which was enjoying a more temperate climate thanks to the shift in temperature after Eshaton. He had gathered a horde of followers, not drawn to him by a cult of personality by the Judge but who had worked to him, who had personally selected for their love of venture and profit. Eventually he passed away and his followers swore to replicate his prosperity for themselves by following his virtues of exploration, diplomacy and trade. They became the Neolibyans. They established the Bank of Commerce in Tripoli and united the continent through trade and they sent raiding parties into Europe to gather both old Bygone technology from its ruins and slaves from the clans that had survived. This human chattel works in the oil fields, households and mines of Africa. Thanks to its now temperate Northern region and its relative lack of threats and widespread destruction in comparison to Europe, Africa was allowed to thrive and become a single, unified people in the way that the Europeans had failed to, brought together by the wealth of the Neolibyans. Once they have become qualified as merchants and have risen from the ranks of apprentices and scribes, Neolibyans are free to squander the immense wealth granted to them by the auctioneers of the Bank of Commerce in any fashion that they please, typically by pursuing one of the three virtues of the Libyan. Some travel the world, hunting down exotic beasts (including Psychonauts) whose carcasses would sell for fortunes or mapping out the furthest, wildest reaches of Europe. Others take pride in negotiating peace between the barbaric Europeans and the enlightened Africans that have raided them for hundreds of years, if only so they might be exploited in less violent ways. Finally, there are those who stop at nothing in their pursuit of profit, making commodities out of the most unlikely things and seeking to make fortunes for themselves through any means necessary, whether it's leading the Scourgers on a massive slaving campaign through Europe in the crawling fortresses known as surge tanks, or through manipulating their fellow Neolibyans and playing them against each other. Take all of the money-grubbing stereotypes about Jews, put them in an African body and put fancy-looking hats on them and to complete the image, shove a fancy-looking, expensive rifle in their hands and plop them on top of a giant tank. This pompous, pampered merchant-slash-big-game-hunter-slash-diplomat is a Neolibyan.
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