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==Unique Strains== For obvious reasons, this page has mostly talked about dwarves as depicted in [[Dungeons & Dragons]], which is the most widespread of /tg/ games and thus the most iconic depiction of dwarves. But, there are other games on /tg/ that have more unique depictions of dwarves... The dwarves of [[Warhammer Fantasy]] [[Dwarfs (Warhammer Fantasy)|have their own page]], but in a nutshell can be described as taking the D&D dwarf stereotype and cranking the knobs up a couple of notches. They are Grudge-obsessed, culturally unchanging, and absolutely racist fucks who only barely tolerate humans and hate every single other thing, especially each other when they have a reason, to varying degrees. They almost wiped themselves out just out of their inability to resolve conflicts such as those caused by an insult given by accident ten generations ago while a third invading force was on the march causing a three-way fight where the Dwarfs could only lose. But out of sheer tenacity and refusal to admit weakness or being wrong, they managed to make it to the [[End Times|death of the setting]] as a powerful force. Their cousins, the evil [[Chaos Dwarfs]], force magic into their own bodies unnaturally (as Warhammer Dwarf bodies and minds resist and nullify magic) which slowly turns them to stone. They have an intense hatred of all other races but instead of good old boy conservatism/Grudge induced racism it's straight up [[Nazi]] tier, to the point of being like their kin with an even bigger Grudge. They are based on Mesopotamians, and the size and type of their hat is more important to them than a beard. In [[Shadowrun]], the dwarven fondness for crafting and artisanship has led to them mostly abandoning old-fashioning smithing and turning to cybernetics and digital engineering - the iconic dwarf is a cybered-up hacker, not a warrior or a smith. Also, beards are basically unimportant to dwarves, but the males usually wear beards in order to stop humans from mistaking them for children. In [[Castle Falkenstein]], dwarves are an all-male race of [[artificer]]s, who do the mining and smithing thing mostly to support their love of being mad scientist engineers. In fact, they used to be magical fairies, but they gave up their magic and their immortality (although they still live a long time) to be able to work with iron. They couldn't give two shits about their beards, are immune to fire and magic, are superhumanly strong, have goose-like feet (which they're very embarrassed about, so '''don't mention them'''), and reproduce by interbreeding with female fairies; sons are dwarves, daughters are fairies. Incidentally, this is why they tend to be so obsessed with making their mark on the world; this is the only way they can change their name to what they want, instead of being stuck with a typical fairy name like "Morningblossom" or "Buttercup". Also, rather than an axe, an angry dwarf will usually try and club you to death with a fuck-off-huge wrench. In ''[[Wicked Fantasy]]'', they're called uvandir; don't call them dwarves if you value your kneecaps. They arrived in the Reign of Men along with the [[halfling|haffuns]] and [[gnome]]s when they popped through the wall of a mine shaft, having dug their way through the world to escape their alien masters. They integrated into human culture and improved on every human craft they encountered. They are immortal, tireless craftsmen who have no time for anything that isn't productive. They will suffer physically if they spend too much time ''not'' working, to the point of sitting down, lost in deep melancholy, until they literally turn to stone. The only thing that they'll do other than work is drink beer. The setting book sets aside a whole page for "THE UVANDIR LOVE BEER" in massive text. Uvandir miners don't just dig for precious stones and metals, they are also digging in search of sleeping brothers and their god. ''[[The Elder Scrolls]]'' (hey, it has an official tabletop) has a race of elves that were called dwarves by the setting's [[Giant|giants]], and the name stuck. Properly referred to as "Dwemer", they are most notable for studying Creation until they found specific musical notes that change the very laws of nature, for being [[Malal#Necoho|die-hard atheists in a world filled with gods]], and for vaporising their entire people by building a colossal robot that flat-out denied out of existence everything it saw - including itself, linear time, [[Not as planned|and the race that built it]]. Thousands of years later their abandoned subterranean cities still stand, powered by geothermal steam, lit with gas lamps or arc lights, and patrolled by maintenance bots, murder bots and the occasional ghost. An insular and xenophobic people, the Dwemer weren't on good terms with anyone, seeing the other races either as idiots, savages, slaves, or test subjects. For an example of what happened to those who trusted them, the Dwemer [[Grimlock| alchemically blinded, then enslaved]] another elven race, the Falmer, on the brink of extinction just so they wouldn't have to share their knowledge or even the sight of their underground cities.
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