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=== Stats === Now that you've chosen your race, you can determine your Stats. Stats represent your PC's raw physical and mental skill. There are six Core Stats and two Derivative Stats. {|border=0 |- !align=right|Heart (H): |This Stat represents your character's willpower, guts, determination and spirit. |- !align=right|Power (P): |This Stat represents your character's raw, physical strength. |- !align=right|Smarts (S): |This Stat represents your character's intelligence and mental fortitude. |- !align=right|Coolness (C): |This Stat represents your character's charisma, looks and and social skills. |- !align=right|Toughness (T): |This stat represents your character's resilience, burliness and overall physical presence and health. |- !align=right|Speed (Sp): |This Stat represents your character's physical quickness, manual dexterity, and reaction speed. |- !align=right|Health Points (HP): |This Stat represents your character's vitality, namely how much damage your character can suffer before becoming KO'd. It is derived from, and is equal to, '''Heart + Toughness''' (unless otherwise noted). |- !align=right|Flower Points (FP): |This Stat represents your character's extra effort, notably the potential to perform Specials (techniques, spells, etc.). It is derived from, and is equal to, '''Heart + Coolness''' (unless otherwise noted). |} An average Koopa or Toad civilian would possess a 3 in all Heart, Power, Smarts, Coolness, Toughness, and Speed. Over the course of a campaign, stats can be buffed or debuffed, either permanently or temporarily, but aside from HP/FP, they can never be reduced below the minimum of 1. ==== Determining Stats ==== There are two ways to determine Stats: random rolls, or point buy. The methods to each are displayed below. =====Random Rolls===== For Heart, Power, Smarts, Coolness, Toughness, and Speed, roll 1d6+1 for each in turn (This will result in a number from 2-7). '''Bowser's Favor:''' On a single roll where you rolled a one, you may reroll. =====Point Buy===== You have 7 points to add to your Stats. Heart, Power, Smarts, Coolness, Toughness and Speed start at 3, and each have a limit of 7. You may shuffle the existing points around before applying your new points, but you cannot reduce a stat below 1 -- even after racial modifiers -- nor exceed the chargen limit of 7.
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