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==Warhammer 3 mods== *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2854819509&searchtext=defeated+legendary Recruit Defeated Legendary Lords | ]''' Allows you to gain access to Legendary Lords of compatible factions when their AI is defeated on the Campaign map. Particularly exciting for Archaon and Be'lakor, who can confederate with all other Chaos and Chaos God Lords. It's the only feasible way to do things like playing a Thorgrim campaign and getting to recruit Grombrindal. Works with custom factions as well, so e.g. you can play as a Border Prince Borgio the Besieger and recruit Valmir Gausser if he is wiped out. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2848892868 Province Patrols]''' Creates automated patrolling armies in full provinces that have no upkeep. Works for all factions, AI or player. Their size and strength is based off of your province capital level. Allows you to leave provinces less defended and - perhaps more importantly - litters the map with mid-sized armies that can serve as snacks for your new Lords and their armies for leveling up and in general creates the opportunity to play medium vs. medium army size battles (mash your 13 unit army against the AI's 11 unit Province Patrol). *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2964841140 Railways for Dwarfs and Chorfs]''' Adds a unique railway network for the two Dwarf cultures that can be built after taking ownership of the related settlements. Many argued this should have been at least part of the Chorf campaign mechanics by CA themselves. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2859968660 Mixu's Unlocker]''' Pre-requisite for any mod that adds new playable Legendary Lords/Factions. On top of allowing those mods to work, it comes with some additional LL's built in, notably fleshed out Elector Counts, so the different Empire States feel actually unique and interesting. Playable Lords who are controlled by the AI also get buffs on the campaign, making them hardier and less likely to be wiped out fast, so the more custom factions you have installed, the more impact it will have on your campaigns. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2927296206 Cataph's Southern Realms]''' The Border Princes fleshed out into multiple unique Legendary Lords. They still speak like Empire Captains in diplomacy but oh well. In game 3 version of this mod, Gashnag is an actual Strigoi Vampire and lives in the Southern Badlands and there's an extra New World Colonies start position in Cathay whose LL wishes to use a freshly secured Cathay alliance to spring-board a journey back to Miragliano Game of Thrones / Khaleesi style. Or Belegar style. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2789853654 AI Recruitment & Army Compositions]''' Reduces the meta-whoring the AI does for it's army compositions while also adding much more variety and templates for the AI to choose from. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2858804223 Unshackle AI Recruitment]''' Further improves AI recruitment by granting their settlements a special AI-only building that unlocks everything within the capital's tier, so instead of having to build Cavalry and Footsoldier chains separately, the AI can just build this custom chain to have access to both. Works in conjunction with AI Recruitment & Army Compositions mod above. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2856936614 Community Bugfix]''' <s>Sega</s> Modders do what <s>Nintendon't</s> Sega don't. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2854768607 Loreful Strategic Threat]''' Makes the AI diplomacy be less meta-trash and more loreful which is how a sandbox video game about Warhammer world should be instead of making the AI hate-boner the player for being a player, which is how CA prefers to do things. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2855238321 Unique Steam Tanks]''' Adds 10 flavorful RoR Steam Tanks to build and have fun with, each coming with unique active-abilities and/or quirks. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2852872304 Thunderbarge]''' War Blimps for Dwarfs. The CIA's top Cryptologists are working around the clock, trying to figure out why CA hasn't officially added this to the game yet, but in the meantime, Chaos Robie's got us covered. Comes with Malakai the Slayer-Engineer hero, recruited by visiting Nuln and he is available for both Umgi and Dawi cultures. Sadly, an alliance with Dwarfs with this mod installed does not grant you recruit able Thunderbarges. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=2856619530 Guns of the Empire]''' Whole bunch of fun gunpowder units for the Empire. Most of them OP but fun nonetheless. Build your own air force! Except not at the moment as Airships are broken. Can still build planes though!
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