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====Milites==== After years of service within the legion and demonstrating their worth a Legionnaire might be promoted to the rank of Milite. These units normally have one particular role that they perform during the battle, normally supportive in nature. Different Milite units focus on entirely different subjects- some perform as woodsmen, others field surgeons. Especially trained Militae are even able to act as combat engineers, assisting the attack of fortifications and backing up siege weapon crews as needed. That the Imperial Army has such an abundance of elite trained soldiers only further bespeaks its strength. 12 pts per model. Core. Skirmish, Infantry, Imperial. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Militae | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 1 | - |- | Centurion | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 1 | - |} '''Special Rules:''' Legionnaire Drilling Centurions are Characters. Foreign Regiment: The race of the unit may be changed to Nord, costing +1 pt per model. It may be a mix of Imperial and Nord. A unit purchased containing at least 75% Nords has the Stubborn special rule. Specialists: Each unit is composed of one of three troop types, representing the different roles that might be required of them on the battle. Depending on the role chosen the Militae unit is differently armed, and gains special rules- *Woodsmen: Leather armor (6+ save), hand weapon, bows, javelins. Have the Move Through Cover and Fleet of Foot special rules. *Field Surgeons: Plate armor (5+ save), hand weapons. Mg+3, each Militae has the following spells: Maraβs Embrace, Cure Poison. *Combat Engineers: Plate armor (5+ save), hand weapon, bows. Have the Siege-Weapon Training special rule. Siege-Weapon Training: (Combat Engineers) If the unit did not move during your movement phase, at the end of that phase you may have them take a Leadership check. On a success, you may remove any number of of men from the unit, then restore that many slain crewmen models to a siege weapon within 4β. Treat these crewmen in every way like the crewmen that come with the target siege weapon. The entire unit may: *Upgrade one model to a Centurion (+1 A) for +8 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +6 pts *Upgrade one model to Musician(can shoot/march after reforming) for +6 pts *Upgrade all weapons to silver +1 pts per model The Centurion may replace his or her armor with Glass Armor for +4 pts, or Ebony Armor for +10 points. The Centurion may take up to 20 pts of magic items where appropriate from the armory.
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