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==Building Your Army== ISS is a complex army; it's extremely likely that you'll have 11 of your 15 slots filled almost before you start building your list -- 5 for your Kuang Core, and 6 for your two Zhians. This wide selection of linkable troops means that, despite ISS not having ways to cheat the order cap with G:Sync, Tactical Awareness, or NCO like other armies, they're still extraordinarily efficient about moving around troopers. The downside is the majority of these troops are single wound, low armor, without shock immunity, so if they take a hit it's extremely unlikely they'll be getting back up. Luckily, most of these very same troops are carrying template weapons, so if positioned correctly they'll be able to trade wounds with whatever's shooting them. ISS has no impetuous smoke throwers, but despite that our smoke grenade launchers are quite reliable once they're linked, and their extended range is important for moving around enemy AROs. We're one of the few armies capable of linking MSV2 with smoke launchers, so make good use of your Celestial Guards and turn the table into a vape convention. Defensively, we've got very weak ARO presence. We have MSV snipers; both Lunah and Bao are good deterrents against impetuous warbands, but neither can stand up against a dedicated shooter. Instead, we rely on TR bots and a DZ filled with template weapons to keep us safe on the first turn. Take note of the pathways into your DZ and post CSUs or Kuang Shi to watch them, tucked far enough away to avoid getting shot by long range guns. ===Tactics=== *'''Kuang Shi Slingshot:''' Adil and Xi both have Number 2, which allows them to gain link lead if the original leader becomes incapacitated. What's normally a nice quality of life skill in other armies is a keystone ability in ISS. The concept is simple: put an No2 in your Kuang Shi link, march it upfield, then start slinging Kuang Shi into enemy troops. When the first Kuang Shi dies, send in another. Then another. Until you or your opponent run out of troops. Backfill your link with freeroaming Kuang Shi that impetuously moved up field. *'''Kanren Games:''' Kanren can mask as other Kanren. This will allow you to protect your hacking Kanren from enemy hackers by simply pretending to be unhackable. This works in reverse: your opponent might see a lone Kanren hacker in the midfield and be tempted to score an easy kill with their killer hacker. Orders spent trying to hack her fizzle when you declare your Kanren unhackable. Kanrens with Madtraps can also use them as powerful offensive tools. Deploy a Madtrap next to your opponent, then give them an ARO: either they shoot you and risk getting glued, or are forced to dodge, allowing you an unopposed shot. *'''Lunah Through Smoke:''' Lunah's MSV1 allows her to shoot through smoke at -6. Triangulated Fire allows you to make a BS Attack without any other modifiers other than the -3 imposed by Triangulated Fire. This allows her to easily dispatch TR bots and unlinked ARO pieces with minimal risk. [[Category:Infinity]] [[Category:Infinity Tactics|Infinity Tactics]] [[Category:Infinity Tactics|Infinity N4 Tactics]] [[Category:Infinity N4 Tactics|Imperial Service]] [[Category: Infinity Tactics|Imperial Service]]
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