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====Natural Planes==== * Alara - A single massive plane broken into five smaller planes, each with a different culture and ecosystem: :*Esper: All lifeforms on Esper have become artifact creatures through infusion with etherium. :*Grixis: Grixis is dominated by demons and necromancers. :*Jund: Jund is ruled by the laws of predation, with dragons at the top of the food chain. :*Naya: Nayan peoples worship the gargantuans who flourish on their plane. :*Bant: Citizens of Bant live in a feudal system presided over by angels. * Amonkhet - A barren, inhospitable plane where the dead rise on their own. It houses the city of Naktamun, whose inhabitants train endlessly to glorify their gods and their God-Pharaoh, Nicol-Bolas. * Aranzhur - A little known of plane. It is one of the outpost cell realms of the Infinite Consortium, a many plane-spanning organization of black market traders that smuggle goods across the planes. * Arkhos - A plane where day and night intermingle according to something resembling dream logic, represented in Future Sight by the card "River of Tears". * Azoria - Homeworld of the planeswalker Ravidel, and one of the planes caught in the Shard of Twelve Worlds. It and Dominaria are the only two planes identified as being in the Shard. Despite the name, it has no known connection to the Azorius Senate of Ravnica. During a battle between the planeswalkers Freyalise and Tvesh Szat the young oceanic plane was scoured of all life. * Bolas' Meditation Realm - An astral world accessible from Dominaria by powerful mages. The Elder Dragon Nicol Bolas used this plane to contemplate and to hold private meeting with his advisors while he was emperor of the land of Madara on Dominaria. * Cabralin - A gentle and reclusive plane. Described as a peaceful plane with lots of rolling hills and fields. * Cridhe - A world consisting only of a single island, the great Clan Tree of Cridhe contains all the plane's Mana. In ancient times the tree was killed by a man who sought to become a planeswalker causing the island to split in two and wars over the powerful magics released came to the peaceful world. But after centuries adrift, the islands met again and the last seed of the Clan Tree was planted to bring a new era of peace. * Diraden - A plane that was covered in a magical shroud of perpetual darkness. This shroud cut the plane off from non-black mana and was destroyed when Chandra Nalaar defeated Prince Velrav. The inhabitants of Diraden were known to practice blood magic. * Dominaria - The Song of Dominia, and central plane of the multiverse. Dominaria is the Nexus of the Multiverse, being the focal point in Dominia with strong influence on other planes. It is the setting for the majority of Magic storylines. Dominaria is about two and a half times larger than Earth, with large but shallow seas. It has one natural moon called the Mist Moon. In the period between the fall of the Thran Empire and the end of the Phyrexian Invasion, Dominaria had an additional small and mysterious artificial moon, called the Glimmer Moon by natives and the Null Moon by planeswalkers. During the Ice Age, Dominaria was the primary plane in the Shard of the Twelve Worlds. A Dominarian year takes 420 days of 24 hours. The existence of the following continents has been acknowledged so far: ::Terisiare, which has broken into about six smaller landmasses after the Ice Age and the Thaw. ::Aerona, which is part of the Domains alongside a host of small islands. ::Jamuraa, which is actually a super-continent consisting of three connected subcontinents. ::Tamingazin, long and thin continent lying west of Terisiare and east of Jamuraa. ::Otaria, small continent west of Taminagazin and south-east of Shiv. ::Sarpadia, continent lying far south from Terisiare. ::An unnamed north-polar continent, with large peninsula called Upper Videnth. ::An unnamed south-polar continent. :There are some other landmasses, although storyline experts are uncertain how they should be qualified. ::Tolaria, an island far from any continent. ::Caliman, a landmass of unknown size and place on the southern hemisphere. ::Corondor, often called a continent, but far smaller than any other continent. ::Shiv, always called an island, but is in fact larger than Corondor. :There are also places of unknown location on Dominaria: ::Shimia ::Surr ::Vesuva * Equilor - "The farthest plane" Equilor is an extremely old plane on the "edge of time." Everything on the plane feels like it's finished growing. The mountains are all worn down. Its inhabitants have hoarded knowledge for a hundred millennia, and know practically everything. Eventually they join the elders, who are part of the caves. * Ergamon - A hostile and rarely visited plane. It is described as having colossal peaks and exotic fauna. * Gastal - An abandoned plane of infinite wastelands. * Ilcae - A dark corner of the multiverse where only the truly vile of planeswalkers ever venture to meet. None of any repute have ever let slip its location or its nature. * Innistrad - Innistrad is a plane in the multiverse which appears to be similar to Earth in the 18th and 19th century. The plane is primarily populated by Humans but these live in fear of a number of classical creatures of horror and regularly fall prey to Zombies, Werewolves, Vampires or Ghosts. Further, Demons are becoming an ever growing threat. Life on Innistrad is dominated by the single moon in its sky. Though the inhabitants of the plane know little about it, the moon drives the seasons and also hunting patterns of the monsters, harvests of the humans, etc. Human society is dominated by religion with the Church of Avacyn promising protection from the evils that lurk in the night. The church is named for an Archangel who helped to drive back the monsters that preyed on humans, but the power vacuum created is rapidly being filled by the demons. A secret cult of Demon worshippers named Skirsdag has also emerged from this. * Iquatana - Home of the "Narcomoeba" from Future Sight, and of the Iquati, who created Narcomoebas as a replacement for their geneaological memory banks; this plane's atmosphere is full of Æther and its creatures tend to mutate into new forms. Iquatana's surface features a lot of sinkholes and chimneys. The chimneys vent out æther, which as a result makes up the bulk of the atmosphere. * Ir - Home of the "Fomori Nomad" from Future Sight. It is rather obscure. A species of barbaric giants called the Fomori are said to be native to it's Turri Island. They built and still protect the fortress of Turri Island, due to the fact that it is said to be a "mana haven", and is often assaulted by planeswalkers. The mana is said to be particularly efficient in summoning creatures. * Kaladesh - A vibrant plane overflowing with Aether, a substance normally found in large quantities in the space between worlds. Currently experiencing a sweeping technological renaissance. * Kaldheim - A cold plane of eternal ice, the chilling winds bring visions of strange meaning but steal memories and life from those that wander too long. * Kamigawa - A rich and culturally diverse plane split into the spirit world of the Kami and the material world of the mortal races. It is far removed from the other planes and has a strong Japanese influence. There are five primary geographical locations on Kamigawa, each parallel to the five basic lands of Magic. Each area is guarded by a dragon spirit loyal to the material inhabitants of its location. ::Towabara - A massive plain, the name means "eternal field". Within the Towabara is the Araba, the "ruined land", a blasted place filled with craters from kami attacks. Eiganjo Castle is in the center of the Araba. It is the fortification of daimyo Takeshi Konda. The castle is assaulted by O-Kagachi in the Kami War and badly damaged. Towabara is gaurded by Yosei, the Morning Star. ::Minamo Academy - The Minamo Academy is a school that teaches powerful spirit and human magics. It is built upon the largest waterfall in Kamigawa. Minamo is led by the Soratami, who guide the headmaster and his faculty. They are often prayed to by staff of the school. Soratami are magic practicing moonfolk that live in the clouds above the academy. The school is besieged and ravaged by Hidetsugu, an ogre whose pupil was killed by a Minamo student. Minamo Academy is guarded by Keiga, the Tide Star. ::Takenuma - Takenuma is a large area of swampland. Here bandits and Nezumi (rat-folk) live. There are also a multitude of demon spirits who live in the darkest regions, leaving the place corrupted and void of sunlight. Here the most brutal battles are fought against the kami. Kokusho, the Evening Star watches over the vile swamps. ::Sokenzan Mountains - The Sokenzan mountain range is the largest in Kamigawa. Akki, cunning goblin creatures, live here, among bandits and renegade samurai called ronin. Godo, a famous warlord of the bandits, lives here. Hidetsugu, an O-Bakemono (powerful shaman ogre) summons Oni spirits here. Deep in the Sokenzan mountain range lay the Tendo Peaks, the steepest mountains in Kamigawa. The Heart of Frost, one of the Tendo Peaks, was haunted for some time by a Yuki-onna. The Sokenzan is guarded by Ryusei, the Falling Star. ::Jukai Forest - A thick forest which harbors many varying kinds of kami. Here an order of monks train to tune themselves in with nature and the spirit world. Kitsune (fox-folk), live in the Jukai along with the Orochi (snake-folk), who tend to stay in the Western fringes. No one has ever discovered what lies to the West of the Jukai Forest, and all exploration attempts have failed. Jukai Forest is watched over by Jugan, the Rising Star. * Karsus - A plane consisting entirely of twisting shattered remnants of some great construct of glass and steel. Magics function wildly here, often being reflected or absorbed by the strange remains of the machine at random. * Kephalai - It has a totalitarian and bureaucratic government. Cities with gothic architecture, surrounded by large bodies of water are known to exist here. Kephalai seems to have a bazaar where items from other planes can be found, such as the Book of Kith and Kin from Lorwyn. * Kinshala - A simple plane of nomadic traders and merchant towns. The handful of colonial nations subjugate most of the world and draw their resources back to the capital cities across the seas. * Lorwyn/Shadowmoor - Lorwyn is a lush plane based upon celtic myths in a state of perpetual day and Summer. Unlike most planes, Lorwyn does not have any native human inhabitants. Every several eons, a natural event called the Great Aurora changes Lorwyn into a plane of perpetual night called Shadowmoor, a dark, sinister alternative reality to Lorwyn. * Luvion - Little is known about this mysterious place. Supposedly a powerful planeswalker makes his home here and has discovered a way to never die. * Mercadia - Mercadia is a plane, most notable for its unique mountain, shaped as a giant cone, growing wider as it gets higher, on the top resting a large city founded by the Thran. The dealings of the multitude of Mercadian merchants reaches every corner of the diverse locales of the world. This plane is riddled with improbabilities and inversions: Its largest city sits atop a huge inverted mountain, and goblins are at the top of the social order. Commerce is the lifeblood of Mercadia, and the elaborate diplomacy and trade agreements between the goblins and humans of Mercadia City and the merfolk of Saprazzo define the plane. * Moag - A simple plane of little note, Moag is said to have a broad range of environments and cultures and to have been somewhat of a paradise plane. It was invaded and assimilated by the Phyrexians. * Muraganda - A world with tropical jungles; mentioned on the Future Sight cards "Muraganda Petroglyphs" and "Imperiosaur", but not confirmed as the name of a plane until Planechase. It is a plane where simple efficiency is the key to survival in the harsh environment of gargantuan beasts. * Nether Void - There are countless of these. They are planes without worlds in them. They may be left when a plane dies or a place where a plane has yet to be born. Presumably, Artificial Planes can be created in them. * Pyrulea - It is composed of a densely forested sphere around a central star; the plane's inhabitants live on the interior surface of the sphere. What's more, the size of the plantlife is particularly enlarged. This plane is an example of a naturally occuring Dyson Sphere. * Rabiah the Infinite - Rabiah is a collection of a thousand and one originally similar planes, all refracted off of the original Rabiah during the Thousandfold Refraction. The planes have since developed independently of each other. One, known as Dark Rabiah, has been taken over by sinister forces and is as evil a place as even Phyrexia. It is a world populated by many creatures and culture of Arabian myth, particularly the Djinn tribes. * Ravnica - It is a large plane covered by a continuous, sprawling cityscape. Its flavor is based largely on East European cultures, myths, and folk tales. This plane is separated from others in the multiverse, making it impossible for Planeswalkers and ghosts to enter or leave. The plane has been governed by the Guildpact and ten guilds for more than ten millennia. Though it was later disbanded, the Guilds are still very influential. The City of Ravnica is the primary metropolis of the city-covered plane. The Center of Ravnica, the hub of the great city and the entire plane, is one of the only exposed areas of Ravnica’s original surface of any significant size. Because of this, the walkways of street level are not allowed to come between it and the sky. This site is the top of a mountain, with its base in the Undercity where Rakdos mining has changed it over the millennia into a giant column. Within this column is the Hellhole. At street level, it is flat, solid ground where many important halls and monuments are located. * Regatha - The plane where the Order of Heliud was founded. It is known for a magical phenomenon called the Purifying Fire. The Purifying Fire is a magical fire of white mana that burns cool. It probes the soul of whoever enters the fire for sin and is a source of power for the Order of Heliud. It is able to destroy a mortal being or drain all power from a planeswalker, including the ability to planeswalk. * Segovia - Segovia is a largely aquatic plane that is famous for its leviathans. It is smaller in size than other planes, so Segovian Leviathans are much smaller than leviathans from other planes and are the only inhabitants with any significant size. Everything there exists in miniature at about a 1:100 scale. The largest creature, a Segovian Leviathan, is about the size of a Domarian elephant. When planeswalkers visit this plane they are automatically shrunk down to scale. The people of Segovia watch sports such as chariot races in arenas called Hippodromes. * Shandalar - Shandalar is a rogue plane, drifting through the multiverse instead of retaining a steady position or course. It is a relatively small plane and incredibly rich in mana. The magical energy is so prevalent, that it all is sentient, and the common people use minor spells as an everyday convenience. * Tarkir - A plane that is split into two timelines. In one, five clans are at war for control of the plane. In the second, dragons rule over the five original clans, and war continues between them. Dragons are worshipped in both timelines by each clan for the different aspects the dragons have. * Tavelia - A mysterious plane only spoken of in whispers. Few know what dark shadows live there. * Theros -Theros is ruled by an awe-inspiring pantheon of gods. Mortals tremble before them, feel the sting of their petty whims, and live in terror of their wrath. It is a plane where barbaric, cave-dwelling minotaurs descend on wayward travelers. Giants stalk the land, drawing strength from the terrain on which they tread. Massive krakens prowl the depths of the sea and sirens lure sailors to their demise. Amid such colossal perils, mortals must find a way to endure. Yet on Theros, the hero’s mantle is raised highest. * Ulgrotha - Ulgrotha, meaning "Garden," was a small backwater plane, far from Dominaria, sometimes called the "Homelands" by its inhabitants. Its mana lines were destroyed ages ago when Ravi rang the Apocalypse Chime, causing the Great Destruction and ending the Great War between the Tolgath and the Ancients. Later the planeswalkers Feroz and Serra decided to become Ulgrotha's caretakers, and Feroz created a powerful magical barrier to protect the plane from interlopers. Some time after Feroz's death, however, the ban faded. Ulgrotha is home to Baron Sengir, a powerful vampire who controls a large swath of the plane through fear and black-aligned magic. Ulgrotha has at least one planar portal, which is located in the abandoned dwarven city under Castle Sengir. Where it leads is unknown, although we do know that Ulgrotha's dwarf population emigrated from beyond it and a great supply of mana flows forth from it. * Valla - A plane of perpetual war covered by a phenomenon called the Immersturm. * Vryn - A plane ravaged by perpetual war, Vryn's infrastructure is maintained by a network of massive stargate-like rings that direct magical energy. * Wildfire - Wildfire is a realm of djinns and efreets neighboring Rabiah. The Mages of the Emberwilde, also known as Embermages, are dedicated to this realm. Several portals to the plane of Wildfire exist in Bogardan, but the Emberwilde Order has made no move into Bogardan for fear of insulting the powerful entities that reside in its depths. Naar Isle is located on this plane. Ruled by the Emberwilde Caliph, the Emberwilde Order maintains trade with several of the Rabiahs and Suq'Ata, on Dominaria through the use of several naturally occuring portals that can be found scattered throughout the deserts. It is said that the beings of Wildfire are responsible for teaching the goblins of Dominaria how to harness fire magic, knowing full well that they would be unable to master the gift. * Vatraquaz - Nothing is known of this plane. * Zendikar - It is famed among planeswalkers for the many hidden treasures left by its ancient civilization and for its potent and unusual mana bonds. The plane is very dangerous, due in part to a natural phenomenon called the Roil that reshapes the landscape. Zendikar is inhabited by vampires, Kor, merfolk, goblins, elves, humans and minotaurs. The land was also the prison of the Eldrazi, mythical planeswalking beings of immense power. There are seven continents: Guul Draz, Tazeem, Akoum, Murasa, Ondu, Bala Ged and Sejiri. Another geographical feature to be noted are the large, floating polyhedron-shaped stones called hedrons that litter the landscape. Nobody is sure what they are for but their gravity-defying existence hints at the strange properties of gravity and mana on the plane. These ancient, rune-carved monoliths are strewn across Zendikar. Up to ten miles long, some of these stones drift in the sky; others are buried in the ground, some whole, some broken. They're remnants of a lost civilization, but their original purpose is unknown.
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