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===Special=== '''Necropolis Guard''' 185pts for 15 + 15ppm. Slightly better elite skeletons with Bodyguard (any character), Lethal Strike, and Poisoned attacks. Like most elite undead, their killing power comes from their special attacks rules rather than states. You will be giving them a shield or paired weapons depending on what you want to do with them. Paired weapons are usually better than halberds because of their special rules, more attacks will generate more 6s, meaning more kills. *Terracotta: +1(5) res -1(2) agi for 5 points/model, max unit size of 30. *Barrow Legion: must take heavy armor for 1 point/model, max unit size of 35. '''Tomb Cataphracts''' 295pts for 3 + 110ppm. Your monstrous cavalry and hot damn are they good. Necropolis Guard on a poison stone snake. 3 HP each, 3+ armor, and 5 attacks. Well worth about 100 points a model. They can additionally be upgraded with an Underground ambush, making them extra scary flankers. *Barrow Legion: cannot be taken. '''Shabtis''' Your troll Expy. Base 200 for 3 + 78 points each doesn't look bad, but you will be giving them a weapon if you want them to efficiently kill things (Paired Weapons +14ppm for Att4 + stomp or Halberd +15ppm for S6 Ap3). Shabtis are your source of consistent high strength and Ap attacks, but in an army with plentiful access to poisoned attacks and lethal strikes, they tend to be overshadowed by necropolis guard (when your not rolling badly). The main benefit of shabtis is they have smaller unit footprints and Increased makes them more maneuverable than your hordes of infantry. '''Great Vultures''' 150pts for 3 + 19ppm. Some little flying annoyances. They have no defenses to speak of and a decent amount of ok attacks. If you're taking them, it's going to be as chaff for your big hitters or clog that Warmachine. *Terracotta: may not be taken. '''Scarab Swarms''' 120pts for 2 + 44ppm. Each base gets 5 attacks with poison and can make full supporting attacks. You can get 30 attacks out of a max sized unit. They can hold their own with distracting and large health pools, but their low resilience and lack of any saves will ensure they get destroyed if unsupported. *Terracotta: may not be taken. *Barrow Legion: must be made kickass ghost for 28 points/model, max 4 models per unit, max 7 models per army. Gains Aegis (5+, 3+ vs non-magical attacks), ghost step, and magical attacks, but reduces their resurrected value to 1.
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