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===Weapon Enchantments=== '''Secrets of the Doom Blade''' Tyrant only, Str 10, AP 10, multiple wounds (d6) and divine attacks. The scariest weapon in the game, but at the end of each turn he takes a toxic hit. Also takes the entirety of his magic allowance forcing you to rely on his mediocre mundane equipment to keep him alive. '''Swarm Master''' The wielder has 3d6 attacks but at only str 3 AP 1. Not a bad weapon and can be a nasty surprise when your opponent didn't expect your chief to have 12 attacks. '''Darkstone Shot''' Ratlock pistol or Jezail only. Shots +1 and natural 6s to wound gain multiple wounds d3. The Jezail is scary enough on its own and more shots means more hitting yourself as well. The pistols already have more shots and can better force the 6s.
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