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===ANCIENT PRACTICES=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! NAME !! EFFECT |- | *Becalming Cogitation || Once in each Psychic phase, you can re-roll any number of dice used for this unitβs attempt to Deny the Witch. |- | *Focus of Mystery || This unit knows 2 additional powers from its chosen psychic discipline. |- | *Harmonic Convergence || Add 1 to the first Psychic test taken for this unit each turn. |- | *Higher State of Consciousness || This unit has a 3+ invulnerable save. |- | *Reservoir of Eldritch Energy || This unit may attempt to manifest one additional power during your Psychic phase but may attempt to Deny the Witch one fewer times than usual. |- | *Soul of Stone || Roll a D6 whenever this unit suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as the result of the psyker suffering Perils of the Warp. On a 5+ that wound is ignored. |- | *The Harrowing Scrutiny || Subtract 2 from the charge range of any unit that declares a charge against this unit. Enemy models may not fire Overwatch at this unit. |- | *Transcendent Healing || This unit regains one wound lost earlier in the battle during each of your Command phases. |- | *Unfathomable Presence || Each time a Deny the Witch test is taken for this unit, if the unit attempting to manifest the psychic power is within 12" of this unit, add 1 to that Deny the Witch test. |- | *Wandering Deliberations || At the end of your Psychic phase, you may replace one power this model manifested this phase with one from any discipline this model can choose. |} <br style="clear: both; height: 0px;" />
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