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===Skirmishers=== All these guys have Terrain Total and Regeneration. Abuse those Decompression Zones, and remember that you can try to stand them back up if your opponent didn't bother to double tap them *'''The Shrouded:''' Really point-efficient loadouts on a Mim-3 Camo Infiltrator. Two Minelayer options: The first gets you 2 Camo markers in the midfield for ultra cheap, while the other has a BSG and a Dazer, which both impedes your opponent's movement, and speeds up himself up with his Terrain Total. Has HD/KHD and FO options for some great specialist choices. *'''Malignos:''' In many ways, a Luxury version of the Shrouded. You pay between 6-12 points more for Hidden Deployment, WIP14, Mim-6 and ARM1/BTS3 on mostly identical loadouts. No Minelayer option, but can take Monofilament Mines. The KHD has both Shock Mines AND a Dazer so you get to choose your own adventure when it comes to board control. *'''Speculo Killer:''' Impersonator with a Mono CC Weapon and Smoke Grenades, but since that apparently isn't enough, she gets a Minelayer option as well. Very easily capable of starting outside your opponents deployment zone and Rambo-ing multiple enemies before re-Impersonating. She is a problem that your opponent absolutely cannot ignore so make sure she's frustrating to deal with. **Ironic that the lore and gameplay diverge so much here. Speculos are supposed to be so good at blending in, that they are able to get away with ''posing as members of the enemy team'', but in practice, when you put down an Imp-1 Marker AND a Camo Marker it becomes painfully obvious what is actually on the board. Don't let that dissuade you, she still has to be Discovered twice before they can do anything
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