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====Sleeper Cultists==== "''Sleepers! awake! The Sixth House is Risen and Lord Dagoth is its Glory!''" ''"Crazies with clubs have been attacking non-Dunmer. Call themselves Sleepers. Some folks hurt. A few killed. Sleepers go nuts when you try to arrest them, so we have to put them down. Some are strangers we can't trace. Others are locals, gone nuts. Ones we capture alive have complete amnesia, no idea where they are or what's going on. Just keep talking gibberish about the Sixth House awakening, serving Lord Dagoth, running foreigners out of Morrowind. Sounds like a new crazy cult or something."'' Ever since Dagoth Ur's victory over the Tribunal in securing the Heart Chamber, violent blight winds began to sweep down from Red Mountain with ever greater frequency. The Ash storms carry with them dangerous magicks, and their foul winds serve as a means to broadcast the dream-sendings of Dagoth Ur to the Dunmer of Morrowind. It begins with a completely normal Dunmer starting to hear whispers in their head, their sleep being plagued by nightmares, awaking up exhausted after a full night's rest; small things, things that they'd likely dismiss at first without a second thought. It ends with them waking up in the middle of the night to wander the streets, preaching heresies and mad poetry with a voice that isn't their own; with loosing track of what is real and what is dream; with waking up one morning covered in blood and holding a strange knife. These are the Sleepers, perfectly normal Dunmer on the outside, but have been claimed by the Sixth House. Recruited from the disaffected, members of the criminal underworld, the poor, or anyone else who would take joy in seeing the false gods of the Tribunal cast down and the dogs of the empire driven from Dunmers' the ancestral homeland, Sleeper Cultists fulfill the vital roll of acting as House Dagoth's hands with in the cities of the Dunmer, performing assassinations, sabotage, sowing dissent, or any other task that brings the Sixth House closer to its goal. The Temple estimates that every town in Vvardenfell contains organized cells of Sixth house cultists. Occassionally in the lands of Morrowind, one might come across a naked, raving mad Dunmer, screaming prayers to Dagoth Ur and to the Sixth House while frantically attacking anything that gets too close. These wretched madmer are known as Dreamers. Once Sleeper Cultists who realized what was happening to them, they chose to embrace service to the Sixth House, and in return for their loyality, Dagoth Ur has shared his divine dream with them, signifing their official welcome to the ranks of House Dagoth. However, Dagoth Ur's dream is something that mortals were never meant to behold, and as such, this event tends to thoroughly shatter the minds of those that experience it. Freshly driven insane and filled with the extacy of having been blessed with their Lord's everlasting glory, Dreamers devote their every action towards their frantic, fanatical worship of Dagoth Ur. 8 pts per model. Core. Skirmish, Infantry, Dark Elf. 5-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Sleeper Cultist | 3 | 3 | 3 | 3 | 1 | 7 | 1 | 7 | 2 | - |- | Dreamer | 3 | 3 | 3 | 3 | 1 | 7 | 1 | 7 | 3 | 6+ |} '''Wargear:''' Hand Weapon, Shortbow '''Spells:''' Earwig, Shadow Form, Brevusa's Averted Eyes. '''Special Rules:''' Infiltrate, Fleet of Foot, Stealth. A unit of Sleeper Cultists may: *Upgrade one model to Dreamer(Fearless, +1 Mg) for +15 pts. A Dreamer is a Character. Any number of Sleeper Cultists may replace their Hand Weapons with: *Dagger (free) *Dagoth Dagger +2 pts per model Any number of Sleeper Cultists may replace their Shortbows with: *Longbow +1 pts per model *Second Hand Weapon +1 pts per model *Shield (free) All Cultists in the unit except for the Dreamer(if taken) may take Leather Armor for +1/2 pt per model
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