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=====Molag Bal, Prince of Schemes and Enslavement===== The most dreaded and most unholy of all the fiends of Oblivion is Molag Bal, the King of Rape. An utterly malignant entity, Molag Bal seeks only to enslave mortals, or to corrupt and damn them for eternity. Vampires are his spawn, and souls are his currency. Woe betide the fool who trifles with him. Cult Army(Molag Bal) *Heroes: 1+ Sorcerer-Priest w/ retinue. *Core: 1+ Cultist Covens, Flame Atronachs, 0-1 Scamps. *Elite: Frost Atronachs, Storm Atronachs, Daedroth, 0-1 Vermai, 0-1 Dremora Warriors, 0-1 Dark Seducers, Shrine of Molag Bal. *Support: 0-1 Clannfears, 0-1 Spider Daedra, 0-1 Hungers, 0-1 Spider Daedra, 0-1 Xivilai, 0-1 Siege Crawler. Daedra Army(Molag Bal) *Heroes: Dremora Lord. *Core: Daedroths, Scamps, Flame Atronachs, 0-1 Dremora Warriors, 0-1 Dark Seducers. *Elite: Frost Atronachs, Storm Atronachs, Vermai, Dremora Warriors, Dark Seducers, Daedroth Titan, 0-1 Shrine of Molag Bal. *Support: Clannfears, Spider Daedra, Hungers, Xivilai, Cultist Covens, 0-1 Sorcerer-Priest w/ retinue. Artifact: The Mace of Molag Bal Unique Spell: Bal's Temptation, Soul Steal Shrine's Blessing: At the beginning of each of your turns, each Shrine in your army may activate one of the following abilities: *Defiling of the Body: A unit(friend or foe) within 24" of the Shrine takes a Leadership test on its own value(your own units may choose to automatically fail this test). If the test is failed, the unit enters a Frenzied state. If you do this, all those models' attacks gain Backfire for as long as they remain in their Frenzied state. *Corruption of the Mind: An enemy unit within 24" of the Shrine gets -1 Leadership until the beginning of your next turn. *Damnation of the Soul: Target an enemy unit within 24" of the Shrine. If that unit is destroyed before the beginning of your next turn, heal a missing wound on the Shrine. If the unit is destroyed, you gain a Victory Point, if the scenario uses Victory Points. Special Rules: *Will to Dominate: Your Cultist units get +1 to combat resolution. If they win combat, they get +1 to their roll to pursue. If they catch and destroy the enemy, they enter a Frenzied state. Molag Bal's forces are Trusted Allies with Vampires.
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