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===Warbands=== *'''2nd Irregular Cameronians Reg.:''' Caledonian Dog-Warriors, who also share the AVA with regular Dog-Warriors. These lads already start in Dog-Mode and are quite efficient at crossing the board and unleashing carnage if they manage to do so. *'''45th Highlanders Rifles:''' Dirt-cheap warbands with Dogged, but with William Wallace they become regular! *'''9th Wulver Grenadiers:''' Premium-priced warbands, these guys field some hefty weapons like an AP Spitfire or the MK12. Alternatively you could pick a heavy shotgun. Their CC stats and skills make them very solid as CC blenders, but they don’t have smoke. *'''Antipode Assault Pack:''' Consists of an Antipode Handler, who brings a smoke grenade launcher and tactical awareness, and three peripheral Antipodes. These can move like a Fireteam, independent from the handler until he‘s not in a null-state. The Antipodes are among the fastest units in the game, letting them zoom over the board very quick to chew on the opponents forces. *'''Cadin "FirstStrike" Donn, Point-man of the Grenadiers Reg.:''' A character who does best chewing off the faces of enemies- Berserk and an improved dodge-range help him with that, but he doesn't have smoke! That's not too important for him though since Climbing Plus let's him use some extra approaches to move around, and he's actually capable of using his gun. *'''Carmen Johns, Mercenary Biker:''' Comes with his peripheral Antipode Bātard. Like a lot of motorized warbands he can spread smoke with both a smoke grenade launcher and smoke grenades. Both Johns and Bātard are quite deadly in CC. *'''Desperadoes:''' Very cheap motorized units with Smoke Grenade Launchers and sixth sense. There's really not a lot more to them, but at 6 pts for their cheapest loadout you really don't need much else. *'''Devil Dog Teams, 2nd Assault Bat. of the USAMC:''' These are Werewolves with a Peripheral K9- that's a S5 wolf with a huge knive on top of his huge teeth! Besides that they are pretty much the regular Dog-Warriors. *'''Dog-Warriors:''' Impetuous, irregular warbands turning into werewolves when they take damage- these guys want to run straight into your opponents cheerleaders and wreak havoc. *'''Irmandinhos:''' The cheap, irregular and impetuous engineers from Ariadna come in handy as both smoke throwers and specialists. Booty can give them a nice boost if you're lucky, but they're solid anyways. *'''McMurrough, Mercenary Dog-Warrior:''' The fast irregular and impetuous McMurrough is a legendary Dog-Warriour, mostly because he's dishing out even more CC-capability than a regular Dog-Warrior! *'''Polaris Bearpode:''' This is basically the same profile as the bear from Polaris Team, but irregular and you basically lose two regular orders for only one point less. It get's a Heavy Shotgun over Chainrifles, and more importantly you can run this profile AND a Polaris Team. *'''Varangian Guard:''' Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience! *'''William Wallace:''' This guy has Inspiring Leadership, making every unit regular and gives them Courage, and if that's not enough he let's you use coordinated orders with the LT order '''AND''' never get into Retreat! That and his solid set of skills and equipment make him a very attractive choice in Ariadna- some other highlights are the EXP CC weapon and Immunity (Crit). *''' Wolfgang Amadeus Wolff, Wulver Bounty Hunter:''' He's got a MULTI Rifle (+1B) which is nice, but he really wants to get up close; Berserk (+3), MA L3 and a PARA CC Weapon (-6) are probably among the meanest combination of things you can bring into CC. To finish the enemy unit off for good he's also bringing a DA CC Weapon.
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