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===Warband=== *'''Bakunin Überfall Kommando:'''The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, Eclipse Grenades, Natural Born Warrior, Martial Arts lv2, Total Immunity, CC Attack (-3) and Climbing Plus. On top of that, she can bring 1-3 Pupniks that are synchronized with Dodge (+6) (perfect for soaking up AROs), Climbing Plus and DA CCWs. Just don't let them get caught in the open with their frenzying (use those Eclipse Grenades). Although she can't take a hit, she can Dodge and a gaggle of ultra-cheap Pupniks is dangerous to anything in the game. *'''Die Morlock Gruppe:''' An old classic. These will rip apart enemy armor with their E/M CCW. Furthermore, they're very good at destroying enemy skirmishers in the middle of the table by using their WIP 14 to discover or attempt intuitive attacks with their Chain Rifle. The smoke they provide is invaluable and they pad the list out very well when you're taking heavy infantry, remotes and tags. The Morlock with DA CCW is a good choice in missions where anti-materiel is relevant. The Assault Pistol Morlock is great fun at putting Burst 4 into targets. But the E/M CCW is generally preferred due to the ease it annihilates amour. *'''Wolfgang Amadeus Wolff:''' One of Bakunin's wildcard options, but he's also very capable of going solo. He's got a MULTI Rifle (+1B) which is nice, but he really wants to get up close; Berserk (+3), MA L3 and a PARA CC Weapon (-6) are probably the meanest combination of things you can bring into CC in this sectorial. To finish the enemy unit off for good he's also bringing a DA CC Weapon.
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