Editing
Infinity/N4 Tactics/Jurisdictional Command of Tunguska
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Building Your Army and general Tactics== ===What to buy first=== Luckily CB runs a neat proxying policy, which is very helpful to start an army on a budget. This guide will include a few proxies. *'''TJC Starter:''' gives you three Securitates, a Kriza, a Heckler and the MULTI Rifle Hollow Man. All of these (except maybe the Heckler but he's a good proxy for the puppetmaster) are staples. *'''Mary problems:''' Since running both MB and an Interventor or even running two interventors will rarely happen you can save a bit of money and just get her blister. *'''Zonds''': S3 Remotes are a staple in any Nomad army, and TJC is no exception. You will definitely run these all the time. *'''Salyut Zonts/Tsyklon Sputniks:''' Just pick one of the packs to have a general proxy. *'''Securitates SWC Box:''' Comes with 3 extra 'Tates and a Grenzer. *'''Hollow Men:''' To give you variety in the Hollow Men Link. Also it's not unlikely to run two. *'''Perseus:''' He is a popular choice in a Link and generally very useful to have. *'''Puppetactica:''' It's a staple to run the Puppetmaster, which can be proxied by the Heckler, but for the puppets you'd need S1 Models, and this box gives you three. ===Luxury problems=== TJC gets a lot of premium units for a premium price, and that's actually a big downside. It's hard to fit in all the toys you want to bring to the party, so better pick your essentials and build around them. The good thing is that you will figure out how to either use orders or army points more efficiently! ===Fireteam composition=== ===Bringing the Szalamandra=== TJCs TAG brings the biggest gun, has one helluva badass sculpt, is controlled by a Killer Hacker and is beefy as fuck. It can do a lot but you have to build a list around it to make it work and there's a bunch of things one should know first in order to do so. *Weapons with traits like AP, K1, E/M, PARA and Monofilament are a real threat to your TAG- don't engage into f2f rolls if the odds aren't way in your favor. Use a secondary murderer to deal with these things. A good reason to run a Zondnaut or Raoul Spector for that purpose, but there's plenty of options. *Close Combat is the worst thing ever for your TAG- avoid it at all cost! Your flamethrower might make some protection but good luck taking out a warband dodging on a 17 with that thing. Have potential paths for CC specialists covered with AROs around your TAG. *Hacking a Szally is not impossible, even if a BTS9 makes it hard there's plenty of threats to eventually deal with. Your sectorial makes having Hackers of the best kind a staple, but having a Clockmaker around your Szally to get it running again is not exactly a steep investment anyways. If youβre also bringing something like a Meteor Zond or (more likely) Spector bringing an EVO boosts your BTS up to 12. *Its not the most efficient ARO piece, so make sure to protect it if your tactic isn't baiting your opponent into wasting a whole turn trying to murder it. But if you actually bait them the Szallys all-around beefy nature does an amazing job. The easiest way to keep it save is leaving 1-2 orders to pull it behind a building you got covered by some other unit at the end of the turn. [[Category:Infinity]] [[Category:Infinity Tactics|Infinity Tactics]] [[Category:Infinity Tactics|Infinity N4 Tactics]] [[Category:Infinity N4 Tactics|Jurisdictional Command of Tunguska]] [[Category: Infinity Tactics|Jurisdictional Command of Tunguska]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information