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==Independent Character== HQ: '''Sergeant Major Avery Johnson''' - 130 points. '''WS''' 3 / '''BS''' 4 / '''S''' 3 / '''T''' 3 / '''W''' 3 / '''I''' 4 / '''A''' 3 / '''Ld''' 10 / '''Sv''' 4+ ;Unit Type Infantry (Independent Character) ;Wargear * ODST Battle Armor * M45 Tactical Shotgun * Combat Knife * Frag Grenades (Offensive) ;Warlord Trait Inspiring Presence (''See'' 7th Edition Corerule Book) ;Special Rules * '''''Spartan I''''' - Sergeant Major Avery Johnson has the ''Eternal Warrior'' and ''Feel No Pain'' USRs. * '''''At All Costs''''' - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Sergeant Major Johnson gains the ''Stubborn'' USR. * '''''Shoot First, Ask Later''''' - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Sergeant Major Johnson gains the ''Hit & Run'' USR. * '''''Move Like You Got A Purpose''''' - Sergeant Major Avery Johnson and all models in his unit have the ''Crusader'' USR. * '''''H.E.-Spewing Divine Intervention''''' - Once per turn, Sergeant Major Avery Johnson can call down an strategic artillery strike from off the field. It is treated as a shooting attack with the following profile: ** '''Range''' Infinite / '''Strength''' 8 / '''AP''' 4 / '''Type''' Ordnance 1, Barrage, Blast May replace his primary weapon (M45 Shotgun) with of one special weapons from the following list: * MA5D (Assault Rifle)........................................''Free * BR85HB (Battle Rifle)...............................''6 points * SRS99D-S2 AM (Sniper Rifle).......................''10 points * M41 SSR MAV/AW (Missile Launcher)...................''15 points * M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....''35 points ----------------- HQ: '''Master Chief Petty Officer John-117''' - 175 points. '''WS''' 5 / '''BS''' 6 / '''S''' 4 / '''T''' 3 / '''W''' 4 / '''I''' 5 / '''A''' 4 / '''Ld''' 10 / '''Sv''' 3+/6++ ;Unit Type Infantry (Independent Character) ;Wargear * MJOLNIR Armor * BR85HB Battle Rifle * Combat Knife * Frag Grenades (Offensive) * Cortana (Counts as On Board AI) ;Warlord Trait Target Priority (''See'' 7th Edition Corerule Book) ;Special Rules * '''''Spartan II''''' - The Master Chief has the ''Split Fire'' USR. * '''''At All Costs''''' - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. The Master Chief gains the ''Stubborn'' USR. * '''''Shoot First, Ask Later''''' - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. The Master Chief gains the ''Hit & Run'' USR. * '''''Heroes Never Die''''' - The Master Chief gains the ''It Will Not Die'' and ''Eternal Warrior'' USRs, in addition he may fire heavy weapons at full ballistic skill even if the unit moves but unlike the Relentless universal special rule he may only ever fire one weapon per turn. * '''''He May Not Be The Strongest''''' - The Master Chief and all models in his unit gain the ''Fearless'' USR, and the Master Chief may re-roll failed saving throws of any kind. May replace his primary weapon (BR85HB Battle Rifle) with of one special weapons from the following list: * MA5D (Assault Rifle)........................................''Free * M45 Tactical Shotgun(Shotgun)...............................''6 points * SRS99D-S2 AM (Sniper Rifle).......................''10 points * M41 SSR MAV/AW (Missile Launcher)...................''15 points * M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points - '''BR85HB''' - a.k.a. the BR85HB Service Rifle is a gas-operated, magazine-fed battle rifle. It is a select-fire weapon optimized for long-range firing of three-round bursts, though it is capable of semi-automatic and fully automatic fire. It chambers the large 9.5x40mm M634 Experimental High-Powered Semi-Armor-Piercing round, abbreviated as M634 X-HP-SAP. ** It has the following stats: '''Range''' 24" / '''Strength''' 3 / '''AP''' 6 / '''Type''' Assault 2, Shred Due to being at the forefront of many battles against various alien species, Master Chief Petty Officer John 117 may take exotic and advanced weaponry not usually issued to UNSC military forces, he may select a secondary special weapon from an extended list: * Z-130 Directed Energy Automatic Weapon (Suppressor)............40 Points * Z-250 Directed Energy Engagement Weapon (Light Rifle)...........40 Points * Z-750 Special Application Sniper Rifle (Binary Rifle)..............45 Points * Z-390 High-Explosive Munitions Rifle (Incinerator Cannon).......55 Points - '''Z-130 Directed Energy Automatic Weapon''' - a.k.a. the Suppressor, it is a fully automatic weapon employing a conventional coil set architecture that fires bolts of hard light in rapid succession. It is well-known for its high rate of fire and effectiveness against all organic matter. ** It has the following stats: '''Range''' 18" / '''Strength''' 4 / '''AP''' 4 / '''Type''' Assault 6 - '''Z-250 Directed Energy Engagement Weapon''' - a.k.a. the Light Rifle, it is a scoped, mid-range to long-range weapon using the diffused combination of particle acceleration and hardened photonic matter that fires a three-shot burst of luminescent orange hardlight rounds, perfect for taking down shielded or heavily armored targets. ** It has the following stats: '''Range''' 30" / '''Strength''' 4 / '''AP''' 4 / '''Type''' Assault 2, Rending - '''Z-750 Special Application Sniper Rifle''' (Binary Rifle) a.k.a. the Binary Rifle, it is equipped with twin, core-mounted particle accelerators which fire ionized particle beams containing jacketed antimatter particles. The incredible power and accuracy of this weapon make it highly lethal, allowing it to neutralize most targets with a single shot, disintegrating the body of the target. ** It has the following stats: '''Range''' 48" / '''Strength''' 7 / '''AP''' 2 / '''Type''' Heavy 1, Fleshbane - '''Z-390 High-Explosive Munitions Rifle''' (Incineration Cannon) a.k.a the Incineration Cannon, this ultra-heavy shoulder-mounted cannon fires antimatter-infused streams of concentrated explosive particles that cause incredible damage on impact, obliterating infantry and even light vehicles with even a glancing blow. ** It has the following stats: '''Range''' 36" / '''Strength''' 9 / '''AP''' 1 / '''Type''' Heavy 1, Blast, Ionizing. ''Ionizing'': If a model suffers a wound from a weapon with the Ionizing special rule and before Feel No Pain rolls are made, the bearer rolls a d6, on a result of 4+ the model suffers Instant Death with no saves of any kind allowed including Feel No Pain, In addition Necron reanimation protocols may not be used on models which were removed from play by this special rule. Master Chief Petty Officer John 117 may choose to switch between firing his primary weapon or secondary weapon in every shooting phase; only one of the weapons can be fired per turn. ----------------- HQ: '''Agent Jameson Locke''' - 165 points. '''WS''' 5 / '''BS''' 5 / '''S''' 4 / '''T''' 3 / '''W''' 4 / '''I''' 6 / '''A''' 4 / '''Ld''' 10 / '''Sv''' 3+/6++ ;Unit Type Infantry (Independent Character) ;Wargear * MJOLNIR Armor * MA5D * Combat Knife * Frag Grenades (Offensive) * On Board AI ;Warlord Trait Divide to Conquer (''See'' 7th Edition Corerule Book) ;Special Rules * '''''Spartan IV''''' - Agent Jameson Locke has the ''Hatred'' and ''Fleet'' USRs. * '''''At All Costs''''' - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Agent Jameson Locke gains the ''Stubborn'' USR. * '''''Shoot First, Ask Later''''' - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Agent Jameson Locke gains the ''Hit & Run'' USR. * '''''Execute Battle Plan''''' - Agent Jameson Locke and all models in his unit have Outflank. * '''''Target Identified''''' - Agent Jameson Locke and all models in his unit have the ''Precision Shot'' USR. May replace his primary weapon (MA5D assault rifle) with of one special weapons from the following list: * BR85HB (Battle Rifle)........................................''Free * SRS99D-S2 AM (Sniper Rifle).......................''6 points * M45 Tactical Shotgun(Shotgun)...............................''10 points * M41 SSR MAV/AW (Missile Launcher)...................''15 points * M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points * Asymmetric Recoilless Carbine-920 (Rail Gun).............35 points - '''Asymmetric Recoilless Carbine-920''' - A.k.a the ARC-920, it is a compact-channel linear accelerator that fires the powerful M645 FTP-HE (16x65mm ferric-tungsten high-explosive round) at incredible velocity. The charge time is approximately two seconds and can be fired with only a partial charge at the cost of lesser damage. It has the following stats: '''Range''' 48" / '''Strength''' 6 / '''AP''' 1 / '''Type''' Assault 1, Shred
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