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===Skinks=== '''Skinks''' are the smallest type of Lizardmen and the smartest save for Slanns. They are about Skaven sized and a bit leaner and while not particularly strong they are quick, dexterous and nimble. They act as the farmers, administrators, priests and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size, they can be a formidable military force, as they have highly-accurate poisoned blowpipes (<strike>they used to have bows and arrows which got retconned for some reason</strike>). A few of them can use magic, not at Slann levels of course, but still. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn't really survive through the newer editions): "remove X, replace with Skinks." They are also cute. *'''Skink Priests''': Born to manipulate the winds of magic and attend to the prophecies of events yet to occur, Priests are the highest-ranking members of the skink caste and can lead entire armies as well as cast spells with devastating precision. They occasionally have to take the reigns and make the hard decicions for the Lizardmen when a Slann won't wake up. Unsurprisingly, they are the most vulnerable in close combat. They historically come in Heavens and Beast flavors. *'''Skink Chiefs''': Born to lead with exceptional cunning and tenacity, Chiefs are responsible for overseeing patrols, construction, message delivery, and commanding armies in battle. Skink Chiefs usually fight atop a dinosaur and with blowpipes but when the situation boils down to close combat, they can run circles around the enemy with their speed and agility in a dance of death. *'''Skink Braves''': Veterans who have survived several battles and display more combat aptitude than regular skinks. Braves will fight alongside each other in their own cohorts or command regular skink cohorts. *'''Chameleon Skinks''': An extraordinarily rare subspecies that is dedicated to scouting, infiltration, ambush, and hunting. They have the unique ability to manipulate the color and texture of their skin which is the biological equivalent of an integral cloaking device, allowing them to blend in flawlessly with the surrounding area. More badass than the moniker of stealth specialists may have you believe. *'''Red Crested Skinks''': The alpha variation of the Skink species is blessed with being faster, stronger, sharper and brighter than their peers. Much better warriors than the average Skink as a result. The Temple-City of Chaqua was known for a spawning of Red Crested Skinks before being depopulated and ruined by a terrible plague. *'''Skinks''': The basic Skink is a workhorse of the Lizardmen, filling light combat roles or as riders and support gunners to the various dinos the Lizardmen bring to battle, but much more so filling out the vast majority of crafting, managerial, logistics, and other work that a society needs done to function. As mentioned, besides the Slann, the basic Skink is far more intelligent, skilled, and flexible in role than any other class of Lizardman. If you can think of something necessary to a society or war engine that hasn't been mentioned, rest assured that a Skink somewhere is scampering along doing it. By far the most numerous member of the Lizardmen, or of the various Skink castes outlined here. Also known for being one of the most adorable things in Fantasy that are absolutely worth the mauling you'd get trying to hug one.
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