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Planetside 2
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==Monetization== A free to play game has to make money somehow. All weapons in the game are free, although most unique variants of them will be locked behind overpriced weapon bundles or overpriced individual purchases. Most cosmetics in the game also cost money, although some can be unlocked via directives. Directives are how the game makes its money, since many directives can only be completed via the purchase of unique weapon variants and bundles [[RAGE|(or the directive is so fucking hard that you need to purchase certain items with cash to preserve your sanity]]). Then there’s the implant system, which is basically their take on loot boxes. All implants can be obtained through implant packs or ISO-4 recyclers, though you’ll have to grind or get lucky to get the one you want. These implant packs and ISO-4 recyclers can be bought for free or with IRL money. Lastly, there’s in-game membership. Buying this gives you a slew of benefits, most importantly discounts and a monthly reward of premium currency which you usually gotta buy with cash. The free in-game currency is called certs. Certs can buy guns, upgrades, implant packs, and the cosmetic option to remove your helmet. Recycling duplicate implant perks gets you ISO-4, which can upgrade implants or buy them. Then there’s merit, which can be used to purchase a few cosmetic options and upgrades for certain items (as well as tactical items). You get this by capturing or defending bases. The premium currency is station-cash (or daybreak cash). This can buy anything in the game including resource boosts, unless it’s an upgrade for certain gear. However, you wanna save this for cosmetics or unique variants of weapons that are required for directives.
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