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==Strategies and Hints== Okay, time out for a second. You might be looking at this list at and the Umbra death combo Fireteams and thinking "hell yeah, I'mma kill me some suckers!" I know you're very excited but you should know and understand something first: those weeaboo sith lords you have there may as well be cast with a giant target on them because they will attract every shot from every one of your opponent's troopers' guns. It's one thing to fight a link team, it's one thing to fight an Umbra; it's goddamn scary to face that combination. This isn't 40K, you can't sneak force-multiplier into a squad without consequences! So whaddya do about? Well you could ''not'' take Umbra and their killteams, but you're playing OCF for the sauce and that's them. The next most obvious thing is to limit your pricey Umbra teams to one and the rest should be things to make target priority a bitch for your opponent. A Suryat Duo, Maakreps and/or Fraacta, Noctifer ML/AP, Malignos or an Overdron are all available and add either sneak attacks, area denial and brutal ranged support. ===Tactics=== *'''Bot-Buster:''' Samaritan hacker in a Haris with two Xeodrons with K1 combi rifles spell doom for STR troopers. Chip away at the bot's STR with the K1's and when they're unconscious, use the Samaritan's Goodnight upgrade program - brick 'em harder than an XBox with the red ring of doom. *'''Use Supportware!:''' Unidrons are REMs. Hackers can give them Assisted Fire. This is a very effective combo especially since Assisted Fire can ignore BS MODs from Partial Cover, and templates from Plasma weapons. If you want to keep your Hackers safe and still provide supportware, cheap REM with Repeaters is a great way to extend the Hacker's influence. Remember if your Nexus/Legate Hacker is in the fireteam and you spend an order for Supportware, that means the entire team is activated and your opponent can freely ARO against them. If AROs are keeping you up at night, consider taking an E-Drone for your hacking needs. *'''Super-Jump Shenanigans:''' Rodoks, Xeodrons and Samaritans all but require the delicate use of this skill. The thing that ''really'' makes it difficult is that all three of those troopers have different MOV values. Rodoks are better kept to themselves in an FTC but Xeodrons and Samaritans pair very well in a Haris. For Rodoks, getting them into a good firing position in difficult to reach locations is key, shooting what needs shooting and then acting as an ARO piece. Xeodrons and Samaritans should instead be a bit more discriminate using SJ to quickly close on a particular target and then covering the Samaritan while providing AROs. [[Category: Infinity Tactics|Combined Army]]
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