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===3e=== There are several different orc stats, scattered across multiple sourcebooks. The "common" orc in the [[Monster Manual]] featured the following statblock: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::+4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma ::Medium size ::Base land speed 30 feet ::Darkvision out to 60 feet ::Light Sensitivity (Ex): -1 penalty to Attack rolls when exposed to bright sunlight or a daylight spell. ::[[Favored Class]]: [[Barbarian]] </div></div> ====Forgotten Realms==== In the [[Forgotten Realms]], however, there are three different varieties of orc: The "Mountain Orc" is the most common of the three races, and is the most generic, being pretty much standard Monster Manual orcs. They inhabit the Frozen North, predominantly the Spine of the World mountains and other hilly regions (hence the name), and for the most part at generic would-be conquerors foiled by their own inability to focus on anything besides killing - except for when [[Obould Many-Arrows]] tried to forcibly drag them out of their pits and show them that the best way to get respect is to actually make a kingdom of their own. These guys use the standard orc profile. Deep Orcs, or [[Orog]]s, are a stronger, smarter (but somewhat shorter) breed of orc native to the [[Underdark]]. See their page for more details. Finally, Gray Orcs are a strange race of emotional, impulsive, and deeply religious orcs originally hailing from another world. Long story short, centuries ago, an archmage created a portal to their world, but wound up being killed for an unrelated incident before anyone ever found out about this portal - which meant nobody ever shut it off. Five years after his death, the orcs found the portal and swarmed through in a religious crusade, battling the empires of Mulhorand and Unther in the 6-years-long Orcgate Wars, which ended with the closing of the portal, the defeat of several of the incarnate gods of Mulhorand and Unther, and the scattering of the gray orcs into loose, fractious tribes that still haunt the Moonsea and the Endless Wastes. Though physically weaker than their mountain orc "relatives", gray orcs are much more strong-willed and independent, and retain a knack for divine magic which makes them dangerous. They also possess a far swifter stride and keener senses of smell. Gray Orc PCs have the following racial stats: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::+2 Strength, +2 Wisdom, -2 Intelligence, -2 Charisma ::Medium Size ::Base Speed 40 feet ::Racial Weapon Proficiency: Great-Axe and Longbow ::Light Sensitivity (Ex): -1 penalty to Attack rolls when exposed to bright sunlight or a daylight spell. ::Scent (Ex) ::Orc Blood: For all effects and special abilities that target a creature's race, Gray Orcs count as '''Orcs'''. ::[[Favored Class]]: [[Cleric]] ::[[Level Adjustment]]: +1 </div></div> ====3rd Party Settings==== ;[[Midnight]] <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::+4 Strength, -2 Intelligence, -2 Charisma ::Medium ::Base land speed 30 feet ::Weapon Familiarty: Vardatches are Martial Weapons for Orcs ::Night Fighter: Darkvision 60 feet, +1 racial bonus to attack rolls when fighting with no light. ::Light Sensitivity: -1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell. :: Resistance to Cold: Immune to nonlethal damage caused by cold weather, severe cold, exposure or extreme cold. Halve lethal damage (rounding down) inflicted by extreme cold. ::Natural Predator: Orcs add their Str modifier to Intimidate checks as well as their Cha modifier. ::Spell Resistant: +2 racial bonus on saves against spells and spell-like effects, -2 spell energy points for orc casters. ::+1 racial bonus on damage rolls against dwarves. ::+1 racial bonus on attack rolls when fighting in groups of 10 or more orcs; allies and enemies both count for triggering this feature. ::[[Favored Class]]: [[Barbarian]] </div></div> ;Warcraft the RPG <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> * +2 Constitution, -2 Intelligence ::Medium size ::Base land speed 30 feet ::Low-Light Vison ::Battle Rage: Can Rage once per day as per a Barbarian, or adds +1 to rages per day if a Barbarian ::Weapon Familiarity: Orc Claws are a Martial Weapon rather than an Exotic Weapon ::Weapon Proficiency: Automatically receive Martial Weapon Proficiency (Battleaxe) as a bonus feat ::+2 racial bonus to Handle Animal (Wolf) checks and Intimidate checks. Handle Animal (Wolf) and Intimidate are always Class Skills for orcs. ::+1 racial bonus to attack rolls against humans ::[[Favored Class]]: [[Fighter]] </div></div> ;World of Warcraft the RPG <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> * +2 Stamina, -2 Intellect (Note: Con and Int by different names) ::Medium size ::Base land speed 30 feet ::Low-Light Vison ::Battle Rage: Can Rage once per day as per a Barbarian, or adds +1 to rages per day if a Barbarian ::Weapon Familiarity: Orc Claws are a Martial Weapon rather than an Exotic Weapon ::Weapon Proficiency: Automatically receive Martial Weapon Proficiency (Battleaxe) as a bonus feat ::+2 racial bonus to Handle Animal (Wolf) checks and Intimidate checks. Intimidate is always a Class Skill for orcs. ::+1 racial bonus to attack rolls against humans ::[[Favored Class]]: [[Barbarian]] </div></div>
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