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Infinity/N3 Tactics/Jurisdictional Command of Bakunin
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==General Army Strategy and List Building== The Jurisdictional Command of Bakunin has a mixed bag of troopers each with a different role of method of getting things done. *Particular strengths lie in above average warband troops like the Morlocks and the Uberfall Kommando *Access to cheap CH:Camouflage troops that can Infiltrate, in the Zero *ODD and CH:Mimetism through the Reverend Moira, Reverend Custodier and the Reverend Healer *Cheap line infantry in the Moderators *A decent heavy infantry choice in the Riot Girls Because of all the tools and tricks available to them, there is a strong temptation to pull off wacky -but order intensive- tricks and combos. Don't. Even in previous editions, those tactics are considered traps. The most notorious is the Guided Missile Strike which on average takes 5-6 orders to accomplish. There are very few times when this is even worth it, and it is almost always a bad idea to build your list around this sole tactic, and is usually only viable if gets you a Classified Objective for Telemetry AND gets you closer to you overall goals). Bakunin may struggle against any form of CH:Camouflage and ODD, as they lack access to MSV2 or MSV3 to deal with these threats as other factions do. However, there are several ways to deal with these troopers. *Most obvious is to mitigate these negative MODs, with MSV1 from Riot Grrls. Though only MSV1, it still helps to nullify those penalties, especially if they are in a full Core fireteam. *Zeros are also good counter threats thanks to their Antipersonnel Mines, especially on the Minelayer profile. If your opponent is forced into declaring a Dodge, his Camouflague is cancelled, saving you the effort of having to try and Discover him. This also lends to gaining board control. *In a similar fashion, Lunokhods and Taskmasters both have access to CrazyKoalas which can be used to bait opponents into declaring a Dodge. *Your very own Camo and ODD, both of which are common in this faction. *Uberfall. Probably the best close combat unit in the game, Pupniks Dodge on a 19 allowing you to clear minefields with ease. Four models also means four dice for your Discover rolls. *Direct Template Weapons such as Flamethrowers and Chain Rifles. The user will likely take a free hit, but these weapons don't require rolling on BS with penalties. *Sensor. Stempler Zonds can Sensor in the home side, while Meteor Zond can Sensor just about anywhere else.
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