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The Horus Heresy: Legions
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===XIII Legion: [[Ultramarines]]=== * Warlords - Aeonid Thiel, Marius Gage, Remus Ventanus, Roboute Guilliman. Roboute's Rule-abiding Rangers. They're a generalist deck (appropriately enough) with an emphasis on buffing, card draw and adaptability ; many of their troops, tactics, and warlords do 2 different (usually mutually exclusive) things, giving them some flexibility in how they're used. Their unqiue mechanic is Courage, which activates an additional effect if the opposing player has more units than you. Their tactics are also labelled as Theoreticals and Practicals ; several of their regular tactics and unit abilities either generate them or draw them from your deck. The gist is that an Ultramarine deck ought to have the right card for any situation but their playstyle relies on being reactive rather than proactive, in addition to relying on an enemy having more board control in order to get the best out of your deck, which is pretty hard to justify. They also really depend on their Courage mechanic, otherwise their troops are badly costed for what they do. Roboute is also much closer to Julius Caesar than to our [[Spiritual Liege]], using strategy from behind the lines but joining them as soon as he deems it needed, and even if they have all been slain, he is still capable of overturning the whole situation by himself. Have now had a retool giving several of their Courage troops a degree of utility even if you don't trigger the effect itself, lessening the burden of allowing your opponent to outnumber you at every point. Their LTGB update upgrades their troop card draw and general buffing, giving you options to either play dynamically with Courage effects or just reliably with general Troop board control.
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