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===Goblins=== {{Main|Setting:Unified Setting/Goblins}} If the goblins had a religion before their civilization was destroyed, it is lost along with their sunken homeland. Goblins can be roughly divided into three types; ghetto, wild and remnant. Ghetto and wild goblins are descended from refugees who found homes in the cities and wilds of other continents after the great disaster. Tolerated if never welcomed, they do their best to blend in and make themselves useful. This often involves adopting whatever is the dominant religion. A ghetto goblin living in [[Setting:Unified Setting/Londerfell|Londerfell]] will adopt the Wila religion, while a wild goblin in [[Setting:Unified Setting/Solaris#Furnshakt|Furnshakt]] will adopt the barbarian faith. Remnant goblins are those who remain in the few remaining outposts of their civilization (notably the Sundered Isles and the Orzfandrecht freeport in [[Setting:Unified Setting/Everoc|Everoc]]). During their desperate struggle for survival these goblins lost whatever religious trappings they had and were left with a handful of theistic clerics stripped of all but devotion to the Higher Gods. In an effort to survive and keep their refugee peoples unified, the remnant goblins maintain a worldwide merchant fleet, touching on every continent and uniting the goblin communities in a web of trade and information. While this has done little for their religion it has made goblin sailors unmatched in the variety and eloquence of blasphemy and curses they can utter. If the goblins can be said to have a religion, it is a secular faith in their race. Despite their wretched condition the goblins uniformly believe that they once rivaled the [[Setting:Unified Setting/Draconian|draconians]], sacrificed their homeland to save the world, and will be restored to glory when the Goblin King Jareth returns. Since most of their kind ekes out a miserable existence as expendable labor few take these legends seriously.
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