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===Warbands=== This is basically the ODD section of the army list. Be aware of Frenzy and Impetuous which can be cancelled by using fireteams. Also stay away from Fire! *'''Myrmidons:''' They are the backbone of the army and will do most of the dirty work. Every Myrmidon is equiped with ODD, Smoke Grenades with a reliable PH13, Nanopulser, and Martial Arts L3. All of the options are strong, but the most noteworthy is the Assault Hacker, Spitfire, and the humble 16pt option with Chain Rifle. Myrmidons require at least one Myrmidon Officer, Myrmidon Character, and/or Hector to for a Enomotarchos team. *'''Myrmidon Officers:''' The generic officer is tough as nails. Definitely consider her as a fairly inexpensive Lieutenant option. Her Chain of Command option is also at very good price, and is advised when taking hyper aggressive LTs like Achilles or Hector. Both Boarding Shotgun options are equiped with Eclipse Grenades. **All of the officers have Fireteam: Enomotarchos, ODD(not Ajax), Nanopulser, and NWI. **'''Eudoros:''' Eudoros is often overlooked when compared to the other officers, but he is still a very strong character. He wields a Mk12 with BS13, Eclipse Grenades, and is the only Myrmidon officer with ARM3, BTS6, and Martial Arts L4. Definitely consider him especially if you're tight on SWC. **'''Phoenix:''' Phoenix is a very popular and strong choice for good reasons. He wields a Heavy Rocket Launcher with BS13. Phoenix also has normal Smoke Grenades. Phoenix is great at pushing negative MODs by outranging + ODD + Cover. **'''Machaon:''' Machaon's WIP15 makes him a popular Lieutenant choice as well as a very good Doctor/Specialist. Machaon also brings Eclipse Grenades. When a team member takes a wound, Machaon can reliably patch him up (or spend a command token to reroll a failed WIP check). **'''Enomotarchos:''' Myrmidon Fireteams are highly aggressive but also surprisingly multi-roled: Aggression team, Smoke/Eclipse support, Close Combat monsters, and ITS Specialist roles. In this team it's a good idea to have both Smoke and Eclipse Grenades. Phoenix or Eudoros will usually be the aggression piece of a team. Phoenix provides long ranged fire support which greatly benefits from the extra Burst. Same with Eudoros, but for mid range. Machaon will generally be used as healing support keeping the team members alive and ITS specialist jobs, and lets a member with a heavier weapon do the dirty work. The generic Officer is generally taken as a cheap LT or Chain of Command specialist. If you don't have points for Ajax, Hector, Phoenix, or Eudoros, the Myrmidon Spitfire is a solid active turn fire platform. *'''Penthesilea, Amazon Biker:''' Penny is the only biker in the Steel Phalanx. She's incredibly short-ranged, so she'll need to get up close and personal to do damage with her Combi Rifle or Nanopulser. Then whip out the Contender or go into Suppression Fire with the Combi Rifle for ARO. Finally, she's got a Monofilament CCW for taking out high valued targets. With her speed and ODD, she can easily reach the backfield to pick off stragglers and cheerleaders. **Choose and single out her opponents carefully. Penny can easily gun down lighter infantry and warbands. Even if she's not in optimum range, her ODD is usually enough to add pressure to the enemy ARO, and, with her speed, she can easily catch them out of cover. If it comes down to close combat, she can easily engage heavy armored troopers amd even TAGs. Don't forget that i-khol does NOT work on troopers with STR value. **Penny takes a lot of practice to use, so don't be discouraged. Also remember that you can cancel her Impetous Order for free.
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