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=Culture= The culture of the Iron Rangers is considered bizarre by most standards. It is a collection of tribal beliefs and traditions, mixed with ideas from various undercity hive gangs. Though many of their traditions seem homogeneous, they are simply a blend and adaptation of hundreds of various cultural identities. As a whole, the Legion is largely distrusting of authority. They believe that there is a distinction between earning a position of leadership and ruling. As such, they follow Merrill, Hektor, and, Pre-Heresy, the Emperor. However, they have little regard for many bureaucratic positions. While they earned the respect of many fellow Astartes with their skills in battle and gave fellow warrior commanders the respect they deserved, the attitude caused numerous problems while dealing with various departments and segments of the Imperium's government. Post-heresy, it was believed that this disregard of Imperial authority was a major cause of their downfall. While off-duty, the Iron Rangers were known to wear furs and leathers of their homeworlds or xenos they had slain in their travels. Their clothing was often made and maintained by the individuals who wore them. While orders were followed and disobeying them gave harsh punishment during assignment, many of the ideas of rank disappeared. What some would consider to be fraternization of the highest degree was actively encouraged and welcomed within the ranks. A warrior's individuality was also encouraged, with each marine taking up hobbies and pastimes that suited himself. Lodges were also rampant, though they were not the secret organizations of other Legions. Instead, they were collectives of leadership and astartes within single units. Lodges were used as an informal method of presenting information to the various members, and when in a lodge, rank held little power. It was a place to hear, absorb, discuss, and plan. All opinions were listened to and valued. Friendly rivalries between Lodges were often encouraged under the idea that they would compete and improve their skills. Competitions within the Legion were regular. The title of Legion Champion was one of value, yet did not change the station of the individual who obtained it. Instead, it was simply there to encourage the Legionnaires to train harder for themselves. It is viewed as a demonstration of martial skill and prowess, not a demonstration of the abilities of command. Post-Heresy they have devolved into tribal groups. They follow their Primarch and several key members of leadership, though they are largely free to explore their own goals and ideals. However, due to harsh lessons learned during the Legion Wars, they largely stay close to Yr Helfa Annherfynol. Some tribes have been known to perform raids outside of their own territory, but it is rare for members of the Legion to leave without the support of the rest of the tribes. Many spend their time planetside, partaking in the hunt that is the planet's surface. It is considered a rite of passage for leaders to stay certain amounts of time alone on the surface before promotion. During these rites, they give up their armor and weapons, taking only a knife and clothing. They then have to survive for up to a month on the surface. Some leaders have been known to last much longer as a display of ability. This usually only happens when two marines are competing for a position. While the test is only to show the member worthy, some will stay longer to prove themselves better than their opponents. Regardless, the majority of the marines on the surface tend to band together in small groups. Too large and the hunt becomes too scarce to survive. Too small and one risks the ability to come back alive. Survival depends on the ability to stay moving, stay hidden, and stay alert. On the subject of religion, most Iron Rangers are rather ambivalent. Worship of individual gods is not unheard of, nor is it judged. Worship as a whole is rare. Most view their alignment with Chaos as a business transaction. In exchange for support and powers of the gods, the Iron Rangers make sacrifices. The gods already approve their motives and goals, so they are mutually beneficial. Marks of individual gods is extremely rare, though, as it is often pure devotion to one ideal, which can come into conflict with the Iron Rangers' goals. Of the marks seen, Tzeentch and Khorne are the most prevalent, with Nurgle taking up a distant third. Slaanesh is almost completely devoid of recognition. On a similar note, the Cult of Merrill holds little sway within the members of the Iron Rangers themselves. While most agree with most, if not all points, the movement creates little zeal within the Legion. It is treated more as a group of ideas with which marines agree on. The cult itself is composed of regular humans. Some members of the Legion are technically members, but their positions are held more to show support and maintain the cult as a tool of the Legion itself. ==Homeworld== '''Profi Tiroedd''' Homeworld of the Iron Rangers. An M-Class Feral World, its continents are almost completely covered in forests. During the Scouring it was almost completely destroyed and rendered uninhabitable by the Silver Cataphracts in a battle to force the Iron Rangers into the Eye of Terror. '''Yr Helfa Annherfynol''' The Warp Planet currently inhabited by the Iron Rangers. The planet is continuously in a dusky light, and thickly covered in sickly-seeming vegetation which preys on unwary travelers. A dense fog covers the surface of the planet, and is inhabited by a collection of creatures known as the Vashet Nierat. The original name of the planet is lost in time, and the majority of it's human population mutated almost beyond recognition. There are signs and evidence that it was once a hive world, but the daemonic flora and fauna have overgrown or disfigured its surface so that any real investigation would prove impossible. There are native humans. Most of them are far too mutated to be of any use beyond mere slavery to the XX Legion, however hunts are started searching for those who might be worthy of the gene-seed. ==Recruiting Worlds== '''Lofrudaeth''' A Deathworld located in the Tiroedd system, utilizied by the Iron Rangers for training and indoctrination. A former aborted Hive World, it was abandoned due to the planet's flora adapting too aggressively for any formal structures to maintain integrity, while the fauna was considered too vicious for normal living conditions. ==Notable Members== ===Dafydd "Slash" Slashworth=== Rose up through the ranks from a recruit to a battalion commander. He was offered the position of Chapter Master, but turned it down. He now serves as the commanding officer overseeing the training of recruits, personally leading them in the field as part of their training. Very popular with the troops for his fairness and skills, they nicknamed him "Slash", and he wore that nickname with pride. He also has much respect in the legion as a whole as he rose up from the bottom. Distinguished himself on several occasions, most notably with the Grym Teigr, his battalion that, known for their brutality and skill, are as feared as the Milwyr Cwyn. In the end, though his morals were questionable, his loyalty to the Emperor was not. He was killed during The Culling, by none other than Cellweirwyr himself. ===Cellweirwyr=== Also known as "The Laughing Sniper,"the leader of the Milwyr Cwyn and Equerry to the Primarch, Cellweirwyr is as jovial as his Primarch is grim. Unlike the majority of his brethren, he prefers killing his enemies from afar and is widely considered one of the best shots in the Imperium. Most of the other Elders have mixed feelings about him. He keeps traditions important, is widely recognized as among the best fighters they have, and a natural leader and strategist, but his humor most often comes at the expense of others. His tongue and wit has gotten him in more than his fair share of arguments with his fellows, as well as earned the ire of other Primarchs. But he will continue with his methods until his death. And judging by his trophy rack, that will be a long time coming. ===Robyn Auldmann=== One of the few traitors hailing from Holy Terra, Auldmann is the head of the Lychlynwyr. He is an egotist, and not without good reason. The best pilot within the Iron Rangers is no small feat to accomplish, and to be one of the few members born on Terra and live long enough to be a part of the Heresy tells of his skill in the air. Although known to clash with his Primarch's views frequently, Merrill trusts his judgement and always considers his counsel. On Auldmann's part, it is no secret that he was next in line to become the Legion Commander before Merrill's discovery, and patiently awaits his chance to supplant Merrill and Cellweirwyr. Oddly, there is no animosity between himself and Cellweirwyr. Both enjoy the other's company, and have been known to work together quite well. For Auldmann's part, Cellweirwyr would just be a stepping stone to the head of the Legion. As with most things in the XX Legion, it is completely impersonal and professional. ===Cysgodol Dawnsiwr=== Formerly or currently the Chief Librarian, then Lord of Sorcery, of the Iron Rangers. His continued existence is unclear, though the name and a sorcerer wielding his weapon does appear from time to time. Whether he lives or died is debatable, as no body has ever been found, but if he is still alive, he went almost completely off the grid. It is known that one individual still occasionally uses that alias, along with Siaradwr Gwynt, Lefel, and Choyote most prominently. What is known about him is that he uses the same weapon Cysgodol used, an extremely rare Force Halberd. The idea it is him is supported by the fact that he is the head of recruitment and chief priest of the Cult of Merrill, bears a mark of Tzeentch, and is in charge of locating targets, gathering intelligence, and finding ripe hunting grounds for the Iron Rangers and Merrill. He spent time being trained in intelligence gathering and social skills under the Children of Astarot, and then trained in the use of the warp further under the tutelage of the Black Augurs. He is believed to have taken part in a small mission to assist the traitors on Mars, and is further believed to have survived. The reason behind the question of identity is that no face recognition can be positively made. Each eyewitness sees someone completely different, and some only see a hooded figure, or no facial details at all. Vid feeds show him as an error, requiring Inquisitors to question eyewitnesses. Regardless, he is considered one of the highest targets of the Iron Rangers, second only to Merrill himself for his connections and leadership of the cult. ===Arth Codital=== Arth is an Uncle in the 4th Chapter, and his personal preference is to be a big game hunter. Though he doesn't have the largest trophy rack of the Legion, his does boast of some of the most impressive specimens of monstrous xenos, genetically engineered mutants, and even the scalp of a Warlord-Class Titan Princep. His preferred weapon is an extremely rare Powerfist variant, dubbed the PF-38 by the Mechanicus. Though others do exist, most men have turned them down, as the method of use is extremely bizarre and complicated. Though Arth would never be dubbed as an intellectual, his grasp of the weapon was both masterful and immediate. The combination of his use of the weapon and deep love and knowledge of explosives is what he attributes to most of his kills, and why he was chosen for the small team on Mars.
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