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The World of Aarn
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===Channeling=== Channelers are magic users who develop their abilities naturally. A channeler is attuned to one of Aarn's 14 magical elements, which are Air (Gas), Water (Liquid), Earth (Nonmetallic Solid), Metal, Life (Living tissue), Death (Dead tissue), Kanna (A catch-all physical element), Fire (Heat), Frost (Cold), Light, Dark, Sound, Electricity, and Manna (A catch-all energy element.) A channeler's abilities are either psychic, transmutational, or psychokinetic, or a combination of these. An individual Channeler has only a few of the available abilities, but he or she can combine these abilities together to achieve greater effects. Channelers have a number of spell points they can burn each turn to use these abilities and effects as often as they wish.
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