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===5th Edition=== ====Midgard==== The [[Midgard]] setting has dhampirs in a pretty prominent role, with mechanics for both [[Pathfinder]] 1e and [[Dungeons & Dragons 5th Edition|D&D 5e]]. '''5e Midgard Dhampir:''' ::Ability Score Increase: +2 Charisma, +1 Dexterity ::Size: Medium ::Speed: 35 feet ::Darkvision: 60 feet ::Dark Thirst: You can make an Unarmed Strike to bite a creature that is Incapacitated or which you have Grappled. If it hits, this attack does 1 Piercing damage. If the creature has blood and is not an Undead or Construct, you can then feed from it, inflicting Necrotic damage equal to your Charisma modifier (minimum 1) on the creature and regaining 1 spent hit die for yourself. You can regain a number of spent hit die with this ability equal to your Constitution modifier (minimum 1) per long rest. ::Predatory Charm: Once per short rest, you can use an action to magically beguile a visible creature within 30 feet; this ability has no effect on creatures that are immune to being Charmed. For 1 hour, you have Advantage on all Charisma checks against the beguiled creature. After 1 hour, or if you or any of your allies attack or damage the creature, the effect wears off, and the target becomes instinctively repulsed by you until the next dawn. During this time, the creature is immune to your Predatory Charm ability and acts in a hostile, though not necessarily violent, way. ::Undead Resistance: You have Advantage on saving throws against Disease and are Resistant to Necrotic Damage. ====Ulraunt's Guide to the Planes==== If the [[Midgard]] dhampir doesn't suit your fancy for a [[Dungeons & Dragons 5th Edition|5e]] vampire-blooded PC, there's always [[Ulraunt's Guide to the Planes]]. In their book on the [[Shadowfell]], the dhampir is one of four "shadow-touched" races presented for 5th edition. Here, they are divided into three subraces; ''Trueborn'' are the "normal" dhampirs; ''Dayborn'' are dhampirs whose mothers attempted to have them spiritually purified in the womb, resulting in them being born at day in a ritual circle attended by [[cleric]]s; finally, ''Darkborn'' are dhampirs born to vampires created by the curses of the [[Dark Powers]] or similar black magic, rather than the standard vampiric breed. ''Core Stats:'' ::Ability Score Increase: +1 Constitution ::Size: Medium ::Speed: 30 feet ::Darkvision 60 feet ::Bite: Your fangs are a natural weapon, which you can use to attack a grappled or unconscious humanoid. You attack using either Strength or Dexterity. If you hit with it, you deal 1d6 piercing damage plus necrotic damage equal to your Constitution modifier. When you bite a living creature, you can regain a number of hit points equal to the necrotic damage done and gain enough nourishment (food and drink) to sustain you for one day. Once you regain hit points in this manner, you can’t do so again until you finish a long rest. ::Hunter of the Night: You gain proficiency with the Perception and Stealth skills. ::Languages: You can speak, read, and write Common ::Epic Racial: Spider Climb: When you reach 25th character level, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check ::Subraces: Choose the ''Trueborn'', ''Dayborn'' or ''Darkborn'' subrace. ''Trueborn:'' ::Ability Score Increase: +2 Intelligence ::Unholy Legacy: You can cast the Prestidigitation cantrip at will. From 3rd level, you can cast Charm Person once per day. From 5th level, you can cast Gaseous Form on yourself once per day. Intelligence is your spellcasting ability score for these spells. ''Dayborn:'' ::Ability Score Increase: +2 Wisdom ::Cleansing Touch: You can cast Lesser Restoration 1/day using Wisdom as your spellcasting ability score. ::Denial of Servitude: Once per day, when you are Charmed, you can use your Reaction to negate the Charmed effect. ''Darkborn:'' ::Ability Score Increase: +2 Charisma ::Dark Gamble: You have advantage on all Charisma saving throws against magic. In addition, if you succeed on a Charisma saving throw, you gain temporary hit points equal to half your level, but if you fail on a Charisma saving throw, you take force damage equal to the difference between your roll and the save DC. ::Dark Whispers: You know the Message cantrip and can cast it without the need for any components, using Charisma as your spellcasting ability score. ====Gothic Lineages UA==== A semi-offical version of the Dhampir as a race appeared in 5th Edition in the Gothic Lineages Unearthed Arcana. Their fluff is more vague and general than that standard "half-vampire" concept, and there's tables you can roll on to decide what your Dhampir's origin is and what they hunger for. The example origins range from "partially-transformed vampire" to "host of an otherworldly parasite that compels you to feed on others" and the hungers can be fairly typical monstrous foods like blood and raw meat, but can also be things like spinal fluid, dreams, and the color from a person's appearance. '''Traits:''' '''Ability Score Increase.''' +2 to an ability score of your choice, +1 to a different ability score of your choice. '''Type:''' Humanoid ''and'' Undead. This means that all spells and effects that work on either Humanoids ''or'' Undead affect you. The good news is that this means Cure Wounds still affects you since it works on humanoids. '''Size:''' Medium or Small (choose when you gain this lineage) '''Speed:''' 35 feet '''Darkvision.''' You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. '''Spider Climb.''' You have a climbing speed equal to your walking speed. At 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. '''Vampiric Bite.''' Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Your bite deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you use your bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice: • regain hit points equal to the damage dealt by the bite • gain a bonus to the next ability check or attack roll you make; the bonus equals the damage dealt by the bite You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ====Van Richten's Guide to Ravenloft==== The Dhampir lineage reappeared in ''[[Van Richten's Guide|Van Richten's Guide to Ravenloft]]'' with a few modifications. The fluff is still the same, with the addition of a few Ravenloft-specific sources for your character's nature as a dhampir, but the crunch has been tweaked a bit. You're no longer undead, now being purely of the humanoid creature type, but you now also don't need to breathe. You also get to choose between either getting two free skill proficiencies or the skills and movement speeds granted by whatever race you were before you became a dhampir.
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