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===Boston Factions=== Of the four factions vying for control over Boston, only two can be considered as having a large impact on the Wasteland outside of the Commonwealth, and one of those (The BOS) isn't even from Massachusetts. '''The Institute''' was formed by the scientists of MIT, their base fully underground, and the only way in either being teleportation, or through their toilets. Not only did they manage to ride out the Apocalypse, but were able to ''thrive'', their tech and quality of life being way beyond what anyone else in the Wasteland can even imagine. [[Tau|Everything inside is clean, shiny, and plastic.]] Their greatest creation is Synths, which are basically bladerunner-style synthetic life. Starting out as nothing more than mechanical robots before being perfected with full-on synthetic flesh completely indistinguishable from "real humans", they obviously did the amoral science thing and gave them sentience and free will that could instantly be overided with a few words. [[Men of Iron|Clearly, nothing can go wrong.]] These guys might look like squeaky-clean Futurists, but they're exactly like the pre-War scientist of Vault-Tec, but no longer bound by government/corporate agendas. Just like Vault-Tec, they do their experiment on civilians, which they do by replacing Wastelanders with Synths (i.e literally kidnapping and murdering a defenseless innocent after raping its brain for memories) so they can <s>watch people fuck</s> test their theories and make sure no one can mount an effective resistance against them. Of course, because Synths are sentient and do most of the actual work, some of the more advanced ones manage to escape, and over time, have worked with a group of sympathizers to create... '''The Railroad'''. Named after the Underground railroad that helped free slaves, these guys do the same, but with Synths. <s> absolutely no word on whether or not they free real human slaves, like the ones you found in the Capital Wasteland, even though they have agents there, too, and a burgeoning anti-slavery faction</s> Whenever a Synth manages to break free from their programming and realizes they're pretty much people, they seek out the Railroad for help. The Railroad operates all over the East Coast, helping synths get away from <s>Blade Runners</s> [[Original character, do not steal|Coursers]], wiping their memories so they can get a fresh start, before spiriting them away to new lives. These guys have a pretty robust intelligence network with freed synths and even a Pre-War DeepBlue-copy, but are otherwise just regular Wastelanders and Sympathizers. That being said, most of the people of the Commonwealth dislike them because it's really hard to trust Synths whose personalities and wills can be overriden at any point and turned against you. '''The Minutemen''' - Named after the historic militia, these guys organize themselves the exact same way, down to the fucking muskets (technically it's a [[Wat|crank-operated]] single-shot laser, which makes 0 sense because it still uses <s>batteries</s> microfusion cells, and quite literally any weapon will be better. Apparently it was once planned to not need energy cells, but that feature was scrapped somewhere during production). Because these guys organize themselves with tactics straight out the Colonial-era, it was pretty easy for them to be wiped out by a gang of sadistic mercenary types called the Gunners that ''do organize themselves like a proper army''. These guys suck so bad, you are literally made their General within the game's first act, and you just kinda sorta stay in the position, even if you help anyone else, including Raiders (but at that point, the one guy will refuse to help you until you leave them, but you're still their General and besides him they'll still help you). Of course, just like the NCR, these guys are probably the ''best'' option for the Commonwealth because the members that really stuck around are the types that genuinely believe in their mission of making the Wasteland a better place, and unlike the Brotherhood, they understand that by wiping the Institute they can also free the Synths from their control, so there's no need to hunt them down.
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