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===Heroes=== *'''Tree Herder''' Now weirdly a hero, this is a nice bit of kit. It packs some surge for any Forest Shamblers you might be bringing, and is one of the two non-unique units in the main factions to come with Radiance of Life. Stick him in the middle of your melee line and he'll kick some ass, and his nerve and defence means your enemy will have trouble bringing him down while you bash their high defence crack troops. He'll also keep the rest of your army in the fight with Inspiring and the aforementioned Radiance of Life. Not cheap by any means, but a nice inclusion. *'''Elven King''' Has mighty, so he can tie up his enemies, but he won't turn out a whole lot of damage is more killable than most comparable units. You may well find some theoretical use for him, especially since the Prince lacks inspiring, but since this is a list that is short on unlocks and long on good heroes and irregulars, he's probably superfluous on foot, if cheap. Kit him out with a horse and some items and he could make a good character hunter. *'''Lord on Drakon''' The little brother of the dragon lord, he's clearly a lot less good, but also wayyyy cheaper. With only 5 attacks, but fly and nimble, you'll mostly be using him for flank charges, but that's a fair reason to take him. Also could make a good distraction against shooting-light armies - it can dart around and can roll with a couple of punches, while presenting a big-ass model and the permanent threat of flank charges. *'''Elven Archmage''' With lightning bolt, heal, or bane chant she'll be a very nice support for you, or a nuisance in her own right. Master of Magic is also pretty nice, and this unit as a whole sits well with elven fluff, so I like her. *'''Elven Prince''' A non-inspiring, pretty mediocre, hero. Some armies might bring his equivalent, but the elves are well stocked in the hero department. Not objectively bad, just never going to be the right hero for you to take. *'''Army Standard Bearer''' Everyone has one. Stick him behind your line and get those rerolls. Or don't. Who cares. *'''Dragon Kindred Lord''' This unit is an absolute weapon. Expensive as hell, but comes fully equipped to cut through your enemy. Just be aware that he's not ''actually'' a god, and if you lose your 315pts of Death Star early on you will be in trouble. *'''Noble War Chariot''' Would be alright if it were a unit, but instead it takes up a hero slot and lacks inspiring. He'll chip away nicely at the flanks, but he's probably not worth bringing
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