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===Special=== '''Tower Guard''' (Cult of Olaron) Bodyguards. Two attacks a model and halberds make them scary. They will be hitting most other units on 2+ and str 4 will help them grind through other units. If the general is Cult of Olaron one unit of tower guard can take 2 standards up to 100 points, essentially another BSB. '''Dread Knights''' Each base is essentially the same stats as three Dread Judges. They are expensive but will make their points back with their nutty amount of attacks and maneuverable unit size. '''Raptor Chariot''' Cheaper than a unit of dread knights but gets you essentially two dread knights with impact hits and repeater crossbows. A handy unit and certainly a strong choice, but it will be out on its own soaking up a lot of shots. '''Harpies''' Dirt cheap and fast, defenseless and insignificant. Don't expect them to do much, but make great meatshields by being in inconvenient positions for your opponent. '''Dread Judges''' (Cult of Nabh) Pretty buff elves with lethal strike and multiple wounds (2 vs standard). Most standard models will only have 1 HP anyways, but lethal strike makes them rough to fight and scary for some armies (WDG). '''Dancers of Yema''' (Cult of Yema) Incredibly fast, weapon master with an incredible number of weapons, and aegis (4+ in melee). Get them into melee and they will tarpit until the game ends. '''Medusa''' (Cult of Yema) A single model of Cult of Yema with a good amount of attacks, very fast, and will not break in combat. They make great support units, they cast deceptive glamour as a bound spell and give bonuses to friendly units in the same combat. Give them halberds to make the most of their attacks and watch out for supernal, if combat doesn't go their way they will crumble. '''Dark Acolytes''' Small units of fast cavalry with aegis 4+ and wizard conclave with great support spells. Run them vanilla to buff/hex other units and support the rest of your army, or give them Cult of Yema to change their spell selection into being scary damage dealers. '''Divine Altar''' A large support tank. Pitiful armor for its size but Aegis (4+) and res 5 will keep it alive. It also buffs all units within 12" with Aegis (6+). Having one of these will make all your stupid defenseless units have a chance against anything. This aegis can be swapped out for a turn to maximize charge rolls or give units death trance. A flexible support unit and will be a boon in any list.
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