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Infinity/N3 Tactics/Military Orders
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==Hints and Strategies== Military Orders have a reputation of being hard to play due to their low model count and reliance on specialized heavy infantry, as well as few infiltrating specialist options and killer-only AD. Like all of PanOceania, they are geared towards a strong attack (preferably an Alpha Strike), don't have too many infiltration, Camo or AD options and have only average WIP. In the latter part Military Orders are better than secular PanO forces by 1 point and Religious Troop. Your battle plan should be geared towards destroying as many enemy specialists as early as possible or at least making it very difficult for them to move around. Remember that part about shutting down shenanigans rather than utilizing them? Put an MSV troop or a Multi-Rifle in Suppressive Fire, snipe ARO pieces with an ML Magister or Father-Knight, dare your opponent to face multiple Panzerfaust AROs, and put a TR Remote up high to cover as much of the table as possible. With your superior BS, a high-burst weapon and good PH you should be able to face more than one enemy trooper at a time. A well-placed Crusader Brother can effectively whittle down enemy order pool in DZ. Only after securing the area should you move Konstantinos and an infiltrated Specialist Sergeant towards objectives. If your specialists are in the link, they will be already halfway there, but don't rely solely on them; after all this is a high lethality game and even toughest knights can fall. [[Category: Infinity Tactics|PanOceania]]
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